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Code is Too Hard To Think About (theatlantic.com)

From a longform piece on The Atlantic: What made programming so difficult was that it required you to think like a computer. The strangeness of it was in some sense more vivid in the early days of computing, when code took the form of literal ones and zeros. Anyone looking over a programmer's shoulder as they pored over line after line like "100001010011" and "000010011110" would have seen just how alienated the programmer was from the actual problems they were trying to solve; it would have been impossible to tell whether they were trying to calculate artillery trajectories or simulate a game of tic-tac-toe. The introduction of programming languages like Fortran and C, which resemble English, and tools, known as "integrated development environments," or IDEs, that help correct simple mistakes (like Microsoft Word's grammar checker but for code), obscured, though did little to actually change, this basic alienation -- the fact that the programmer didn't work on a problem directly, but rather spent their days writing out instructions for a machine. "The problem is that software engineers don't understand the problem they're trying to solve, and don't care to," says Leveson, the MIT software-safety expert. The reason is that they're too wrapped up in getting their code to work. "Software engineers like to provide all kinds of tools and stuff for coding errors," she says, referring to IDEs. "The serious problems that have happened with software have to do with requirements, not coding errors." When you're writing code that controls a car's throttle, for instance, what's important is the rules about when and how and by how much to open it. But these systems have become so complicated that hardly anyone can keep them straight in their head. "There's 100 million lines of code in cars now," Leveson says. "You just cannot anticipate all these things."

41 of 397 comments (clear)

  1. FFS this again? by avandesande · · Score: 4, Insightful

    It's lousy requirements, fickle customers, bad environments and tools. The code is the easy part.

    --
    love is just extroverted narcissism
    1. Re:FFS this again? by NicknameUnavailable · · Score: 2

      My favorite is:

      IT ONLY TOOK 2 SECONDS TO THINK, WHY DOES IT TAKE 6 MONTHS TO WRITE?!

    2. Re:FFS this again? by myowntrueself · · Score: 2

      Half the time it is the end customer doing Fire, Aim, Ready. Rinse and repeat for Continuous Bugs (see current tagline, your mileage may vary in 2022)

      I dunno. Most of the time, what I've seen, is programmers and project managers just not bothering to get things clear with the customer because that takes too long and they seem to think it's better to get those (expensive) programmers working ASAP.

      They don't like having meetings, they don't like getting people around a table to hammer out the issues and make sure the task is clear, because on the one hand they don't really like socialising (and meetings are social activities) and, on the other hand, they feel like time spent away from the keyboard is wasted time.

      --
      In the free world the media isn't government run; the government is media run.
    3. Re:FFS this again? by Tablizer · · Score: 2

      I got 'em all mixed up and now have drunk horses and old women who take all the money. At least the horses had fun.

  2. Obviously bullshit statement there by Rockoon · · Score: 4, Insightful

    "There's 100 million lines of code in cars now"

    No, there isn't. So this guy, criticizing, is making shit up in order to do it.

    Whats he selling?

    --
    "His name was James Damore."
    1. Re:Obviously bullshit statement there by Anonymous Coward · · Score: 2, Interesting

      Yes, there is 100 million line of code in a typical car. This is know for several years. For instance: http://www.informationisbeautiful.net/visualizations/million-lines-of-code/

      Why are you pretending he is making shit up ?

    2. Re:Obviously bullshit statement there by billrp · · Score: 2

      That's right, there isn't just 100 million lines of code, it's more than 150 million lines. This probably includes all libraries and OS fully expanded. Google is your friend for finds LOC in cars, eg http://www.thedrum.com/opinion...

    3. Re:Obviously bullshit statement there by Kjella · · Score: 4, Insightful

      You got that far? My bullshit meter overflowed when he started ranting about binary instead of assembler which they've had from the very beginning as simple text substitution...

      Anyone looking over a programmer's shoulder as they pored over line after line like "100001010011" and "000010011110"

      --
      Live today, because you never know what tomorrow brings
    4. Re:Obviously bullshit statement there by Anubis+IV · · Score: 4, Interesting

      Assembly wasn't available right from the start, nor on all systems. I used to work with a couple of NASA subcontractors who talked about when they would code by flipping 8 switches and then pressing a button to push that single byte of code into the computer.

      I thought about putting code in quotation marks, a la "code", since it bears little semblance to modern coding, but then I realized that would be an utter and complete disservice to the absolutely herculean effort those people went through back then to build what were in many cases mission critical systems.

    5. Re:Obviously bullshit statement there by michelcolman · · Score: 5, Insightful

      I would bet most of it is in libraries. We need to display this little triangle widget on the screen... ok, found it in this 100 MB library, so we'll just include it and move on to the next problem. Programming is easy!

      There's no way you actually need 100 million lines of code to control a car.

    6. Re:Obviously bullshit statement there by narcc · · Score: 3, Informative

      I used to work with a couple of NASA subcontractors who talked about when they would code by flipping 8 switches and then pressing a button to push that single byte of code into the computer.

      That wasn't uncommon for early personal computers either. Try this in-browser simulations:

      Kenbak-1 Emulator

      MITS Altair Simulator

    7. Re:Obviously bullshit statement there by darkain · · Score: 2

      Linux kernel alone is ~20 million lines? That probably accounts for the largest section of code by itself!

    8. Re:Obviously bullshit statement there by boa · · Score: 3, Informative

      "I didn't bother counting, but I doubt there were more than 10K LOCs in the Apollo code, "

      Well, you're wrong. Way off, actually.

      Code is available here: https://googlecode.blogspot.no...
      Here are some crude stats (from a source tree I know nothing about...)

      [boa@localhost trunk]$ for i in Artemis072 Colossus2* Comanche055 Luminary* Solarium055; do printf $i; find $i -name \*.agc | xargs wc -l | grep total; done
      Artemis072 64444 total
      Colossus237 62565 total
      Colossus249 64223 total
      Comanche055 65585 total
      Luminary099 65058 total
      Luminary131 63217 total
      Solarium055 30074 total
      [boa@localhost trunk]$

  3. What's the point of this article? by xxxJonBoyxxx · · Score: 4, Insightful

    If you think "code is hard", then maybe SlashDot isn't the right site for you.

    1. Re:What's the point of this article? by gweihir · · Score: 2, Insightful

      Or maybe you have never written any piece of code that actually had to solve a real problem and was not just simple business-logic.

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    2. Re:What's the point of this article? by computational+super · · Score: 4, Insightful

      Hmmmm.... well, hang on - I don't think this is what you meant, but you seem to be implying (and certainly a non-coding reader would infer from reading your comment) that code is actually easy. Code IS hard, and it takes a lifetime of discipline to master, and when actual, human safety is on the line, it should absolutely be left in the hands of experienced professionals.

      --
      Proud neuron in the Slashdot hivemind since 2002.
    3. Re:What's the point of this article? by gweihir · · Score: 3, Insightful

      If your critical thinking/programming skills are up to par, all you need is an honest interest in what it is you're programming for.

      And I disagree on that. Rather strongly in fact. I am not talking about algorithms you can copy from a book or find in your run-of-the mill libraries. And I am certainly talking about related issues like cache-awareness, doing your own custom memory management, doing good privilege-separation on the architecture side, understanding side-channels, etc. Most coders just scratch the very surface and then mistakenly think they are good at it.

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      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    4. Re:What's the point of this article? by myowntrueself · · Score: 2

      If you think "code is hard", then maybe SlashDot isn't the right site for you.

      Its not about 'code being hard', its about 'code obscures the problem and shifts the focus away from solving the underlying problem and onto solving the coding problem.'

      --
      In the free world the media isn't government run; the government is media run.
    5. Re:What's the point of this article? by Jaime2 · · Score: 2

      But that's not really true. I've written code for problems that I intimately understand. Anyone that's written code for coders has. The real problem is that most problems are really hard to fully specify. As soon as you start to code it, you begin to realize how hard. But, the problem isn't expressing it in code - the same problem will exist no matter what representation you try to give it.

    6. Re:What's the point of this article? by Kjella · · Score: 2

      The real problem is that most problems are really hard to fully specify. As soon as you start to code it, you begin to realize how hard.

      The problem is not that the problem is hard, it's that the user doesn't understand why their specification is woefully incomplete. Like if you asked them how to walk they'd probably say "Well put one foot in front of the other, duuuh" but tell a robot to do that it'll fall with a big thud. Then they'll say "Well you got to keep your balance, duuuh". And you'd tell the robot to do that and it won't get anywhere because it started to lift one foot, realized it was out of balance and put it back down again. And then they'll says "Well you have to be out of balance long enough to take a step just don't keel over, duuuh" and so on.

      You get expensive and powerful computers, but software got the intelligence of a 99 cent calculator. If it crashes, it doesn't recover. If it gets stuck in an infinite loop, it doesn't break out. This is particularly true of edge cases that no human would bother creating logic for, like if you try to edit a record at the same time someone else deleted it. Could you imagine that with a real filing cabinet, you take a piece of paper out of a folder, write something on it and when you want to put it back the folder is not there anymore. You'd handle it somehow, improve on the fly. If you're a piece of software, you can get an "illegal reference of null pointer *folder, segfault".

      Of course, that's when people actually manage to describe the normal case. I've been in meetings where it turns out they want it to do the "right thing" or solve it for them, even though they themselves can't formulate exactly what the process or scoring should be. And they go like you're the expert, it's your job to figure out what the code needs to be. I'd love to say I tell them to sod off and come back when they got an implementable spec, but in practice it often goes like "Okay I've heard so roughly describe it, I'll try to code up something like it so we can do some simulations on what the result would be like". And most of the time it'll be really bad, but then at least they can say "that's not what we meant" and we can iterate. Usually they've exhausted their own ability to think abstractly before they go see the coders...

      --
      Live today, because you never know what tomorrow brings
  4. Then they're idiots by Anonymous Coward · · Score: 2, Interesting

    The problem is that software engineers don't understand the problem they're trying to solve, and don't care to,

    Then those software engineers are idiots. Standard for my projects and my teams is, when starting a project, before ever writing a line of code, we try to understand exactly what it is we're trying to accomplish. Work with customers to get requirements, prod the customers to figure out the details they didn't think about and figuring out the best compromises when we have conflicting requirements. Only after we've got a pretty good idea what we're trying to do will we actually start coding.

    1. Re:Then they're idiots by gweihir · · Score: 5, Insightful

      Same here. But I see tons of people that either only understand the problem but cannot code or the other way round. Of course there are also people that suck at both. The fact of the matter is that only a small number of people can both code well (including understanding design, architecture, performance, security and reliability) and can understand the application problem well at the same time. Of course the latter is with the help of the customer or user, but even that seems to be too hard for many coders.

      It is not laziness or unwillingness, IMO, it is simple inability. And people that can do one of these things well cannot be called stupid by any sane measure either. The problem of doing both things well is just very, very hard.

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    2. Re:Then they're idiots by gweihir · · Score: 2

      When you work on the same areas long-term so that you can have analysts that stay a long time, then that is a pretty good solution.

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      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  5. Not "too" hard, just hard by gweihir · · Score: 5, Insightful

    At least not too hard for everybody. But the simple plain fact is that thinking about code above a certain minimal complexity requires special talent. Tools, languages, coding-styles, etc. make no real difference.Those that do not have it ( probably something like 95% of all people) should stay away from professional coding. Incidentally, the same applies to mathematical thinking and reasoning, for example. Nothing surprising here, just too many people writing code that do not have what it takes.

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    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    1. Re:Not "too" hard, just hard by hyc · · Score: 2

      They might have what it takes, but particularly in the US, their abilities were not trained up and refined.

      https://www.cs.utexas.edu/user...

      --
      -- *My* journal is more interesting than *yours*...
    2. Re:Not "too" hard, just hard by Wrath0fb0b · · Score: 3, Insightful

      Spoken like someone that has never actually worked on a variety of complex projects with different amounts of legibility.

      There are any number of things that a talented team will do to make code much easier to work with: consistent interfaces, explicit contracts, thoughtful modularity, high-level documentation, intuitive log/trace functionalities, unit tests*, etc. Conversely, there are all kinds of traps that make a complex project much more difficult to work with: spaghetti code, completely lack of diagnostics, tight coupling that makes unit testing impossible, principle-of-most-surprise.

      Don't get me wrong, there is absolutely such a thing as special talent. But the more I've worked with software, the more I realize that this talent consists of building complex things in understandable & predictable ways. The real superstars are the ones that build frameworks that merely-good programmers can understand and use to build upon. These things absolutely make a huge difference. The better the design/implementation, the less talent is needed to build on top of it with messing things up.

      And by the way, this was kind of supposed to be the point. We were supposed to throw open the benefits of computing to everyone. That requires more work to make languages/frameworks readily understandable to the less talented and less of the view that only the elite should code and more of the view that the elite are needed to build the foundation for others to use.

      * Actually, one of the hidden benefits of unit testing, besides forcing you to create generic interfaces that can be mocked/stubbed out, is that it provides an instant way to learn about a component of the system. Don't know how foo works, run the unit test and watch it work. Want to know the contract between foo and the rest of the system, look at the pre/post conditions the tests are asserting.

    3. Re:Not "too" hard, just hard by gweihir · · Score: 2

      Yes, that too. Here is another gem: https://www.schneier.com/blog/...
      It is both though.

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      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    4. Re:Not "too" hard, just hard by gweihir · · Score: 2

      Oh, I have. Your Ad Hominem is entirely misplaced.

      And note that you require a "talented team". That "talented team" is not any of "tools, languages, coding-styles, etc.". It is people that know what they are doing and that take care to structure and document it as well as possible. This requires intelligence and creativity.

      Incidentally, I disagree about the frameworks. They often hide too much. One of my main scopes is security and frameworks are one of the worst problems, because coders do not understand anymore where their data is and were it goes. These frameworks make it easier to get something to run, but much, much harder to get it to run well and securely. The framework designer cannot really do anything about that as they cannot know the specific security requirements that apply to applications using the frameworks later on.

      --
      Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
    5. Re:Not "too" hard, just hard by pD-brane · · Score: 2

      Exactly.

      To illustrate, I am an ocean modeller (or climate modeller). Climate models are typically large and complex. But most of the time I am very aware of what problem I want to solve. Of course, there is a whole lot more in the code than the basic equations that you may and should have written down at some time before actually implementing your model, but you work on a small part of the code, a part that you understand thoroughly. Sometimes numerical and system design schemes go above my head, but luckily there is support for that at my institute. But you should know how the variables and code structures you work on apply to the real world (or the thing that you intend to describe).

  6. That's EXACTLY what turn me on about it by mnemotronic · · Score: 2

    To me, it's a machine or tool. Like a hammer. Use a hammer this way and it does something. Use it another way and end up with bruised fingers. It all seemed so simple and transparent and obvious . I just groked it, long before the concept of grok, and I could not for the life of me understand why other people couldn't get it.

    What intensified that was the need to read and memorize about a zillion IBM and FORTRAN manuals. That also appealed to my obsessive ADHD side, long before the concept of ADHD. Add the extra ego brownie points when I could describe some obscure feature or function call to the instructor or one of the advanced calculus students and it was a match made in heaven.

    --
    The Russians have won. They have made the world a cesspool of distrust, greed, fear and hate.
  7. I think there's something missing here... by bogaboga · · Score: 3, Informative

    "The problem is that software engineers don't understand the problem they're trying to solve, and don't care to,..."

    I think they do understand the problem and that's why things generally work, or don't they? I think they do work on the whole.

    The reason is that they're too wrapped up in getting their code to work.

    To this, I must rephrase:

    "The reason is that they're too wrapped up in getting their code to work, as they should..."

  8. Stupid Topic by Murdoch5 · · Score: 4, Informative

    Before a single line of code hits the IDE, you plan out what you're trying to solve, the problems you have to deal with, and how the logic will have to act. Coding happens after the "hard" work has been done, once you have a good idea of what has to be done and how to do it.

    If anyone thinks that a true software engineer just sits down, starts slamming on some keys and then says "Oh well, I wrote code, let's see how the throttle handles it", then they don't understand software development or software engineering.

  9. Let me guess by 110010001000 · · Score: 3, Insightful

    Visual programming is the "answer"? Every decade some non-programmer discovers visual programming and says we are all going to be creating programs by dragging blocks around. No, I didn't bother to RTFA.

  10. No, the problem is coding is just too new. by 140Mandak262Jamuna · · Score: 4, Insightful
    At the start of industrial revolution, since around 1750 approx, lathes were turning out nuts and bolts. But you needed to buy a matched set of nut and bolt. There were no standards, no interoperability between nuts and bolts from different manufacturers. At around 1840 a man named Whitworth painstaking collected nuts and bolts from various manufacturers, found the most common thread profiles and published a "Whitworth thread profile". This eventually became British Standard thread profile, and almost all the nuts and bolts we take for granted came from that standardization.

    Software is still in that era. Each machine built then was made from the scratch, with custom built parts. There were no standard off the shelf components then. We still don't have a standard reliable gui that can be assumed to be supplied by the OS in linux. Windows guarantees a mouse/screen but it can't even give multiple customizable desktops in 2017 Windows 10.

    If I am designing an electric motor, I don't have to worry about the anchoring bolts. I know the power and torque and weight of what I am shooting for. I will simply pick from well tested components library a set of four, six or eight bolts with known tensile strength, corrosion resistance, temperature profiles, cost and provide for holes large enough for the anchor bolts. If I am designing the controller for the same damned electric motor, every interaction the motor has with the micro processor that controls it is custom made. Several device control muPs each with its own protocol for data, feedback and error handling.... If I am designing a mortgage consolidation program for the asset management of a bank, every data feed I get, every data output, feedback, and error handling is custom built. That is why software reliability is poor, security holes are ill understood and development is insanely complex.

    Having said that, we have made great strides in standardization. File IO within a system, of https requests across the network is getting standardized. XML is helping a lot. Entrenched players deliberately mess up interoperability with ulterior motives. But as the end users become more and more aware of switching costs and vendor locks, eventually these things will dry up and interopera bility will improve.

    Well tested, well understood components are the key to building large, complex but reliable machines. We are getting there. Serious computation is a mere 60 year old technology. Hardly two and a half human generations, coping up with 45 generations of computational technology evolution. It will take a couple of human generations before we have senior managers who grew up with technology who would not fall easily for the sales tricks and demand real tested true interoperability and well tested well understood components.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
  11. And it's getting worse by computational+super · · Score: 2

    IDEs ... did little to actually change, this basic alienation

    As far as I can tell, although they do make the day-to-day job of programming computers much easier (and yes, I did start coding before there were any IDEs), they've made things worse in terms of expectations. Even as getting programs correct is getting harder, the people who don't do it are looking at the tooling and the support, and the how simple the very basic stuff is, and thinking, "this looks easy, therefore it must be easy, therefore if this guy can't get it done in a couple of hours, the only possible explanation is that he's incompetent."

    --
    Proud neuron in the Slashdot hivemind since 2002.
  12. If code is too hard to think about by guruevi · · Score: 4, Insightful

    You shouldn't be in the field of software development. Whoever uttered that statement should be fired from any programming related job.

    It does require a special sort of insight (eg. being able to keep track of state and thinking much more abstractly about computers than what you're used to) which can be both acquired or natural but is only improved by practice but it's by no means impossible to think about code and what it will end up doing. In most cases, programmers have thought about ways the program can fail (eg. buffer overflows) and either think it's no big deal (it will never get connected to the Internet) or have to give up finding solutions for it due to lack of time or funding.

    --
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  13. Re:Rust by gweihir · · Score: 2

    Hehehehe, it also solves the problem of what language to make fun of ;-)

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    Most ACs are not even worth the keystrokes to insult them. Be generically insulted by this and ignored otherwise.
  14. Re:Abstraction is not always the solution. by ranton · · Score: 2

    Any experienced programmer will know very well that abstraction does not always make better solutions. The sad truth is that complex problems usually require complex solutions.

    Not sure what you are trying to say here. Obviously even the worst programmer will likely know that abstraction will not always make a better solution. Nothing always makes a better solution. But nearly 100% of code (likely at least 99.999999%) has significant abstractions. You probably cannot even use modern processors without numerous abstractions within the processor itself which you cannot control or even see in the documentation. Even when they do have complete control they probably aren't spending much time thinking about the actual movement of the electrons in those processors, but instead enjoy using a different level of abstraction.

    Abstractions can cause problems, but on average I'd guess they solve trillions of potential problems for every problem they cause.

    I would change what you said to: Experienced programmers will generally know what abstraction level they should be working at when designing and implementing their solutions. They will also be better than most at determining when they were wrong and need to start investigating in a different level of abstraction.

    --
    -- All that is necessary for the triumph of evil is that good men do nothing. -- Edmund Burke
  15. Lack of understanding inflates code by rbrander · · Score: 3, Interesting

    Tight code that just does the job and no more can be done, but the writer, or the guy standing over him, has to *deeply* understand the problem, from the inside. Frankly, I think it's easier to teach the problem-expert programming than it is to teach a programmer the problem.

    I worked for my local water/sewer utility, first as their IT head, then moved back to my first degree, engineering - but it was my IT that got me the engineering job, which was putting all our pipes, valves and other assets into a giant database that was also a "GIS", a map. We had already for years been switching to mapping with CAD, and had various macros and programs written within its development environment to make, say, placing a hydrant a single graphic operation.

    So I got the one contract CAD programmer to greatly expand his "macros" into a comprehensive drafting system where the draftsman first drafted the underlying network, then all the pipes and other assets on top of that; the database understood the connected network and could trace it, analyse flow. The coding from the one former draftsman, who completely understood the drafting problem and the needs of his fellow-draftsman customers hired a couple of young programmers,made sure they were doing what his customers needed, and was done in a year for about $400,000. The IT department charged me much more than that to just supervise him and make sure he "met all corporate standards"!

    Well, the IT and Mapping departments hated this software because it ran on top of the CAD package, Microstation. They insisted this was at end-of-life and all mapping was going to an "All-GIS" environment in the 800-lb gorilla of the GIS market, ESRI. They went over me (multiple levels) to get a huge project approved to replace my little $400K amateur effort from a mere engineer.

    Long story short, that project peaked at 35 staff, went 3 years, spent $8 million and generated I can't imagine how much code because it was all with Microsoft programming tools that load in whole libraries every time you do anything.
    At that point, management realized that it was another $2M-$3M to finish it, and testing showed it would offer no improvements and maybe some slowdowns.

    They cancelled it.

    My $400,000 CAD software is still there, not yet "end of life" at the age of 20, some 8 years after it was declared good-as-dead. Pity about the lost $8M. What I could have done with that! (There is, by the way, no sign of the whole CAD market vanishing in favour of GIS. Not surprising. Our IT and mapping people also picked Microsoft Silverlight as a winner.)

    Whenever I read about giant code messes, I wonder if good, working software for the same problem would be less than a tenth that size. And it isn't bad programmers, it's bad project management. You should never put IT in charge, always their customer. This absolutely requires IT-savvy customers, and these horrors will go on until we get some.

  16. Lessons in CRUD by Tablizer · · Score: 2

    I've been working on CRUD-centric applications since before the GUI era. And I wonder why we keep reinventing CRUD systems? Most of the "logic" COULD be defined as attributes, such as data dictionaries, and relatively simple "rule tables" that are kept in the database. These could handle roughly 95% of the logic, and most the rest could probably be put in stored procedures to make them app-language-change-proof.

    I've seen products that kind of come close, but they get tossed out when the shiny New Thing comes along and kills sales or momentum. People are so scared of being left behind that they throw everything out and start over to keep up with the IT Joneses. I don't really blame them: agism is real and ugly in our industry.

    I agree the front-end style keeps changing, such as going from CUI to GUI to Web to mobile etc., BUT most of the principles of CRUD have not changed. Do we really have to throw out the entire CRUD engine to get the latest front-ends?

    Techniques like MVC were supposed to separate front-end issues from the rest, but as implemented I fail to see it. They often do or assume data joins in code instead of the database, for example. That's stupid; whey reinvent the database? And they often rely on "scaffolders", which are code generators. If you are relying on an attribute-centric CRUD model, then you don't need to generate app code. Generating code means you failed to abstract ideas into attributes and are implementing low-level attribute handling in app code instead of reading/processing them directly from the attribute/rule tables. They automated bloat, not removed it. (Sure, you'll still need to generate client-side code, such as jquery handlers, but it could be at run-time.)

    Maybe CRUD is not as exciting as aerospace and thus has none of the modelling tools and abstraction languages mentioned in the article. It has a reputation as being too simple, which is not really true. Dealing with customer expectations, databases that have built up a lot of tangled cruft over the years, and adapting abstract representations to changing UI fashions is often not easy.

  17. Requirements, not coding, at heart of article by Koreantoast · · Score: 3, Insightful
    I think this quote from the article said it best:

    “Typically the main problem with software coding—and I’m a coder myself,” Bantégnie says, “is not the skills of the coders. The people know how to code. The problem is what to code. Because most of the requirements are kind of natural language, ambiguous, and a requirement is never extremely precise, it’s often understood differently by the guy who’s supposed to code.”

    My reading of the article is that it's not coding itself that's the problem, we can do that, the problem is that we're struggling to develop requirements for more and more complicated systems. As systems become more flexible and their environments more variable, it's becoming harder to write them.