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EA Shuts Down Fan-Run Servers For Older Battlefield Games (arstechnica.com)

An anonymous reader quotes a report from Ars Technica: Since 2014, a group of volunteers going by the name Revive Network have been working to keep online game servers running for Battlefield 2, Battlefield 2142, and Battlefield Heroes. As of this week, the team is shutting down that effort thanks to a legal request from publisher Electronic Arts. "We will get right to the point: Electronic Arts Inc.' legal team has contacted us and nicely asked us to stop distributing and using their intellectual property," the Revive Network team writes in a note on their site. "As diehard fans of the franchise, we will respect these stipulations."

EA's older Battlefield titles were a victim of the 2014 GameSpy shutdown, which disabled the online infrastructure for plenty of classic PC and console games. To get around that, Revive was distributing modified versions of the older Battlefield titles along with a launcher that allowed access to its own, rewritten server infrastructure. The process started with Battlefield 2 in 2014 and expanded to Battlefield 2142 last year, and Battlefield Heroes a few month ago. It's the distribution of modified copies of these now-defunct games that seems to have drawn the ire of EA's legal department. Revive claimed over 900,000 registered accounts across its games, including nearly 175,000 players for the recently revived Battlefield Heroes.

8 of 132 comments (clear)

  1. Re:Diehard? by Gordo_1 · · Score: 4, Insightful

    Well, what would you do? Continue to distribute modified copies of copyright software you don't have legal rights to? If EA wants to kill off its old online games, let em. Just pisses off 900,000 potential customers who'll now have one more reason to think twice about supporting them in the future.

  2. Property is theft by hackwrench · · Score: 4, Insightful

    Intellectual property especially, Good times were had and now EA is going to go ruin it, because "muy property."

  3. Re:Diehard? by Ichijo · · Score: 4, Insightful

    Just distribute binary diffs so people can patch their own copies of the game.

    --
    Any sufficiently unpopular but cohesive argument is indistinguishable from trolling.
  4. Re:A lost opportunity by Anonymous Coward · · Score: 4, Insightful

    the "fair price" was already paid, ffs, through the retail price for the games. ea obsoletes titles based on age, not popularity. soon as a title is 'too old' and continued play cuts into new sales, they're shut down. ea would rather people buy new titles, ones sold via one-time-use keys, and use the abomination called origin to buy and play.

  5. Re:A lost opportunity by Somebody+Is+Using+My · · Score: 4, Insightful

    But people playing old classics aren't playing - and buying - the new hotness... and more importantly, the new hotness' DLC, microtransactions and loot-boxes (that's where the real money is). And gamers have repeatedly shown that they will keep buying new games regardless of how poorly a publisher treats them. So there is absolutely no advantage to a publisher to keep old game servers running: it cannibalizes new sales, shutting them down doesn't dissuade new sales, and servers cost money.

    Would releasing patches - which don't contain any copyrighted material - that can be applied to end-user's executables be a legal work-around? Although ensuring the correct version might be difficult; I am guessing these games went through a multitude of updates.

  6. Re:A lost opportunity by Dutch+Gun · · Score: 4, Insightful

    EA is only interested in games that can extract maximum micro-transactions from players, probably in the form of in-game loot boxes. Look for this trend over the next few years from all EA-owned studios. In other words, even a single-player game is going to require some sort of massive grind (declared "optional"), like the new Mordor game (different publisher, but same damned mindset), or will have some sort of multi-player tacked on which support micro-transactions. I'm no longer expecting great single-player RPGs from Bioware - my assumption is that they'll be filled with this sort of crap, and I hope I can stand by my principles and not purchase it.

    Screw this. Screw them. I weep for my own industry and the reluctance of publishers to consider simply making great games that people want to play, and instead spend all their efforts figuring out how to milk "cows", players who spend hundreds or even *thousands* of dollars on worthless in-game crap, all at the expense of people like me who are willing to pay for a great, one-time game experience.

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    Irony: Agile development has too much intertia to be abandoned now.
  7. Right to repair by PPH · · Score: 4, Insightful

    My game stopped working. I* fixed it. As should be my right.

    *Or I had the mechanic of my choice perform the repair. For myself and all the other people who own this product.

    Keep all this EA ass-hattery in mind as you purchase vehicles and other products. For which manufacturers maintain the right to not only withhold support, but remotely disable when they feel end of life has been reached. [This fulfills my obligatory bad car analogy quota for the week.]

    --
    Have gnu, will travel.
  8. Re:A lost opportunity by Anonymous Coward · · Score: 2, Insightful

    Would releasing patches - which don't contain any copyrighted material

    They'd be derivative works.