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AI Can Beat Humans Only One Game At a Time (axios.com)

An anonymous reader shares a report: Despite all of the potential for artificial intelligence to solve our most vexing problems, it's still in a primitive state, according to a new report by Stanford University. But a separate paper, this one by Alphabet's DeepMind, suggests again that it has made some of its best progress in the narrow realm of games. Why it matters: Those advances are important, but life isn't a game. AI progress outside of these areas has been harder to define and track. "The most important thing for AI is to go from exceptional promise to use in actual everyday life," Martial Hebert, director of the Robotics Institute at Carnegie Mellon University, tells Axios.

60 comments

  1. Way too much effort being expended on AI by Anonymous Coward · · Score: 2, Insightful

    Not nearly enough on sexbot technology.

    1. Re: Way too much effort being expended on AI by olsmeister · · Score: 1

      Data was definitely hanging out in Uncanny Valley.

    2. Re:Way too much effort being expended on AI by Anonymous Coward · · Score: 0

      Fairly certain that even primitive neural nets as they exist now are fully sufficient for a believable catgirl p-zombie.

    3. Re: Way too much effort being expended on AI by plopez · · Score: 1

      Knowing humans, we'll probably start working on Data but ship Lars. You see, deadlines kept slipping so we cut QA....

      --
      putting the 'B' in LGBTQ+
    4. Re:Way too much effort being expended on AI by OakDragon · · Score: 1

      Not nearly enough on sexbot technology.

      Yes! All the A.I. needed for that is just a few stock phrases like "Ooooh, you're so good" and "I don't know why the other girls don't get some of this!"

    5. Re: Way too much effort being expended on AI by Anonymous Coward · · Score: 0

      For the weebs out there, there is a hentai version.

      "Oooo you so sesxy Senpaiii"

  2. let's play Global Thermonuclear War! by Joe_Dragon · · Score: 1

    let's play Global Thermonuclear War!

    1. Re:let's play Global Thermonuclear War! by Anonymous Coward · · Score: 1

      Cool. I still have a soda poptop to hack the payphone.

    2. Re:let's play Global Thermonuclear War! by Anonymous Coward · · Score: 0

      just get a redbox

  3. People who don't understand critical thinking... by Narcocide · · Score: 1

    ... desperately hoping for A.I. that will do it for them so they never have to. This won't end well.

  4. AI has taken over Slashdot. by Anonymous Coward · · Score: 0

    Three AI stories in a row.

  5. Poop in my mouth! by Anonymous Coward · · Score: 0

    I poop in my own mouth. Din’t need no stinkin’ AI to do dat!!!

  6. Primitive AI could prevent Dupes on Slashdot. by RedK · · Score: 4, Funny

    Just sayin'.

    --
    "Not to mention all the idiots who use words like boxen."
    Anonymous Coward on Monday August 04, @06:49PM
  7. Life game by Anonymous Coward · · Score: 0

    Life is too very much a game. We are all state machines.

    1. Re:Life game by Anonymous Coward · · Score: 1

      We are all state machines.

      I'm not. I'm a rugged individualist.
      --
      roman_mir

  8. Does not compute by Anonymous Coward · · Score: 0

    "AI Can Beat Humans Only One Game At a Time" headline straight after a story about AI beating various other human-beating AI's in several different games.

    1. Re:Does not compute by tsqr · · Score: 1

      "AI Can Beat Humans Only One Game At a Time" headline straight after a story about AI beating various other human-beating AI's in several different games.

      Yes. Several different games, played one at a time. The only thing that "Does not compute" is your reading comprehension.

    2. Re:Does not compute by michelcolman · · Score: 1

      So you can play chess, go, and bunch of other games simultaneously against multiple grandmasters and win all of those games?

    3. Re:Does not compute by Anonymous Coward · · Score: 0

      The AI can't even play all those games simultaneously and lose. That's the point. It simply can't because it's not intelligent.
      In order to be able to play a different game, it has to be retrained for that new specific game. Humans can do it on the fly because they understand higher level abstractions.

      The point is not if the AI can win (it clearly can if trained), the point is if the AI can even try to play another totally different game without retraining and a formal definition of the new rules (because that requires human intervention). That's the difficult part.

      Until now, this "intelligence" is just a very specialized algorithm. The fact that Go is difficult doesn't make it intelligent, it only makes it appear intelligent.

    4. Re:Does not compute by michelcolman · · Score: 1

      It's only a matter of time (and not much time at all, I expect) before someone decides to train an AI on a range of board games together. Nothing very difficult about that, nothing fundamentally different, just a larger input space. It will be interesting to see how the different "algorithms" will end up sharing certain neural pathways between games while others will be specific to certain games.

    5. Re:Does not compute by michelcolman · · Score: 1

      And even more exciting will be to see how much time it takes to learn a new game after having been trained on other games. I can totally see this experiment happen any day now.

    6. Re:Does not compute by Anonymous Coward · · Score: 0

      It has been tried, of course. It does not work. Sorry.

      We're missing a major piece of the puzzle. I believe we don't have any coherent model of intelligence let alone an implementation.

      Think of what math did to (our understanding of) physics.

      Now we need "?" to do it to (our understanding of) intelligence. I don't know what ? is, I believe no one does, yet. Philosophy probably.

    7. Re:Does not compute by tsqr · · Score: 1

      So you can play chess, go, and bunch of other games simultaneously against multiple grandmasters and win all of those games?

      No, I can't. Neither can the AI, which was the original point.

  9. Games *are* like real life by ragahast · · Score: 1

    Certain genres, at least, are more like "real life" than e.g. image classification and other tasks commonly approached using machine learning. A program that can play Starcraft, or GTA, or Grand Turismo, or Counterstrike using the same inputs and outputs as a human player is a lot closer to programs for real-world tasks like driving a car, than a program that identifies handwritten characters or plays Go.

    --
    .:Semper Absurda:.
  10. Primitive State by Anonymous Coward · · Score: 1

    Yes indeed it is. You can't take an AI, of any form, raise it from a blob of generic neural nets, teach it english, then teach it to manipulate it's own robot arm, show it the chess rules wikipedia page, and have it play a game. Even if such an AI existed it might very well be a shitty chess player.

    Current chess AI are very much tailored to playing chess, where the inputs and outputs are simple.

    Someone will probably accuse me of moving the goalposts, demanding an ever better standard for what constitutes "real" AI. I personally have always maintained that human-level or better intelligence would satisfy my definition.

    1. Re:Primitive State by fluffernutter · · Score: 1

      I think we can safely say 'being able to learn several things and understand what it required of it without reprogramming' would be a reasonable definition on the conservative side.

      --
      Laws are rules for the court, but merely a bottom bar to hit for life. Think beyond laws in your actions always.
    2. Re: Primitive State by Anonymous Coward · · Score: 0

      Nah, a conservative definition would entail inventing new things, being self directed, learning new fields of study on its own, at a minimum. AI is just the I with an A before it, genius level intellect and drive is the bottom of the barrel.

    3. Re:Primitive State by Anonymous Coward · · Score: 0

      In order to do that it would have to be able to understand higher level abstractions and have a "common sense" (data+model about how the world works). The problem is that there is yet no clue about how to do that.

    4. Re:Primitive State by Hognoxious · · Score: 1

      teach it english, then teach it to manipulate it's own robot arm

      Yes, I can see that being difficult.

      --
      Confucius say, "Find worm in apple - bad. Find half a worm - worse."
  11. That's Nice by Anonymous Coward · · Score: 0

    So, 8 billion bare metal servers, running 10,000 virtual machines each, and the world is conquered.

    For board games, at least... right?

    Right?

  12. I disagree by Baron_Yam · · Score: 4, Interesting

    >life isn't a game

    It can certainly be treated as one; the goal is to have the longest uninterrupted chemical reaction (I'm at around 4 billion years, personally). You can narrow that down to a 'minigame' where the goal is for an organism to successfully replicate (I'm losing there, since I've only managed replacement at 2.0 children and generally you want some redundancy just to be sure). And that game can also be divided into a number of mini-minigames.

    A game is a contest with rules, goals, and a scoring system. In chess it's to checkmate your opponent and avoid being checkmated using a variety of pieces that move in certain ways on a limited checkered surface. In life it's a bit more complicated, but that doesn't mean treating it like a game is a flawed strategy.

    1. Re:I disagree by Anonymous Coward · · Score: 0

      The problem is: how does the AI know what the are rules of "life" it should be following. Is it what some creator like you told it the rules are e.x. "longest uninterrupted chemical reaction" or is it what the AI decides e.x. "kill all humans". Either case is filled with problems because neither will likely result in acceptable outcomes from a human's perspective.

    2. Re: I disagree by Anonymous Coward · · Score: 0

      Life is a game, it's just a shit one.

    3. Re:I disagree by Kjella · · Score: 1

      The problem is: how does the AI know what the are rules of "life" it should be following. Is it what some creator like you told it the rules are e.x. "longest uninterrupted chemical reaction" or is it what the AI decides e.x. "kill all humans". Either case is filled with problems because neither will likely result in acceptable outcomes from a human's perspective.

      I think you're confusing rules and goals. It's very unlikely that the computer will take a philosophy class, start pondering the meaning of its existence and set itself new goals. The problem is that our way of formulating the goal may not lead to the results we want, for example if we create a doctor bot and tell it the goal is no sick people it might decide that killing all humans is a valid way to achieve that. It's just not the solution we had in mind. As for the rules, they'd at the most basic level be the laws of nature. Like if I cut here, patient dies. I cut there, patient dies. I do this just right, patient is cured. We'd better have a pretty good simulator though, that's the thing about games. The rules defines the outcome, there's no flaw in the model because the rules are the model. If you want to create an AI surgeon, what it thinks is a success had better be a success in the real world too.

      --
      Live today, because you never know what tomorrow brings
    4. Re:I disagree by DNS-and-BIND · · Score: 1

      This is biological determinism and has been heavily discredited by feminism.

      --
      Shutting down free speech with violence isn't fighting fascism. It IS fascism!
    5. Re:I disagree by Anonymous Coward · · Score: 0

      I think you're confusing rules and goals. "The rules defines the outcome,"

      Perhaps you ought to sit down and read some philosophy. Intelligence can't be had without an ability to set goals for one's self. The "laws of nature" are, by far, the rules of lesser importance in society.

      What matters more, doing what you can by physics, or doing what you must by obligation, law, and morals?

      Honestly your whole post appears to be stringing words and phrases along with little understanding of their meaning to others and of a changing meaning to yourself. A very odd way of discussion that can't be fruitful, which is probably why you keep having the same conversations with others.

    6. Re:I disagree by Baron_Yam · · Score: 1

      I couldn''t tell if you're joking and I just don't find it funny or if you're serious and just politically bent.

      A quick look through your posting history is not enlightening, as you careen wildly back and forth between rational posts and ones where I can almost see you frothing at the mouth as you're attacking the 'leftists' and the 'leftist media'.

    7. Re:I disagree by Anonymous Coward · · Score: 0

      "Winning is easy. You only have to score higher than the opponent team."

      You can't blackbox the complexity. It doesn't work that way. The problem is that in order to understand the complexity of the real world you have to have layers on top of layers of conceptual abstractions, and these techniques can't do that. If some day they manage to do that, they have a winner.

    8. Re:I disagree by drinkypoo · · Score: 1

      It can certainly be treated as one; the goal is to have the longest uninterrupted chemical reaction (I'm at around 4 billion years, personally).

      You can treat life as a game with that goal, but life doesn't have goals, just physics. Organisms have goals, but how do you measure a win? Personally, I do it through happiness, not offspring. I don't feel it's worth it to win at the expense of others, and unless you are living a hippie lifestyle predicated upon regenerative agriculture, your having children harms other people.

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  13. There is only one game that counts by Anonymous Coward · · Score: 0

    Do you want to play thermonuclear war?

  14. Re:People who don't understand critical thinking.. by RightwingNutjob · · Score: 1

    But AI's got what plants cra...oh wait, wrong thread.

  15. Re: People who don't understand critical thinking. by Anonymous Coward · · Score: 0

    Probably the best summary of Google ever made.

  16. How much CPU power did AlphaZero get by e_pluribus_funk · · Score: 1

    vs. Stockfish?

    Why do I think Stockfish was running on a 4 CPU box and AlphaZero running on something a few orders of magnitude greater?

    1. Re:How much CPU power did AlphaZero get by Anonymous Coward · · Score: 0

      Um.. a few? Perhaps a dozen orders of magnitude? Cpu. memory. Code. Compiled. It got its own custom ASICs which is easily a 5x multiplier against highly optimized assembler, which nearly no AI gets. ASICs built for machine learning, not execution; google isn't sharing those with the public. A few hundred of the best minds on the planet to push or polish it.

      -EngrStudent

  17. AI does not exist by RightwingNutjob · · Score: 1

    except as a platonic ideal in scifi-land. In real life, it doesn't for some very fundamental reasons. But most journalists are writers, so they see 'AI' and think Asimov.

  18. AI is BS by sdinfoserv · · Score: 1

    There is no AI
    Intelligence is insight. The ability to apply one experience or idea to a different and unrelated concept. "the eureka" moment, the creative spark, curiosity... .
    Today's computers do only task programming. A system is programmed to perform a specific task with predetermined parameters. I submit that using today's technology, AI is not even possible. Look at the hardware layer. A "massively parallel" system has what, a few dozen cores limited by bus of connectivity.
    A brain, even an lower mammal has billions interconnected neurons, each capable of independent firing and the inter-connectivity is dynamic as it changes over time, experiences and developing needs and/or skills.
    Till the medium of computer development changes, AI is over-hyped task programming.

    1. Re:AI is BS by Anonymous Coward · · Score: 0

      There is no AI

      Oh but there is

    2. Re: AI is BS by Anonymous Coward · · Score: 0

      The answer and the question.

    3. Re:AI is BS by Anonymous Coward · · Score: 0

      > Look at the hardware layer. A "massively parallel" system has what, a few dozen cores limited by bus of connectivity.

      That doesn't prevent you emulating a parallel system in software, stupid polack.

  19. Maybe we only think they're dumb by Ferocitus · · Score: 1

    A smart machine will first consider which is more worth its while: to perform the given task or, instead, to figure some way out of it.
    Stanislaw Lem, The Futurological Congress (1971).

    --
    USB, USB, USB!
  20. Stop worrying about AIs... by Anonymous Coward · · Score: 0

    The AI book that everyone should get is available for pre-order. "Artificial Intelligence For Dummies" by John Paul Mueller and Luca Massaron.

    1. Re: Stop worrying about AIs... by Anonymous Coward · · Score: 0

      Affiliate Creimer spam. Mod down.

  21. Surely you jest by Anonymous Coward · · Score: 0

    How did this get +5 on a site filled with CS people? A game does not need a goal and does not need a scoring system. The only thing an activity needs to be a game is a limited set of possible conditions and rules.

    This is sophomore CS knowledge.

    Moreover, it's common sense. "In life it's a bit more complicated, but that doesn't mean treating it like a game is a flawed strategy." The fact that life is "a bit more complicated" than chess does mean that attempting to approach life as one would beating chess is a flawed strategy.

    Pathetic really. I'm beginning to understand why the number of trolls grow while the number of contributors shrink every month (along with slashdot's monetary and social value). Cheap entertainment is the only good that can come of discussions here anymore.

    1. Re:Surely you jest by 110010001000 · · Score: 1

      +1. Unfortunately life is not a limited set of possible conditions and rules. Most things aren't. Games are, which is why computers are good at them.

  22. Nuh uh by n329619 · · Score: 1

    >life isn't a game

    It can certainly be treated as one;

    No way. If life can be treated as one, then where's my wall hacks and OP cheat codes? And don't tell me it's still loading or it bugged out with the stupid memory leaks.

    /joke

    1. Re:Nuh uh by Anonymous Coward · · Score: 0

      Real life wall hack: https://www.youtube.com/watch?v=PLtzilM0epg

      Cheat codes are only for the rich.

  23. Life is not chess by Anonymous Coward · · Score: 0

    This is the problem - the variables in life and in the world are quite literally infinite, and will only increase as the population does - so long as software is mathematically based, which is absolute, it will *always* be the problem. It's impressive calculation, sure, but it actually *isn't* learning in the truest sense, and it doesn't 'know' that it's playing games, it sure as hell isn't sentience. Dreams of Commander Data are just dreams. Enough with the hype, already.

  24. you forget ... game theory by Anonymous Coward · · Score: 0

    Game theory is "strategic decision theory" and drives most nation-state actors and giant corporations.

    If you can contrive the problem as a game, then the AI game-winner can be super-human at it.

    Can you think of a nation-state actor or giant corporation that says "instead of being clearly and unilaterally superhuman in our strategic decisions we want to be merely human, or even engineered-by-committee-subhuman in our competitive abilities"? I can't.

    You might be asking yourself the wrong questions.

    -EngrStudent