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Pokemon Go Led To Increase In Traffic Deaths and Accidents, Says Study (arstechnica.com)

A new study from Purdue University uses detailed local traffic accident reports to suggest that Pokemon Go caused a marked increase in vehicle damages, injuries, and even deaths due to people playing the game while driving. Ars Technica reports: In the provocatively titled "Death by Pokemon Go" (which has been shared online but has yet to be peer-reviewed), Purdue professors Mara Faccio and John J. McConnell studied nearly 12,000 accident reports in Tippecanoe County, Indiana, in the months before and after Pokemon Go's July 6, 2016 launch. The authors then cross-referenced those reports with the locations of Pokestops in the county (where players visit frequently to obtain necessary in-game items) to determine whether the introduction of a Pokestop correlated with an increase in accident frequency, relative to intersections that didn't have them. While the incidence of traffic accidents increased across the county after Pokemon Go's introduction, that increase was a statistically significant 26.5 percent greater at intersections within 100 meters of a Pokestop, compared to those farther away. All told, across the county, the authors estimate 134 extra accidents occurred near Pokestops in the 148-day period immediately after the game came out, compared to the baseline where those Pokestops didn't exist. That adds up to nearly $500,000 in vehicle damage, 31 additional injuries, and two additional deaths across the county, based on extrapolation from the accident reports.

The study uses a regression model to account for potential confounding variables like school breaks and inclement weather, which could cause variation separate from Pokemon Go. The model also compares Pokestops to Pokegyms (where it was nearly impossible to play while driving) to account for the possibility that generally increased traffic to Pokemon Go locations was leading to more accidents, even among drivers who stopped and parked before playing. In all cases, though, being able to compare to intersections without a Pokestop and to the same dates the year before, helped provide natural control variables for the study.

1 of 80 comments (clear)

  1. How many hours did people play? by FeelGood314 · · Score: 1, Interesting

    Life is dangerous. Not criticizing the study. I love the study but you need to consider how many hours people were playing Pokemon Go. If people in the USA spent 2% of their waking hours playing Pokemon Go then it might be safer than the typical alternative. If they spent 0.0002% then it would be a deadly game. Labrador retrievers send more children to the hospital every year than any other dog but it's because they are by far the most common dog to interact with children. My local school board changed the design of the school playgrounds, saw head injuries reduced by 60% and claimed it was a huge success. The new play grounds are so boring that the kids who were failing off them (age 10+) completely stopped using them. I'm also wondering what the diabetes rates will be like in 30 years. Risk is hard to get right. Politically it might be impossible but studies like this are at least half the information we need to get.