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Apple is Really Bad At Design (theoutline.com)

Joshua Topolsky, writing for the Outline: Once upon a time, Apple could do little wrong. As one of the first mainstream computer companies to equally value design and technical simplicity, it upended our expectations about what PCs could be. "Macintosh works the way people work," read one 1992 ad. Rather than requiring downloads and installations and extra memory to get things right (as often required by Windows machines), Apple made it so you could just plug in a mouse or start up a program and it would just... work. Marrying that functionality with the groundbreaking design the company has embodied since the early Macs, it's easy to see how Apple became the darling of designers, artists, and the rest of the creative class. The work was downright elegant; unheard of for an electronics company. [...] But things changed. In 2013 I wrote about the confusing and visually abrasive turn Apple had made with the introduction of iOS 7, the operating system refresh that would set the stage for almost all of Apple's recent design. The product, the first piece of software overseen by Jony Ive, was confusing, amateur, and relatively unfinished upon launch. [...] It's almost as if the company is being buried under the weight of its products. Unable to cut ties with past concepts (for instance, the abomination that is iTunes), unable to choose clear paths forward (USB-C or Lightning guys?), compromising core elements to make room for splashy features, and executing haphazardly to solve long-term issues. [...] Pundits will respond to these arguments by detailing Apple's meteoric and sustained market-value gains. Apple fans will shout justifications for a stylus that must be charged by sticking it into the bottom of an iPad, a "back" button jammed weirdly into the status bar, a system of dongles for connecting oft-used devices, a notch that rudely juts into the display of a $1,000 phone. But the reality is that for all the phones Apple sells and for all the people who buy them, the company is stuck in idea-quicksand, like Microsoft in the early 2000s, or Apple in the 90s.

47 of 366 comments (clear)

  1. Flamebait by sunami88 · · Score: 5, Insightful

    What's supposed to happen in the comments here, mods? I'll start: Define good.

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    1. Re: Flamebait by cyber-vandal · · Score: 5, Insightful

      Gradually move to USB type C rather than removing all other ports and forcing the use of various ugly adapters for Thunderbolt, Ethernet, HDMI etc. Allow users to update their RAM and hard drive without having to buy a complete new model.

    2. Re:Flamebait by Opportunist · · Score: 2

      A computer/phone/gadget that is more than a fashion statement but a fashion statement, well designed, easy to use, stable, low maintenance, intuitive and responsive.

      In other words, what Apple products used to be right before Jobs croaked.

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    3. Re: Flamebait by Opportunist · · Score: 2, Insightful

      I give you the first but contest the latter. I'd actually say that most people who reach for an Apple product couldn't care less about whether it can be upgraded. Most everyday computer users (and let's face it, the IT guru ain't the target audience for Apple) buy a computer. Not a bunch of components to mix and match and replace, when they replace components, they replace computers.

      There is absolutely nothing wrong with that approach (well, provided you don't mind the trash), most people don't care about upgrading single components. To them, a computer is as much a monolithic black box as a stove, microwave or TV.

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    4. Re:Flamebait by Anonymous Coward · · Score: 3, Interesting

      What's supposed to happen in the comments here, mods? I'll start: Define good.

      This is a very good question and you do not deserve the downmods. Although the answer is very clear and well documented it's very much widely unknown and even more widely ignored.

      Key elements of "good" industrial design would include (in approximate order of priority):

      • supports the owner of the product in effectively using the product for the things the product is aimed at
      • supports the product engineers in delivering an environmental, cheap to manufacture, long lasting and safe product
      • supports the marketing of the product by signalling effectively the high quality of the product and it's key valuable features
        • There are many web pages, such as this one giving 10 principles of good design which can help you learn more.

          Good design often involves many compromises, however one of the crucial things that it should involve is identifying which compromises you shouldn't make. During the time of Steve Jobs there were many apple products that weren't released because they couldn't fix some problem with the technology available. The ugly layout of the iphone X is probably an example of this. They should have waited another five years for smaller facial sensors which could be put properly on the edge of the screen with only a minimal loss of screen space or they should have waited for a technology to do infra-red sensing through the existing screen. As it is, the design compromise is a) ugly and b) make using many apps more difficult. Probably that's an example of a design compromise which Apple would not have made in the past.

    5. Re: Flamebait by PoopJuggler · · Score: 2

      The author sounds like that turd from Dead Poets Society that tried to define good poetry using his stupid 2D grid. Good design is a design that people like to use and gets its job done. Nothing more. And considering the popularity of Apple products I'd say they're doing it right.

    6. Re:Flamebait by vincentj7 · · Score: 5, Informative

      Like the article states: make a device that works the way I work.

      I often use my phone outdoors. Make a screen that can be viewed in sunlight.
      I sometimes use my phone in the rain. Make a device that is splash resistant.
      My hands have not grown since 2005 but phones keep getting larger. Make a device that fits in my hand.
      Even if it fits in my hand, I may occasionally drop it. Make a device that doesn't shatter when dropped.
      When I travel or go hiking, I spend less time near outlets. Make a device with a swappable battery or one that lasts days.
      When I travel, I use my phone for navigation and communication. Make a phone that works on any network.
      I don't want to replace an $800 device every other year. Make a device that is affordable and lasts several years.

      That's a good device. Many of these problems are ones that the device manufacturers introduced because they value form over function.

    7. Re:Flamebait by dgatwood · · Score: 2

      The ugly layout of the iphone X is probably an example of this. They should have waited another five years for smaller facial sensors which could be put properly on the edge of the screen with only a minimal loss of screen space or they should have waited for a technology to do infra-red sensing through the existing screen. As it is, the design compromise is a) ugly and b) make using many apps more difficult. Probably that's an example of a design compromise which Apple would not have made in the past.

      It's telling that I wasn't the only person in the room who used the word "ugly" the instant I saw it. In a room full of about thirty software engineers, all of whom use Apple products on a daily basis. This is by far the most un-Apple-like product I've seen since Spindler.

      But it is by no means the first sign of their design decline. Here's a short list of only the most questionable design decisions they've made in the past five-ish years:

      • Apple TV (4th generation) comes with rechargeable remote, but no way to charge the remote.
      • iPhone 5 power button integrated on the motherboard (redesigned in 5s because of too many failures)
      • iPhone 6 and later come with power button across from the volume buttons, resulting in high error rate.
      • iPhone 8, and X glass back (I guess because plastic isn't snooty enough?)
      • Pro laptops missing the escape key (did all the vi users at Apple leave for Google and Tesla?)
      • Pro desktops that have almost no expandable storage, minimal GPU upgradability, and can't be rack-mounted
      • Mac Minis with no four-core models
      • MagSafe 2 (too thin to stay connected)
      • Removing MagSafe 2
      • Helvetica Neue and flat icons

      To be fair, they made a bunch of questionable design decisions prior to that, like the glass back in the iPhone 4, the general unattractiveness of the cheese grater G5/Mac Pro design (though it was very functional, and I'd take it back in a second over what we have now), etc., but before approximately 2012, I saw one significant design screw-up every 2–3 years, and now I see two or three per year.

      Things started going downhill before Forstall left, which pretty much points to SJ's "no" vote mattering a lot more than people realize.

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    8. Re:Flamebait by swillden · · Score: 3, Insightful

      Many of these problems are ones that the device manufacturers introduced because most buyers value form over function.

      FTFY.

      There are devices on the market that have the properties you describe. Very few of them sell. For that matter, you haven't bought one of them. Why not?

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  2. Not everything need to change all the time by iamacat · · Score: 5, Insightful

    Smartphones are approaching the same point as laptops a decade ago or screwdrivers a century ago. They are fine and don't need to be changed. There are emerging areas such as VR, voice and machine learning where there are lots of unsolved problems and opportunities for great design. But changing things for the sake of changing things does nobody any good. Apple should stick to their tradition of using technology in meaningful ways when it is ready.

    1. Re:Not everything need to change all the time by TheFakeTimCook · · Score: 4, Informative

      Apple should stick to their tradition of using technology in meaningful ways when it is ready.

      What Apple should do is spend some of their gigantic pile of cash on R&D into anything and everything they've ever considered spending money on. Call it Apple Labs or something, to differentiate it from a polished Apple product. Maybe they'll find the Next Big Thing. At minimum they'll do some good by hiring some people, and maybe find some great employees in the process who they can bring back into the mothership with the various development ventures inevitably fold.

      So, 10 BEELION annually isn't a big enough R&D Budget???

      http://www.businessinsider.com...

    2. Re: Not everything need to change all the time by DontBeAMoran · · Score: 2

      Yeah! 4 minutes vs 40 seconds? The iPhone is clearly 10 times faster!!!1

      --
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    3. Re:Not everything need to change all the time by LynnwoodRooster · · Score: 3, Informative

      For Microsoft: Other than mainstreaming the tablet nearly a decade before Apple? Or pioneering immersive video conferencing in the mid 2000s with RoundTable? Or laser mice? Or real-time multi-language translation? Or tool suites? Sharepoint?

      For Google: Other than revolutionizing how search is done? Google Glass? Autocomplete? Google Translate? Self driving cars? Google Earth? WIFI balloons?

      Now what about Apple? Other than rounded corners, of course...

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    4. Re: Not everything need to change all the time by vtcodger · · Score: 2

      Six times faster. But who's counting?

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    5. Re:Not everything need to change all the time by LynnwoodRooster · · Score: 2, Informative

      iPods: see Apple paying Creative millions and millions for stealing the idea and even violating patents. Music store? Napster and others were selling well before iTunes. DRM-free music? Hello Napster! Everything you've talked about from Apple was literally created elsewhere, and refined nicely by others but weren't "shiny" so we get Apple! And as far as font scaling - you mean like iOS - FOR YEARS - required a fixed resolution for all iOS devices (and even made their bigger screens an even integer of the base resolution) because they couldn't scale? At least TrueType is supported across the Microsoft world... Apple's trying to push (yet again) a proprietary format to try to lock in its ever-shrinking marketshare...

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  3. Steve Jobs made one really HUGE mistake. by Anonymous Coward · · Score: 4, Interesting

    He didn't teach anybody to approach problems the way he did. Apple did poorly when the board kicked him out. That SHOULD have been a warning. Apple's doing poorly again, and this time, unless there is a genuine miracle, Steve ain't coming back.

    1. Re:Steve Jobs made one really HUGE mistake. by Paradise+Pete · · Score: 4, Informative

      He didn't teach anybody to approach problems the way he did.

      He set up an internal university.

    2. Re:Steve Jobs made one really HUGE mistake. by AmiMoJo · · Score: 3, Informative

      Was design really that good under Jobs? The aesthetics were mostly just ripped off from Braun and Samsung, and there were as many gaffes as clever bits of design.

      What Jobs was good at was building an aspirational brand.

      --
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    3. Re:Steve Jobs made one really HUGE mistake. by Opportunist · · Score: 5, Insightful

      Actually, yes. Jobs was a rare combination of someone who knows a bit of IT and someone who knows what people who have no clue of IT need. I saw it first hand numerous times how people who just couldn't "get" computers had few problems dealing with Apple products and actually started to like trying things where they were earlier afraid to.

      I'm no fan of Apple. Far from it. I can't stomach their, in my opinion, completely unusable interface, but it seems that computer illiterates can deal with them better than with interfaces written by IT people for IT people.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
  4. Apple really needs someone to say "no" by StevenMaurer · · Score: 5, Interesting

    For all his ability to pitch to the public, Steve Jobs took direct interest in the products his company sold, rather than just focus on managing the company and leaving the decisions to be hashed out by committees developing a consensus several levels below him. The result is what you see now in Apple products - a muddled mess of different ideas that just don't fit together right, and very little actual customer value. The whole "facial recognition as your password" business for example, is certainly not worth the cost to regular consumers, and absolutely not so to people who care about actual security (for several obvious reasons I don't need to remind nerds about).

    Like it or not, the world needs Simon Cowell types, who can simply act for the consumer and say "no - not good enough". They may be hard to work for, but without them you get stagnation, as we're seeing here.

    1. Re:Apple really needs someone to say "no" by nine-times · · Score: 4, Insightful

      Yeah, supposedly that was one of the important roles that Jobs played. Someone would bring him a new product or design, and he'd say, "Nope, not good enough."

      And importantly, his view of what was "good enough" was often based on how pleasant or annoying it would be to use the end product. It's something missing from a lot of technology companies. It's common for companies to focus on having the longest feature list, the best technical specs, or having some new cool trendy gimmick. Jobs seemed to really think about, "This feature is cool, but what happens when I actually try to use it? Will it work well, or will it be annoying? Even if it works well, will it make my life easier and better, or will it be useless?" If it's annoying or useless, it just doesn't go into the product.

      I don't think that's exactly an Apple problem. It's more of a technology problem that Jobs used to keep Apple away from. Even without Jobs, Apple still isn't as bad as the rest of the tech industry.

  5. Flamebait-y, not flamebait by ragahast · · Score: 4, Interesting

    I'm typing this on a 2015 MBP, given to me by my employer. It definitely has some things to recommend it, e.g. it's light weight, decent battery life, easy access to *nix tools (via Homebrew), speaker capability and screen brightness. In other respects though, I have to agree with the submitter. Hardware-wise, it's about on par with my 2010 Thinkpad. OS-wise there are a bunch of deficiencies which are not just my opinion about look-and-feel, but actual missing features. I'll just describe one quickly, which I feel is emblematic of Apple's general issues.

    On a Mac, you can switch through display elements (windows, dialogs, full screen apps) in two segregated ways. Cmd-tab switches applications, cmd-backtick switches windows within an application. On one level, the segregation is logical, but in practice it leads to some really inelegant behaviors. It's impossible to place one window on top of a fullscreen application, so among other things you can't take notes while watching a fullscreen video. Full screen applications create their own workspaces which are children of the original workspace, and switching back to other workspaces isn't allowed. Actually, you can switch, but it will immediately scroll back to the full screen application.

    Windows, on the other hand, simply has alt-tab (or win-tab), which cycles through all display elements without regard for parent application. It naturally allows windows to be displayed above fullscreen applications, and for fullscreen applications to be left in fullscreen mode when switching away or minimizing. It's more simplistic, but also more functional. Again, that's not an opinion, it's a missing feature: on a Windows PC one can take notes on a fullscreen video, and on a Mac one cannot.

    It's a basic design choice that seems logical and elegant, but ends up handicapping the window system down the line. Another similar example is the total lack of a hotkey to restore minimized windows. There is Hide (cmd-H), but it only works on entire applications at a time.

    --
    .:Semper Absurda:.
    1. Re:Flamebait-y, not flamebait by mfnickster · · Score: 4, Informative

      If you hit alt-tab to switch apps, then press the up or down arrow while switching apps, you go into window-selection mode.

      You can then use the tab key to switch apps and the arrow keys to switch windows within apps.

      It's a bit clunky, but it's there.

      --
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    2. Re:Flamebait-y, not flamebait by Anonymous Coward · · Score: 2, Informative

      It's impossible to place one window on top of a fullscreen application, so among other things you can't take notes while watching a fullscreen video. Full screen applications create their own workspaces which are children of the original workspace, and switching back to other workspaces isn't allowed. Actually, you can switch, but it will immediately scroll back to the full screen application.

      Holding the Option key when clicking the green fullscreen button in a window's "traffic light" maximizes the window--makes it as big as possible within the current workspace and system UI elements--without invoking the dedicated-workspace mode. You can then place other windows on top of it to your heart's content. The choice of default behavior is up for debate, but dedicated-workspace-fullscreen is definitely not the only choice offered.

      (Fullscreen mode should not prevent you from switching to other workspaces, either. I suspect a misbehaving app is the problem there.)

    3. Re:Flamebait-y, not flamebait by garote · · Score: 4, Informative

      Um, hey, not to burst your bubble,

      but there's this free application called VLC for the mac that'll play all kinds of video formats, and if you hit command-F it goes full screen, and stays full screen if you tab over to, like TextEdit, and edit a note. The note window just appears over the video like you'd expect.

      I hope you haven't been doing without this for too long!!

    4. Re:Flamebait-y, not flamebait by thegarbz · · Score: 5, Funny

      If you hit UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A all the USB-C ports morph into USB-A ports, the touch bar turns into actual buttons, and the notch on the iPhone X flips up to reveal a headphone jack.

    5. Re:Flamebait-y, not flamebait by thegarbz · · Score: 3, Insightful

      but there's this free application called VLC for the mac that'll play all kinds of video formats

      And you have just managed to reiterate the point of TFS. Macs used to just work. Now you need ${SOFTWARE} combined with ${DONGLE} and a ${WEIRD_GESTURE) thrown in for good measure to do ${BASIC_STUFF}.

    6. Re:Flamebait-y, not flamebait by jdschulteis · · Score: 2

      You can also swipe four fingers down to go into window selection mode for the current app

      You can also swipe four fingers up to go into window selection for all the apps

      How intuitive and discoverable--courageous, even!

  6. Apple needs to re-learn some things by Dracos · · Score: 4, Insightful

    First, that form follows function. They've been putting form first, and it shows.

    Next, that they're not making post-modern art: they're supposed to be making devices that serve a practical purpose.

    1. Re:Apple needs to re-learn some things by Opportunist · · Score: 2

      Tim is in love with the Bauhaus philosophy of art that form and function should be one, and fluff and ornamentation should be reduced to its bare minimum or, better even, eliminated altogether, so they would not distract from the important bits of the design. Sadly it seems that he didn't quite understand that "being one" doesn't mean that you have to force them together. Like you said, function should take the lead.

      Tim let form lead.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    2. Re:Apple needs to re-learn some things by Hognoxious · · Score: 2

      Unfair to single Apple out. Pretty much every designer under the age of 40 needs to re-learn it.

      --
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  7. Re:ideas are cheap, execution is king by Pinky's+Brain · · Score: 4, Insightful

    Apple has no real competition. Samsung got closest, but lacks the software talent to compete without Google ... and Google sells it's customers. Microsoft is a shipwreck and the lack of vertical integration which they are stuck in for historical reasons was fine for when computers were more expert devices, but has become too big a handicap now.

    Best hardware, best security, best privacy, best longevity of support, best ease of maintenance for idiots ... a few niggles in UI and I/O and outrageous prices can't harm them when all their "competitors" fail to get close on most of those.

    PS. wish they didn't exist though.

  8. Re:The real issues are with functionality, not des by fahrbot-bot · · Score: 2

    With iTunes, for instance, they have been unable to fix the most mind-boggling problem with its core functionality - playing music - that on occasion it stops playing music in the middle of a track and skips to the next one.

    Maybe iTunes just doesn't like your taste in music and it's looking for something better. Wait until iTunes merges with Skynet.

    --
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  9. Yes the article is a massive troll by quantaman · · Score: 2

    But it does reflect something I've noticed with recent generations of Mac OS, the design is quite beautiful but the usability can be terrible.

    There's two main areas of trouble I find. First, Apple has a very specific idea for how you're going to use the system, and they simplify as much as possible by removing things unrelated to the tasks they had in mind. But then the moment you do something slightly different you're pretty much out of luck.

    Second, they seem to have a thing for buttons or menu options that don't have any feedback or help available. I've had a number of instances where I've clicked/selected something had absolutely zero feedback for 30 seconds. It's not that the system was lagged or anything, it's just that they apparently thought feedback wouldn't be pretty enough.

    It's honestly given me some good lessons about what not to do when I'm designing my own applications.

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    1. Re:Yes the article is a massive troll by thegarbz · · Score: 3, Insightful

      But is it really? Trolls are deliberately offensive posts with the singular goal of upsetting people. This seems like a very clear list of reasons why many people think Apple has fallen from grace.

      Just because a few fans will get upset that their favourite religion is attacked doesn't mean the article is automatically a troll article.

    2. Re:Yes the article is a massive troll by OolimPhon · · Score: 3, Insightful

      There's two main areas of trouble I find. First, Apple has a very specific idea for how you're going to use the system, and they simplify as much as possible by removing things unrelated to the tasks they had in mind. But then the moment you do something slightly different you're pretty much out of luck.

      Actually, that's more or less the same experience I had when I was a Windows user. Microsoft designers (!) obviously thought their users would use the programs in a particular way and if you wanted something different, well, tough.

      Mind you, that was 15 years ago. Switched to Linux then and haven't looked back. I can't answer for either Apple nor Microsoft products since then, but from what I've heard, it seems that nothing much has changed in either camp.

    3. Re:Yes the article is a massive troll by quantaman · · Score: 2

      But is it really? Trolls are deliberately offensive posts with the singular goal of upsetting people. This seems like a very clear list of reasons why many people think Apple has fallen from grace.

      Just because a few fans will get upset that their favourite religion is attacked doesn't mean the article is automatically a troll article.

      Agreed, troll was the wrong word, but it is flamebait. The main emphasis isn't on the list of reasons, it's on the overbroad conclusion. That's the type of post that tends to attract arguments more than constructive discussion.

      The surprising thing is it didn't spawn a lot of Apple defenders, that's not a good thing for Apple.

      Oh, and for a concrete example of what I was talking about. I was just using my Apple laptop a couple minutes ago and a popup came up asking me if I wanted to install some updates. I clicked "Install", the popup went away, and nothing happened.

      I finally noticed LaunchPad seemed to be doing something in the Dock, something about downloading some little file, it finished, and again nothing happened. I clicked on LaunchPad and it opened but had nothing to do with updates.

      Finally, I went searching through the system menus and found App Store showing a pending updated, I clicked, asked it to install the update, and found out I was short of disk space.

      So just to be clear, the OS asked me if I wanted to do X, I said Yes, and then it proceeded to either silently fail or silently not even try. That is an awful interface.

      --
      I stole this Sig
  10. 'Tude by garote · · Score: 3, Insightful

    Apple has not changed a damn thing about the way they identify, develop, advertise, and ship new products, in about 15 years. They have, however, moved on to different targets (no more "I'm a mac" ads required these days) and increased in scale massively.

    For example, they are now shipping FOUR distinct OSes (macOS, iOS, tvOS, watchOS) each with its own set of development tools and growing legacy of hardware, running entire suites of applications that intercommunicate very deeply with each other across each platform and the internet. The fact that very few pundits even acknowledge this quadrupling of their output is telling. Instead, they get all sarcastic about notches on phones that haven't shipped yet, as though they are now masters of design, and make the usual fashionable declarations about how Apple isn't the same Apple it was three years ago, or five, or eight, or when Big Steve was around, or in the 80's, or whatever.

    Some people say Apple is successful only because of their fashionable marketing. You know what's fashionable marketing -- what never gets old? Loudly declaring that Apple is finally on the decline, or has been for years despite absolutely sky-high profits. And letting the ad impressions and the comments roll in, because hey, maybe THIS time, maybe we'll be right. And maybe THIS time congress will repeal Obamacare. And maybe THIS time, when we toss the poodle out the window, it'll fly.

  11. Re:What the Notch? by Dutch+Gun · · Score: 2

    It's the epitome of a first world problem, of course, but to me, it's similar to the hump on the back of the last iPhone case. That is, I'm wondering why someone near the top didn't take a look at that and say "Damn, that's kind of ugly. Apple isn't supposed to release ugly products - especially not flagship products. Let's back up and figure out something else here." Apple has always been known for a company that, whatever else they do, has always been known for its strong sense of aesthetics. It's just surprising to see that slipping a bit, at least in my view.

    --
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  12. Re:What the Notch? by thomst · · Score: 5, Insightful

    Dutch Gun observed:

    It's the epitome of a first world problem, of course, but to me, it's similar to the hump on the back of the last iPhone case. That is, I'm wondering why someone near the top didn't take a look at that and say "Damn, that's kind of ugly. Apple isn't supposed to release ugly products - especially not flagship products. Let's back up and figure out something else here." Apple has always been known for a company that, whatever else they do, has always been known for its strong sense of aesthetics. It's just surprising to see that slipping a bit, at least in my view.

    When Steve Jobs was in charge, he WAS Apple's "strong sense of aesthetics". He was an abusive asshole, but he was an asshole with vision, and he had the power to ensure that no Apple product was released until he, personally, was satisfied with its design. So he did. And, despite his tantrums and vicious criticism of their work, the people he hired to turn his ideas into products that met his standards worshipped the guy - because, in the end, he drove them to craft things that were both functional and beautiful ... and that, in a number of cases, actually introduced and created markets for whole new categories of high-tech products. (Think iPod and iPhone here.)

    The guy who's in charge now is a supply-chain manager - basically a glorified bean counter. He has all the vision and sense of aesthetics you'd expect from an accountant, but he was at least self-aware enough to recognize his own shortcomings in that regard, and hand the product design task over to Jony Ivie, who's an actual design professional.

    In business there's a thing called a "key man problem". Apple had it in spades. Now that key man is gone, and Jony Ivie, for all his undeniable talent, is neither aesthetic visionary enough, nor implacable tyrant enough to replace him ...

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  13. Re:Most stuff have been plug and play for 15+ year by Opportunist · · Score: 5, Insightful

    Apple has hit the problem that Windows hit no later than XP: the "good enough" problem. About 10 years ago, their products were "good enough". Their great selling point was the "just works" bit. No Windows-y fiddling with drivers, no futzing around with runtime components that should cooperate but oddly don't in this configuration (and let's not even start about "what kernel module to include" Linux). Plug in and go. Apple had it first (or rather, had it working all the time first).

    Problem is: What now? It's as good as it gets and people are satisfied, so where to go from here if you still want to sell something down the line?

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  14. This is the general rot of the computer industry by swb · · Score: 2

    It's not just Apple, it's Microsoft and even enterprise system vendors who have been relentlessly tweaking interfaces for the worse. Apple may actually have been one of the least worse offenders in comparison, although I think the intensity of irritation varies quite a bit depending on individual usage patterns.

    Microsoft had a highly usable, if boring, user interface in Windows 2000. Windows XP kept it mostly the same, but implemented needless changes in the start menu and with great emphasis on shiny colors. Windows 7 was nearly just an improvement on XP but also brought forth some of its own changes. Windows 8 was an abomination, a total abandonment of its desktop UI standards for a fantasy of a touch screen environment, something almost no one wanted on a desktop computer. Windows 10 was just an attempt to salvage the mess of Windows 8 along with a fairly draconian new level of perpetual control by Microsoft.

    Completely bizarrely, Microsoft has been folding in these UI changes to their server OS, too, resulting in a confusing mess that serves no purpose in that environment. Tasks are often split between management applications that remain unchanged since Windows 2000/2003 but were reasonably feature complete and new applications that are not feature complete and require their byzantine command line interface to make comprehensive changes. Which really is another topic -- why didn't Microsoft simply implement a well-known shell and syntax from Unix? Why ignore a broadly understood, tried and tested shell and syntax for a new model, one that lacks some of the basic features and capabilities of the Unix shell?

    An example from the enterprise software market. VMware had a very straightforward and useful management application for their hypervisor platform. While it has its technical flaws, it's very usable and straightforward. VMware, and mostly for good reason, wanted to move this to a web client to end a dependency on Windows. But rather than merely port their UI to HTLM5, they changed it dramatically, making it a slow and confusing maze of related screens and requiring browser plugins. They changed it again in 6.5 (obsoleting the Windows application), making it HTML5 driven and somewhat more responsive, but still not nearly as straightforward to use.

    Frankly, I think in the last 5 years the entire computer industry has run out of meaningful ideas. UI changes are made to keep development staff busy and generate justifications for increasingly expensive required updates, meanwhile nothing really new is being provided (and in many cases, less is being left to the user's discretion). We've reached a kind of treadmill of technology, pointless iterations to generate incompatibilities and sales.

  15. Microwave metaphore by DrYak · · Score: 2

    most people don't care about upgrading single components. To them, a computer is as much a monolithic black box as a stove, microwave or TV.

    As a simple metaphor : how many people will upgrade the magnetron on a microwave ?
    Sure there's going to be a few people proudly screaming "me!" on /.
    But in your family ? Normal people around you ?
    The most probable answer is going to be "What a magnetron ?"

    There is absolutely nothing wrong with that approach (well, provided you don't mind the trash), most people don't care about upgrading single components.

    But some region of the world are going more conscious about all the electronic waste.
    European countries have putting effort to bring the "Repair instead of throw away" idea into the public radar.
    Upgrading RAM and SSD is a good way to insuflate a few more years into a laptop and avoid the whole thing going to a landfill.

    So even if grandma has the slightest idea what an "SSD" is and thinks that "RAM" is a male sheep, it's still good for the environment if her old laptop can be upgraded/refurbished instead of thrown to trash.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Microwave metaphore by Gr8Apes · · Score: 2

      But some region of the world are going more conscious about all the electronic waste. European countries have putting effort to bring the "Repair instead of throw away" idea into the public radar. Upgrading RAM and SSD is a good way to insuflate a few more years into a laptop and avoid the whole thing going to a landfill.

      So even if grandma has the slightest idea what an "SSD" is and thinks that "RAM" is a male sheep, it's still good for the environment if her old laptop can be upgraded/refurbished instead of thrown to trash.

      You can't upgrade past 16GB of LPDDR RAM, which is in all newer MacBooks and minis. You can blame Intel for that, partially. In fact, looking at the upgrade paths, you can blame Intel for 90% of the lack of upgradeability. 1156, 1155, 1366 sockets, about every 2 years a new one comes out. The reasoning? Because Intel can't create a new CPU without changing the socket so older motherboards won't work with it. As for the SSD upgrade, those are possible, at least in everything I own, although average Joe(an) wouldn't tackle the job.

      --
      The cesspool just got a check and balance.
  16. Not as "good enough" any longer by fyngyrz · · Score: 5, Insightful

    o Mac pros prior to the trashcan: (more than) good enough.
    o Mac pros since the trashcan: (not even) good enough.

    And they know it, too. The question is, will they go back to what actually worked best, or will they continue to screw up?

    Apple's problem, IMHO, is that in their quest to think different, they have thought so differently that the systems they are selling are breaking paradigms that the entire market for all PCs has validated as good in favor of paradigms that are outright poorly functional.

    The trashcan is the peak expression of this - its flexibility and upgradability are compromised. Its desktop footprint when expanded includes security problems and desk warts. It's not easy to rack efficiently. Even they can't upgrade it because the "too clever" design is thermally limited. Basically, compared to almost any reasonable tower design that preceded it, it's an outright fail.

    Ive's "contribution" to OS design took a lovely 3d sensibility that included actual visual hints as to WTF things did, and turned it flat as a nun's imagination, ugly, and bereft of the cues that had made operating a complex device just a bit easier. (Even more sadly, other manufacturers copied this, and now my Android phone looks just as bad as my SO's iPhone. Goddammit.)

    Pulling the headphone jack from the iPhone rudely obsoleted most people's listening hardware, raised the price for audio with every subsequent USB-c dongle the user had to buy / replace, broke the device's ability to charge while actually doing what the user wanted, and was just generally a profoundly stupid move.

    It's not too late in terms of customer base for Apple to come back from all this. And at least with the Mac Pro, there's an indication they know they have screwed up. But Apple strikes me as a proud company. Admitting that they've been engaging in "think dull" in a parody of trying to "think different" instead of "think of the customer" isn't something I really expect from them, even though it seems broadly obvious to me.

    There are opportunities aplenty for them to come roaring back: the sadly downgraded Mini. The trashcan. Even the iMac, really the staple of their computer line, could use some serious love in terms of I/O and upgradability. A gaping hole in the product line remains where a midline, reasonably priced tower does not exist. Certainly the OS could use a good bit of attention that wasn't aimed at making it look bad. The iPhone could really be improved with the restoration of the headphone jack, the ability to slap a memory card in there, a user-replacable / upgradable battery, additional sensors and ports, etc. The minimalist approach has left them far behind others in terms of feature count and usability across a wider spectrum of tasks, so they could, if they were minded to, take advantage of that.

    Someone also needs to tell them "okay, okay, thin enough."

    My home used to be an Apple stronghold. But I now own an S7 phone, and there's a brand new Windows PC in my office next to my 2009-vintage Mac Pro. Our last mini was retired a year ago in favor of far more powerful small machines from other market sectors; the new minis are too anemic to bother. My SO is outright jealous of my S7, and she swears (often) that her iPhone is going to be replaced with an Android phone next time around. We're almost certainly outliers, because we're high end users and developers with more needs than just being notified of the next twaddle or faceberk post. So we're probably not an indication of a current trend. OTOH, we're definitely not the only ones. The question is, do we matter to Apple? It appears that we do not. The replacement Mac Pro design will tell the most important part of the tale for me, anyway.

    The elephant in the room is Apple's continuing profitability. That particular carrot is likely to continue to lead them to continue on their stampede towards dysfunctional blah for quite some time yet. Fortunately, Windows has come a long way. That's the path that beckons outside of Apple's domain.

    --
    I've fallen off your lawn, and I can't get up.
  17. Re:ideas are cheap, execution is king by green1 · · Score: 2

    For not having any competition they've still managed to have only a small fraction of the smartphone market. Android dominates with over 80% market share.
    Samsung alone sells more phones than Apple.

    As for the rest "Best Hardware" hasn't been true of any Apple device is over a decade, "best privacy" wow... someone's been drinking the kool-aid (I'm not saying that the competition is any better, but if you really believe Apple isn't just as bad you're delusional) "best longevity of support, best ease of maintenance for idiots" unless you do something silly like have someone replace your screen and have Apple brick your phone for you to take revenge on you for not using their repair service at exorbitant rates. Longevity is questionable too. It's long been suspected that the main reason that Apple pushes it's newest updates to it's oldest phones is specifically to make them too slow to use so as to cause people to upgrade. That's not really "support".

  18. Apple is the Trump Towers of Design by michaelcole · · Score: 2

    It's what poor people think rich people design look like.