Do Strongly Typed Languages Reduce Bugs? (acolyer.org)
"Static vs dynamic typing is always one of those topics that attracts passionately held positions," writes the Morning Paper -- reporting on an "encouraging" study that attempted to empirically evaluate the efficacy of statically-typed systems on mature, real-world code bases. The study was conducted by Christian Bird at Microsoft's "Research in Software Engineering" group with two researchers from University College London. Long-time Slashdot reader phantomfive writes:
This study looked at bugs found in open source Javascript code. Looking through the commit history, they enumerated the bugs that would have been caught if a more strongly typed language (like Typescript) had been used. They found that a strongly typed language would have reduced bugs by 15%.
Does this make you want to avoid Python?
Does this make you want to avoid Python?
Since I have programmed in many different languages I have personally discovered that strongly statically typed languages do solve a lot of problems because the problems are encountered already at compile time, not during runtime. The problems are also less elusive.
There are of course still bugs around, but they are more often on the strategical level than on a pure sloppiness level caused by misspellings and mismatching methods where a method is changed but one caller isn't.
If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
On the contrary - strong typing is preferred by those that have coded a long time and have to maintain systems that has been around for a long time.
As soon as you inherit code written by someone else you will waste a lot of time to understand how it works - and if it's not strongly typed you can easily miss something that previous coders did introduce. A strongly typed system will tell you quite fast that the code you changed the method header on was actually used by 200 subroutines. On a system written in a language not forcing strong typing you may discover that routines you didn't know existed are using it - and they are used only once per year at new years eve - guess who has to put in overtime then?
If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
Perhaps so. On the other hand, Microsoft has written tons of software over the years and perhaps this study might be born out of decades of experience?
From my own ~20 years of experience writing software (never at Microsoft, mind you), I'd tend to agree with them that dynamic typing is a very good way to introduce subtle errors that would have been easily detected in a static typed system. God knows how many man hours of my life were burned hunting down such bugs created by people before me in my software engineering career.
On the other hand, static typing generally induces a slow compilation step that you have to wait through hundreds of times when developing a significant application. Dynamically typed languages are generally interpreted and forgo compilation at the expense of some runtime performance.
For whipping out some throwaway code to get something up in a hurry, nothing beats dynamically typed and interpreted. But when I want to make something seriously strong, high performance, and lasting the test of time, I'll reach for my static typed compiler every time, thank you very much.
As usual, use the best tool for the job at hand, whichever tool that may be.
Yes, the language it was written in was broken.
Or are you suggesting that the people that actually write in these loose languages "because it saves me typing 5 characters" actually will write documentation saying that said function is called at new years eve? And will spend time on proper architecture? Perhaps in your fantasy world they also wrote unit tests with 90+% coverage?
No. You get the code dumped in your lap, and you will be praising the gods if there's an old completely outdated Confluence site that describes what some junior on the team thought that the software is supposed to do.
If that code is Javascript, then you might as well throw it away and rewrite it, it will be faster. If that code is Java, you can make modifications and refactorings to it and be reasonably sure that you didn't break anything totally unrelated.
This study is one of those "Well, duh!" type studies. Strongly typed languages are easier to refactor, maintain, and debug. It's also easier for someone else to understand as they can see exactly what types of objects are being used at any given point in the code.
Weakly typed languages are easier to do short, quick, dynamic programming. And arguably, that's what they were designed for. I'm not going to haul out a C++ toolchain just to write a few simple REST services when I can write a few short Python/Flask scripts in a fraction of the time.
As always, use the right tool for the right job. Well, unless all there are is shitty tools for the job in which case you're stuck using a shitty tool. I'm looking at you Javascript, you worthless piece of Turing complete trash.
~X~
That used to be true, but I don't think it is so much anymore. Modern languages like Swift, Scala, Kotlin, etc. do a good job of being concise while still keeping full type safety. And that ends up making them faster to write. I also do a lot of Python programming, and spend way too much time running my code over and over just to discover typos and similar mistakes that my editor would have instantly highlighted for me if I'd been working in a statically typed language.
"I'm too busy to research this and form an educated opinion, but I do have time to tell everyone my uninformed opinion."
The question isn't really "Does a strongly typed language reduce bugs?", because the obvious answer is: Yes, it does. If you went to the logical extreme and created a language that only had 3 commands, you could eliminate whole classes of bugs. The more strict the rules, the harder it is to do the wrong thing.
But the question is really: Would developers spend more time fighting against the type system in a strongly typed language or against type related bugs in a dynamic one?
The answer to that question seems much murkier, and I don't think a study looking at the types of bugs checked in on GitHub can answer it.
If one uses Strongly Typed Languages, one gets fewer Strongly Typed Language errors; only.
Yes. And?
Catching type errors during compile is worlds better than finding at runtime, perhaps by an end user. Does it prevent logic errors, or memory leaks, or failure to sanitize inputs, or race conditions? No. It doesn't. So what?
If one uses a thermometer to check the temperature of cooked meat, one only reduces one type of infection vector. Are you suggesting the use of thermometers to check cooked meat isn't a good idea, because it won't prevent malaria or syphilis? Because that is how ridiculous your argument is.
I normally try to avoid personal attacks, but you, sir, are an idiot bitch.
The number of times I've fixed a god damn typo in a variable name made by someone who refused to stop coding in vim like it's the god damn dark ages is well beyond what I can count on my fingers, even in binary.
And if the language had been strongly typed, the code never would have been able to build on the first place. But it did. And it silently failed for years.
Terrible programmers always think they're the best and don't need help. Grow the fuck up and realize you need all the help you can get, same as everyone else.
No they take slightly less time to get kind of working code- and significantly more time fixing the bugs in it and significantly more time in maintenance to understand what those bugs are and what data an algorithm is working on.
I still have more fans than freaks. WTF is wrong with you people?