Microsoft Has Stopped Manufacturing The Kinect (fastcodesign.com)
Manufacturing of the Kinect has shut down, reports FastMagazine: Originally created for the Xbox 360, Microsoft's watershed depth camera and voice recognition microphone sold about 35 million units since its debut in 2010, but Microsoft will no longer produce it when retailers sell off their existing stock. The company will continue to support Kinect for customers on Xbox, but ongoing developer tools remain unclear. Microsoft shared the news with Co.Design in exclusive interviews with Alex Kipman, creator of the Kinect, and Matthew Lapsen, GM of Xbox Devices Marketing. The Kinect had already been slowly de-emphasized by Microsoft, as the Xbox team anchored back around traditional gaming to counter the PS4, rather than take its more experimental approach to entertainment. Yet while the Kinect as a standalone product is off the market, its core sensor lives on. Kinect v4 -- and soon to be, v5 -- power Microsoft's augmented reality Hololens, which Kipman also created. Meanwhile, Kinect's team of specialists have gone on to build essential Microsoft technologies, including the Cortana voice assistant, the Windows Hello biometric facial ID system, and a context-aware user interface for the future that Microsoft dubs Gaze, Gesture and Voice (GGV).
I picked up a launch Xbox One where the Kinect came bundled with the system and while the Kinect hardware was really good Microsoft blew it on the software/gaming side of things. Early games for the system only used it for in game voice commands, which I never used. The voice commands are nice for turning the system on and off, launching a game or app, but that's about it.
The wasted potential part was where were the big first party games/demos that used it? Augmented reality games, something maybe like Sony's Playroom. I was really shocked Microsoft had nothing clever like this to demo the Kinect hardware. They seemed apathetic towards it a launch and that continued on during its lifespan. In the latest Xbox software update they added support for 3rd party webcams, so the demise of the Kinect isn't all that surprising.
In addition to the forced Kinect, the launch of X-Bone was crippled by the announced constant DRM, the attempt to kill off 2nd hand game sales and zero backwards compatibility. It was also intended as a platform to force-feed ads, first and foremost:
https://www.vg247.com/2013/07/...
“On Xbox, the ad is part of the actual experience, it’s not something that is outside. The only difference is that the advertisement we have is quite small and not disruptive so people are not aware of clicking on the banners because they know this is a part of the whole experience on the dash.
“So the users know that this is something that when they click on it, they won’t be hit by something crazy or something dangerous like on the web. Everything that lands there, we create.”
One source called the development of adverts for Xbox One “exciting”, because, “the 360 console wasn’t built with advertising in mind, it was more of an afterthought, so we’ve had to adapt to the technology and how we work to fit them in to the console, whereas this new one is going to have advertising in mind.
“So a lot of the limitations that we have now, hopefully the release of the boundaries will widened so the opportunities will be a lot greater.”
http://hothardware.com/news/mi...
The Xbox is developing native advertising, where ad content is displayed alongside relevant material, either embedded in search results, promoted on a network like Facebook, or a "Liked X? You'll Love Y!" style of marketing. Not to worry, though -- the company plans to use Kinect to make these advertisements even more engaging than their current counterparts. In the future, Kinect may offer you a "Choose Your Own Adventure" style narrative in which you speak commands or give orders to an ad as its playing to change the final outcome.
The other way the company wants to use Kinect is to monitor what's going on in the living room to serve you group-appropriate content, rather than resorting to the plain old method of bombarding you with non-interactive advertising for things you don't care about. Microsoft claims that the demographic data the ad team can access is very limited, but it's hard not to see shadows of the same patent for movie licensing that the company applied for last year.