PlayerUnknown's Battlegrounds Blocks 322,000 Cheaters (pcgamer.com)
The new anti-cheating system installed in PlayerUnknown's Battlegrounds has been banning more than 6,000 suspected cheaters every day. An anonymous reader quotes PC Gamer:
That's according to BattlEye, which polices the game's servers. Its official account tweeted yesterday that between 6,000 and 13,000 players are getting their marching orders daily. On Saturday morning, it had cracked down on nearly 20,000 players within the previous 24-hour period... In total, the service has blocked 322,000 people, double the number that was reported by the game's creator Brendan Greene, aka PlayerUnknown, last month.
Yesterday the game had more than 2.2 million concurrent players.
Yesterday the game had more than 2.2 million concurrent players.
I'm sure that if you survey the people who've been banned, there is a near 100% false-positive rate.
I have it on good authority that nobody has ever been banned from any game for actually cheating; it's always a mod they forgot to uninstall (cosmetic only, of course!), or some innocuous program they have running in the background, or someone hacked their account...
=Smidge=
Indeed. Blocking is too nice. The better way is to detect cheaters and subtly modify their game so they go on a downhill course. Loss at every turn, and a hilarious sight for real players. After a while they notice, and consider the cheat sw 'broken'.
I remember once when someone was complaining on developer forums with much the same line of crap until one of the developers or community managers there posted and went into details about the programs the cheater was running and even pointed out another forum where the cheater (using the same username no less) had been posting asking after cheat programs.
I think companies do it this way because they know these little shits will just buy another copy of the game, so more money for them, but I think it would be better to just quarantine all of the cheaters together so they can only play with each other. The only way out of that is to play for as many hours as you were cheating without using any at all to learn why it isn't appropriate to cheat.
Why bother cheating? It's a game. It's like saying, "Woohoo, I won the marathon!" while driving a hemi.
Not that I condone cheating (I don't, there are better ways,) but you seem to misunderstand gaming culture. It's not about winning or losing, it's about making your opponent (and sometimes you teammates) rage and reevaluate their life choices/use of time.
If you can use nothing more than a glowing box with some hardened oil clicky things attached to it with metal and slightly less hardened oil strings and cause someone you've never met, who has no idea who you are, to smash their computer and develop an existential crisis - well that's just magickal - it's better than sex.
I think DotA 2 cages cheater and bot accounts into their own world. So it turns into cheaters vs. cheaters and bots vs. bots. There is no way to find out that you are locked out of the normal game until you notice a complete lack of collectible items and those don't drop very often.