New Study Finds No Link Between Violent Video Games and Behavior (dailydot.com)
An anonymous reader quotes a report from The Daily Dot: Scientists have been investigating the impact of violent video games on behavior for more than two decades, and the results are still being debated. In a 2015 resolution on games, the American Psychological Association reported that multiple studies found a link between violent game exposure and aggressive behavior, though critics at the time questioned the findings. Now, a new study published by researchers at the University of York in the journal Computers in Human Behavior further challenges the connection.
It has long been theorized that exposure to in-game concepts like violence has a "priming" effect on players that ultimately impacts behavior, leading scientists to believe that a player exposed to in-game violence will be more susceptible to displaying such violence in real life. The new study found the exact opposite to be true in some instances. In a series of experiments with a little over 3,000 participants (more than any past study to date), university researchers found that exposure to video game concepts like violence won't necessarily impact behavior. It also found that increasing the realism of violent video games does mean aggressive behavior in gamers will increase.
It has long been theorized that exposure to in-game concepts like violence has a "priming" effect on players that ultimately impacts behavior, leading scientists to believe that a player exposed to in-game violence will be more susceptible to displaying such violence in real life. The new study found the exact opposite to be true in some instances. In a series of experiments with a little over 3,000 participants (more than any past study to date), university researchers found that exposure to video game concepts like violence won't necessarily impact behavior. It also found that increasing the realism of violent video games does mean aggressive behavior in gamers will increase.
The fact that the study accepted the null hypothesis argues against this being junk science. The flux in the field, with established concepts like priming being vigorously challenged, is actually good sign.
Post may contain irony: discontinue use if experiencing mood swings, nausea or elevated blood pressure.
This study has a few problems. For one, the participants were all adults; the argument is usually that violent video games have a harmful effect on children whose minds are still developing, and these experiments don't assess that. Furthermore, several studies found that short-term aggression was increased by playing violent video games, but there was a lack of evidence for any long-term effects. This experiment didn't study long-term effects, either.
IMO the theories on how violent video games might mentally harm children approach Intelligent Design levels of pseudoscience, pushed by moral guardians who have a knee-jerk "think of the children!" reaction. I've played lots of violent video games, and the ones that most realistically depict violence are pretty disturbing; they make me less likely to want to employ violence, if anything.
What I'd REALLY like to see is if a VR game where you use motion controllers to punch people makes the players more likely to employ punches in real life afterward (in say some roleplay with a dummy where a punch, kick, or handshake can be employed.) I wonder if muscle memory (pressing a button on a Dualshock is nothing like throwing an actual punch) and feeling that the game isn't real (VR takes this away) are the main things stopping a connection between in-game violence and real-life aggressive tendencies. However, there's a big difference between "I'm curious if" and "I'm certain, therefore it must be made illegal immediately." I also chuckle at the idea that 'ragdoll physics' apparently equals 'realism' now; all those hours playing UT2003 and I never realized how REAL it was.
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
those who spend huge amounts of time playing video games avoid personal growth and avoid connecting with the world.
Do you have any actual evidence for this? Or are you just spouting off the same "conventional wisdom" that is debunked by this study?
Sure, introverts may be socially isolated and play a lot of video games. But that doesn't imply that the games caused the isolation, nor does it imply that the isolation is actually harmful, to the introverts or to the rest of society.
When I was a kid, there were no video games (other than "Pong"), yet we still had socially isolated people, watching Star Trek on TV, reading SciFi, and playing D&D. So are interactive video games "worse" in some way compared to likely alternative activities? I have seen zero evidence for that.