Nintendo Delaying 64GB Game Cards For Switch Until 2019, Says Report (kotaku.com)
According to The Wall Street Journal, Nintendo is pushing back the introduction of larger 64GB game cards for the Switch. Nintendo had planned to make them available during the second half of 2018, but has reportedly told developers that they would have to wait. The reason is reportedly due to technical issues. Kotaku reports: As Kotaku previously reported, Nintendo's Switch games keep their size slim, with downloads for Super Mario Odyssey, Arms and Splatoon 2 ranging from 2-6GB. However, third party developers have been releasing bigger, data-heavy games, outpacing the Switch's 24GB of usable onboard memory. The Journal notes that Nintendo has already sold over 10 million Switch consoles, meaning developers could continue to flock to the platform, regardless.
The SD standard provides for built in encryption and signing as part of the standard, provided you have enough cloud to have a business they will allow to have the info under NDA. I wonder why Nintendo just doesn't use that, or perhaps add their own DRM layer?
Even if they only allow their "blessed" rebranded SD cards sold only by them, it would be a fairly easy technology to repurpose.
"The Journal notes that Nintendo has already sold over 10 million Switch consoles, meaning developers could continue to flock to the platform, regardless"
Uh no. The PS4 has sold north of 60 million consoles and has by far the most titles, exclusives and indie ports. Developers are flocking to the PS4. The Xbone is north of 25 million units sold, making the switch the bastard step child of this console generation. With good reason. I used to buy every console of a generation to always be able to play the best exclusives on each console, but I never bought the WiiU and won't be buying the Switch either.
The switch is a bad joke of a console. It sacrifices what could be a low cost HD console for a half assed portable scheme that makes it a crappy, over priced console and a crappy portable... The Switch is the kind of crap you get with design by committee. When you have a visionary steering, they can keep the designers focused on a single mission, like Wii (make a cheap console for kids that is easy to program for that has built in motion controls and light gun functionality) or the PS4 (make a powerful next gen console that is good at playing games, reasonably priced with good indie support). The Xbone fell flat at launch because their vision involved raping consumers for every penny and blocking the resale of games (it is a sad fact; I was a huge 360 fan, but I waited a long time to buy an Xbone because of the crap they tried to pull before launch).
If you disagree, please post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like
2-6GB is "slim" now?
I give up. Gonna go dust-off the Intellivision...
Required reading for internet skeptics
Nintendo patents every one of their console's media. IIRC even the WII is a slightly off kilter DVD. That way they can maintain control of software distribution using the patent system. Otherwise they run the risk of folks publishing unlicensed games. Normally it wouldn't be worth the effort but Nintendo has been just awful to all of their partners since pretty much day one. The tales of them screwing over people would helped them build their empire are legendary and the industry littered with their corpses. So at this point you can expect a few folks to do it just out of spite.
Like Activision/Blizzard folks love Nintendo's games so much they turn a blind eye to their business practices...
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where the silent nature of the hardware coupled with the extra screen are big selling points, especially at a console aimed at kids. The Wii U suffered the same problems. It's CPU was underclocked to keep the fan quite so Japanese housewifes wouldn't complain. They compensated by adding a ton of cache ram, which made the thing a beast to program for. Several kickstarters (Mighty Number 9 being the most prominent) put our pretty crappy product and the resources needed to develop for that beast of a console were part of it. 90s arcade racer ended up dying on the vine.
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Nintendo has done nothing this year if not prove that game size (in bytes) has little to do with quality. Almost no (if any) 3ds games were more than 4GB, so even 16GB (current max Switch cartridge size) is a big improvement for a Nintendo handheld. Compared to their last console, it is less than Wii U discs, however. Maybe they'll release a 32GB cartridge as a stopgap. Upping that to 64GB would give more capacity than the dual-layer 50GB Blurays that the ps4 and xbox one use for games. Of course, the next generation of consoles might be out in 2019, utilizing 100GB UHD Blurays.
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
The encryption in SD cards (CPRM) is only 56 bits, low enough to be brute forced.
The Nintendo 3DS already used SHA256 to encode it's contents so I guess the Switch cards will probably use the same or a better encryption.
And in theory, write-once memory cards are much cheaper than flash sd cards.
What Nintendo charges publishers is including all kinds of fees that have nothing to do with the physical card.
Searches for today:
AES
SHA
Symmetric Encryption Algorithms
Digital Signature Algorithms
I bought a Switch 3 months ago, and bought a 128 GB microSD card along with it. It works fine.
I have a dozen games downloaded and still have 90 GB free.
Article is talking about *game* cartridge storage, which is not really a user facing issue at all?
SHA256 is a one way hash. Content is not encoded nor encrypted through SHA256.
From any one-way hash function, one can derive a stream cipher by running it in counter mode. Daniel J. Bernstein called this construction "Snuffle". But I don't know whether the Nintendo 3DS uses Snuffle.