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Nintendo Switch Outsells Wii U In 10 Months (variety.com)

In less than a year, the Nintendo Switch has earned the designation of the fastest-selling U.S. console of all time. It has outsold the company's previous flagship Wii U just 10 months after its introduction. "Altogether, Nintendo has sold more than 14.86 million Switch units since its debut in March of 2017," reports Variety. "The company sold around 12.5 million Wii U's between 2012 and 2017." From the report: For Nintendo, this is a remarkable turn-around reminiscent of the introduction of the original Wii back in 2006. In fact, earlier this month, news broke that the Switch had become the fastest-selling game console in the U.S. to date, handily outselling original Wii with 4.8 million vs. 4 million units moved over a ten-month span after each device's introduction to U.S. consumers. Nintendo sold 7.23 million Switch units during the holiday quarter alone. The company adjusted its financial guidance for Q1 in light of continued demand for the device upwards by 33%, and now expects to bring in an operating profit of 160 billion yen ($1.47 billion), as well as revenue of around 1 trillion yen ($9.38 billion).

107 comments

  1. Switch succeeded where the Wii U failed by vix86 · · Score: 5, Insightful

    This comes as no surprise to me really. The Switch bridges the gap that has been hurting consoles in more mobile markets, by giving people a system that can be played on the go and put into a console mode when at home. I suspect they wanted to try this with the Wii U but the tech wasn't quite there yet and instead they ended up with a gimmicky screen controller.

    1. Re:Switch succeeded where the Wii U failed by Anonymous Coward · · Score: 0

      As Gameinformer put it with the WiiU

      it bodes poorly for a new system launch when people aren't sure if you announced a new system or a new controller for the last system

    2. Re:Switch succeeded where the Wii U failed by pots · · Score: 2

      The Wii U is the best console I've ever owned. That controller was indeed gimmicky, and that gimmick turned out to be a really good one.

      I had opposite experiences with the Wii and Wii U:

      Wii: "Man, those controllers look like such a good idea. Every other time I've used motion controls like that they've been annoyingly laggy, but I'm sure that Nintendo wouldn't be doing this if they hadn't solved that problem. I'm so excited for the Wii, this is going to be great."

      Wii U: "Oh my god... Come on Nintendo, can't you just do something normal? Why are you fartin' around with another stupid gimmick when the last one turned out so awful?"

      It seems that I don't have a good track record here. I've been rooting for the Switch in large part because I see it as a second chance for the Wii U format which turned out to be so great. It's not quite as nice as the Wii U gamepad, it's smaller and less ergonomic, but it gets points for being commercially viable.

  2. ridiculousness of gamer culture by Anonymous Coward · · Score: 1, Insightful

    The game library for Switch is a fraction of what the Wii and Wii U have. Why would you buy one? It's not even significantly better graphically.

    ZIP

    1. Re:ridiculousness of gamer culture by Z80a · · Score: 4, Informative

      Every console have a game library that is a fraction of the previous console library at it's first year for very obvious reasons.

    2. Re: ridiculousness of gamer culture by Anonymous Coward · · Score: 0

      Lol.. you never saw the N64 launch library, did you? 3 games.. Mario 64, Pilotwings64 and Star Wars Shadows of the Empire. Give it time. There will be more games due to this being the successor to both the WiiU and the 3ds.

  3. Backwards compatibility by markdavis · · Score: 1, Informative

    I would have bought one myself, if it could play my Wii games. My Wii is mostly defective, so I could certainly justify it if it did. But, alas, it doesn't.

    1. Re:Backwards compatibility by Lunix+Nutcase · · Score: 3, Insightful

      I would have bought one myself, if it could play my Wii games.

      How would that all be practical in a handheld console that wasn't massively large?

    2. Re:Backwards compatibility by Anonymous Coward · · Score: 1

      It does have a docking station, which currently does very little. Eve at home only disc reader would have been a useful feature.

    3. Re: Backwards compatibility by Anonymous Coward · · Score: 0

      If you own the console and games nobody will bother you about using an emulator.
      Pffft, even if you don't own it nobody will care as long as you don't distribute ROMs.

    4. Re:Backwards compatibility by Anonymous Coward · · Score: 0

      Suggestion: buy a Wii. You'll be happier. :)

    5. Re:Backwards compatibility by markdavis · · Score: 1

      >How would that all be practical in a handheld console that wasn't massively large?

      The Switch is not just handheld, it is also dockable. Either way, it doesn't matter because the screen resolution is good enough and it has more than enough resources/power to play Wii games, and the controllers should work on a similar principle.

      The only technical obstacle would have been the lack of an optical disc drive. Of course, Nintendo could either transfer the games to cards or make them downloadable for those who send in discs, perhaps with a small processing fee.

      I suspect it the main motivation is just to force people to buy all new games again :(

    6. Re:Backwards compatibility by Lunix+Nutcase · · Score: 1

      Or you could just buy a Wii or Wii U for less money?

    7. Re: Backwards compatibility by Anonymous Coward · · Score: 0

      The majority of console owners don't care about backwards comparability. They complain about it but don't actually use it.

  4. What does censorship mean? by OrangeTide · · Score: 3, Informative

    Yes, when I see garbage I mod it down. Posts about Trump, jokes about luddite appers, and inflammatory flames are going to get negative mods. You can expect down mods for this like you can expect that rain is wet.

    Feel free to post off topic about fake censorship. Also expect down modding of such off topic posts. Have a nice day.

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    1. Re: What does censorship mean? by Anonymous Coward · · Score: 0

      Mmmmmmmm delicious mod points!
      Feed me more fuckheads!!!

    2. Re:What does censorship mean? by Anonymous Coward · · Score: 0, Insightful

      AC posts get auto -1 ... AC posts are mostly crap, rarely gems.

      Both are not true. AC posts start at '0' and many times there are AC posts that get worked up to 5. Unlike you, AC posters aren't narcissistic enough to feel the need to create a unique name in a pathetic effort to gain popularity and recognition.

    3. Re: What does censorship mean? by Anonymous Coward · · Score: 0

      Your a troll an like Hitler like everyone elce I don't agree with, buy suppressing are comments with your're weaponized modding. I be a specel snowflake and I demand justice! !!

    4. Re:What does censorship mean? by OrangeTide · · Score: 1

      I really dislike Trump. But I'm a cynic and I won't be surprised when he runs for a third term.

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  5. Re:Censorship by PoopJuggler · · Score: 5, Informative

    Moderation is not censorship. You and everyone else are free to browse at -1 if you want.

  6. Re:Censorship by msauve · · Score: 1

    If only you weren't an AC, and had mod points.

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  7. It succeded because... by blahplusplus · · Score: 1

    ... it combined the gameboy with the console. Without the mobile element I have doubts it would have been as successful. Nintendo was largely saved by the gameboy it allowed their consoles to weather the storm. But they still have tanked some of their own properties like starfox and F-zero stupidily.

  8. The Answer is Unique Titles by skam240 · · Score: 3, Interesting

    The only conclusion I can come to is Nintendo's unique titles are driving this. The console as a mobile gaming option is cumbersome and battery inefficient, meanwhile Nintendo continues to release amazing content that stands out far more than other consoles content, most of which is available on every other platform.

    I've wanted Nintendo consoles to fail for over a decade now because I want them to become strictly a game developer. Sadly, I don't see that happening any time soon so I'll probably buy a switch in the near future.

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    1. Re:The Answer is Unique Titles by DontBeAMoran · · Score: 4, Funny

      I'm also planning to buy a switch in the future, however I'm not sure if I should get a SPDT or DPDT.

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    2. Re:The Answer is Unique Titles by Anonymous Coward · · Score: 0

      The unique titles of course are a big part of what makes Nintendo consoles succeed, and this generation's Mario+Zelda have been really good.

      But you're just wrong about the Switch. This is a really really nice console. I can play top quality games while traveling... and then with no effort, continue those same games on my big screen when I get home? Um yes please. Nintendo has a reputation for gimmicks, but this is a genuinely great idea that I hope becomes standard at some point for all consoles.

    3. Re:The Answer is Unique Titles by Anonymous Coward · · Score: 0

      I have a DPDT for the living room and an SPDT in each bedroom. I've never been happier!

    4. Re:The Answer is Unique Titles by aussie_a · · Score: 1

      Wife has been living Mario Odyssey on the big screen and we've both enjoyed Mario kart on the big screen. But I've caught her playing Mario Kart on the handheld while watching tv (damn woman is secretly practicing so she can beat me) and last plane trip she played Mario Odyssey while I played Pokemon Ultra Sun on the 3DS.

      Mobile capability is definitely getting good use. Not a gimmick.

    5. Re:The Answer is Unique Titles by aliquis · · Score: 1

      Well, Nintendo portables has always done great. So there's that ..

      But yeah, battery life is poor where we've seen other consoles fail due to that. I don't really see it as much of a saver for the Switch but I guess the fact that you can play games on it hooked up to the wall to some extent makes up for that by a tiny bit because at-least you're not limited to just playing for three hours and then charging it. I guess another thing which may have changed since the Game gear days is how we use batteries and live our lives and play games too. For people (mostly kids?) who bought non-rechargable AA batteries and had to replace them all the time maybe it was a larger problem than people who may play in small burst once they got the time and with a device which recharges pretty quickly.

      To me the fact that one can play two people on a portable would make up for quite a bit of other issues. There was a game & watch for two player or something too wasn't it?
      https://upload.wikimedia.org/w...
      Seem like it.
      Given the same system otherwise the simple fact that you can sit and play with a friend make the system better.

    6. Re:The Answer is Unique Titles by vix86 · · Score: 4, Insightful

      The Switch was a brilliant decision as a mobile system. Will you get 8 hours out of it? No, but I think Nintendo went into this with a few assumptions and target markets. First, I think they assumed that most people wouldn't play the Switch in portable mode for more than 2-3 hours and that if most people were going to do that then they would probably have access to a power source while doing so. In the car? Use a power converter. On an airplane? A lot of [long-haul] planes have plugs now and airports have charging locations now. Their target market for the portability mode was clearly with people that commute via mass transit, particularly countries like Japan, South Korea, and maybe some European countries.

      One of the biggest cruxes they've had in Japan in the gaming market has been the low installment base for home consoles. The market with the most disposable income (working adults) don't buy those systems that much because [at least in Japan] they aren't at home a lot. Handhelds are a different matter though, the installment rate on the DS and PSP (and Vita to a lesser extent) has traditionally been really good. This wouldn't seem like a problem on the surface but it hurts developers quite often because they have to make a decision between making games for the handheld or making games for the consoles. I'm convinced that the Switch will be heralded in the future as impactful as the Gameboy or the NES.

    7. Re:The Answer is Unique Titles by Anonymous Coward · · Score: 0

      I've wanted Nintendo consoles to fail for over a decade now

      No, you pathetic little shitstain. People love the hardware and buy tons of games beside Nintendo's own. Your opinion is retarded. Piss off back under your bridge and go back to hoping for that Nintendoom you've been twaddling your little prick to for over a decade now (seriously who the fuck would admit to that? LOL!).

    8. Re:The Answer is Unique Titles by thegarbz · · Score: 1

      The only conclusion I can come to is Nintendo's unique titles are driving this.

      Then you've come to the wrong conclusion. The best selling games on the Switch are either more of the same with minor increments (Zelda, Mario Odysee), exactly the same (Mario Kart, Splatoon), or common (Skyrim, Doom). There are a few unique games that sell well but they haven't even made it out of Japan. They have some innovation in some currently not super popular games which don't seem to be selling quite as much.

      The real conclusion you can draw is that people actually like mobile games and don't like to be tethered to a TV. I'd be playing the Switch right now if my wife hadn't taken it with her to work. I'm seriously thinking of getting a second one.

    9. Re:The Answer is Unique Titles by billybob2001 · · Score: 1

      Good luck with your decision - this could be literally make or break.

    10. Re: The Answer is Unique Titles by Anonymous Coward · · Score: 0

      You should get a managed switch instead of an unmanaged, so you can configure vlans, lacp, port mirror, and other shit. Don't forget about PoE if you need it or not. Make sure the manufacturer isn't a dick on the firmware update entitlement and you should be fine.

    11. Re:The Answer is Unique Titles by Anonymous Coward · · Score: 0

      Um.. Did you just call the new Zelda a minor increment? You either have not played the new Zelda, or have never played a previous Zelda.

    12. Re: The Answer is Unique Titles by dj245 · · Score: 2

      I think you underestimate the power of Mario as a brand. It is one of the few longstanding brands that is well-received by people from 4 years old to adulthood.

      Plus, there is an awful lot of content in Mario Odyssey. We average an hour a day since release and are not even close to collecting all the moons. Nintendo seems to be releasing more content for the game as time goes on as well. We are already well below the $/hr cost of pretty much any other non-free entertainment, even considering the cost of the console.

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    13. Re:The Answer is Unique Titles by mrun4982 · · Score: 2

      Nintendo has tons of cash in the bank. They're not getting out of the hardware business for a long time. There are plenty of people willing to buy Nintendo hardware just to play their 1st party games. The Switch's mobility is not just about playing games when you're out of the house. It fixes one of the biggest flaws with the Wii U... you can use it anywhere in the house. With the Wii U, you could only play games in tablet mode when within about 30 feat of the console. This is a big deal for gamers that have a family, when you want to play while laying in bed or on the couch in a different room, etc. I love the mobility of the Switch and it's never left my house.

    14. Re:The Answer is Unique Titles by yodleboy · · Score: 1

      battery life seems ok for me. Put it in airplane mode to cut all the uneeded power drain and I get at least 3.5 to 4 hours play time. Now, maybe for my kids that would be too little, but for me, that's about the most I can squeeze into a single sitting.

    15. Re: The Answer is Unique Titles by Anonymous Coward · · Score: 0

      I have a Cisco Catalyst.

    16. Re:The Answer is Unique Titles by aliquis · · Score: 1

      One person claim the Game Gear did 1-2 hours with 6 batteries, Atari Lynx wikipedia page says 3-4 hours for it.

      The Atari Lynx wikipedia page says 4-6 hours for Atari Lynx. Lynx II even better.

      Nintendo Game Boy claim here http://nerdlypleasures.blogspo... is 15 hours in the manual but others have estimated 35 hours!

      Game Boy Advance SP on brightest 7-10 hours according to this: https://www.nintendo.com/consu...

    17. Re: The Answer is Unique Titles by thegarbz · · Score: 1

      I think you underestimate the power of Mario as a brand.

      The Switch was the fastest selling console since launch. Critically it's also the first Nintendo console which launched WITHOUT a Mario game available.

    18. Re:The Answer is Unique Titles by snooo53 · · Score: 1

      This! It seems like game sales were a big missed opportunity with the original Wii. When you have an install base of 100M+ for the console, why in the world aren't you creating new versions of your flagship titles for years? Where was Super Mario Bros Wii 2 and 3 (like with the original NES), or Mario Kart 2? The answer of course is that they were trying to use those sequels to push hardware sales of the Wii U, with extremely limited success. There's a lot of hype now around the Switch; it will be interesting to see if this sales rate actually holds up. My guess is that it's not going to break out to the casual crowd like the Wii did and console sales will taper off much quicker.

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    19. Re:The Answer is Unique Titles by Anonymous Coward · · Score: 0

      The last console to NOT be primarily driven by 1st party Nintendo software was the SNES.

      The SNES had a ton of 3rd party support.

      Then the joint venture between Nintendo and Sony fell through, Sony went at it alone, and volia, the PS1. Sony offered greater game capacity (CDs vs cartridges), lower manufacturing costs, and most importantly, much lower licensing fees. Sony basically stole all of Nintendo's 3rd party support.

      Since then, Nintendo has consistently failed to attract 3rd parties, to the point where Nintendo has more or less given up (hardware power parity between the Switch and others is significant, so bringing a multiplat to the Switch basically requires re-developing the game with lower quality art assets, geometry, etc.).

      These days, you buy Nintendo consoles just to have access to 1st party Nintendo games.

    20. Re:The Answer is Unique Titles by skam240 · · Score: 1

      Via mass transit? I'll admit, I live in the burbs and don't have to commute out of them but I don't think trains and buses have outlets for one to plug their consoles into.

      I know a few people with switches and I've never heard of any of them using the mobile option to any significant respect and none of them site that option as to why they bought theirs.

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    21. Re:The Answer is Unique Titles by skam240 · · Score: 1

      "Nintendo has tons of cash in the bank. They're not getting out of the hardware business for a long time. There are plenty of people willing to buy Nintendo hardware just to play their 1st party games."

      Yeah, that's why I said what I said.

      As for the portability, the people I know who own the system regard the mobile option as a novelty.

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    22. Re:The Answer is Unique Titles by skam240 · · Score: 1

      I would guess the same.

      On the other hand though, gamers might be looking for some originality. The AAA market for video games seems to be drifting towards AAA movie risk aversion. Likewise, No one does Nintendo's staple's better. For instance, there have been plenty of Mario Kart wanna-be's and none of them have held up.

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    23. Re:The Answer is Unique Titles by vix86 · · Score: 1

      Average commute time in Japan is about an hour with maybe +/- 30 minute variation for some. I imagine its pretty similar in other mass transit cities as well. On a full charge, you can easily get play time in without needing an outlet. If you don't use it any more during the day, there should still be enough of a charge to use it going home as well and then you charge it at home. If the battery gets a little worse, you should still be able to play going one way and charge at work.

      I'm similar though, living in the burbs, but I also lived in Japan for a number of years. People did 1 of 4 things during morning commute on bus or train. Use their smartphone, read a newspaper, play a handheld device (DS/PSP), or sleep.

    24. Re:The Answer is Unique Titles by skam240 · · Score: 1

      No one does the first four you mention like Nintendo.

      As a singular example, there have been a ton of wanna-be Mario Karts. None of them have come close to the title's success despite that title being only available on a platform that has been very much in the minority of the console market for a decade now.

      No one buys a Nintendo for Skyrim, Doom, or its portability. No one would buy an under powered PlayStation that they could use in a mobile context. For the last decade game design is what has kept Nintendo's under powered systems head above water. Take away their original titles and their systems are nothing.

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    25. Re:The Answer is Unique Titles by skam240 · · Score: 1

      None of that changes the fact that I've never met a Switch owner who uses their Switch outside the house. The only time I've heard actual users tout the usefulness of the system's mobility is in the context of the wife wanting to watch TV. That's not a strong demographic.

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  9. I have a feeling the big sales for the switch by rsilvergun · · Score: 3, Insightful

    are due to Nintendo fans who sat the Wii U Gen out. It's good for Nintendo that their core customers are back, but I suspect the sales will slow once they've saturated their existing market. e.g. this won't be a repeat of the Wii.

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    1. Re:I have a feeling the big sales for the switch by 93+Escort+Wagon · · Score: 3, Interesting

      Our daughter begged us to buy a Wii U... so we did. A year before they basically abandoned it... She actually still plays a few games on it, although I think it's used more for Wii games than anything U-specific. But it's never seen anything like the use the old Wii did.

      We are not buying the Switch, in any case. I think we've somewhat shifted out of that demographic - plus the Wii U abandonment left a bad taste in my mouth. I feel like Nintendo should have done something for the Wii U purchasers other than basically say "yup, you shouldn't have bought that".

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    2. Re:I have a feeling the big sales for the switch by ComfortablyAmbiguous · · Score: 1

      We have two switches around my house, and both are well used. While it's not mobile the way a 3ds is, it's fabulous for long car or airplane rides or situations where a kid is stuck waiting a long time for a parent. It has also been useful for easy, instant Mario Kart competitions.

      I think the mobile nature of it could add a lot of sales to families like mine with more than one kid in the right demographic. Some really fantastic network play has broken out in the backseat of our family car.

    3. Re:I have a feeling the big sales for the switch by blahplusplus · · Score: 0

      I feel like Nintendo should have done something for the Wii U purchasers other than basically say "yup, you shouldn't have bought that".

      Nintendo has no understanding of their own customers or gaming culture as a whole, it would never occur to Nintendo for instance that the developers of Freespace 2 (PC) are gods gift to flight/space games and have them make a starfox. Nintendo is seriously out of touch with western gaming audiences and how we game they don't see how global game culture operates from the gamers perspective. AKA people who grew up on the NES also played games like Doom, Civilization, etc, on PC. They don't just game on one platform.

      Nintendo is largely stuck in the past and that's part of the reason why they've had problems maintaining the quality of many of their properties like what happened with starfox, Metroid other M and F-zero.

      During the gamecube era Nintendo went with their stupid mini-discs instead of going for DVD's, their fear of "piracy" is irrational, they should have done the microsoft strategy and just accepted some piracy for ease of porting so they increase their installed base. They are a technologically backwards company, they think they are a toy company or disney. This is why western game companies have been eating their lunch, third party japanese game developers like dark souls maker From software has finally come around and started releasing their games on PC. I'm glad that many japanese companies like Sega and From software finally get what american game companies were doing forever.

      Japanese game companies still haven't released a port of Panzer dragoon for the Xbox or anything like that on PC. The reality is many older gamers wouldn't mind those games but they aren't going to buy consoles to play them and when they look at sales on console they think there is no interest instead of having an awareness that their is an entire generation of 35+ gamers who will simply wait you out by either borrowing from their riends, not play the game. The same goes for RPG's like Xenoblade 2, it would never occur to Nintendo when they said "RPG's don't sell well on their console" that there's a tonne of interest in Xenoblade but not enough for adults to buy a console. They don't seem to get the gamer generation that grew up on the original NES can take or leave games because they are adults. This is lost on a company like Nintendo.

    4. Re:I have a feeling the big sales for the switch by Anonymous Coward · · Score: 0

      My kid abandoned the console when he realized the PC games had more features. We went through a Wii and a Wii U but as soon as he grok'ed how to play Minecraft for PC it was Game Over for consoles and I don't think we'll ever have one again. *sniff*

    5. Re:I have a feeling the big sales for the switch by Anonymous Coward · · Score: 0

      Nintendo is seriously out of touch with western gaming audiences and how we game

      This is a good thing.

      I wouldn't want them to start doing what Western game developers are doing. Just imagine, a Zelda or Mario with micro transactions and loot boxes.

    6. Re:I have a feeling the big sales for the switch by Anonymous Coward · · Score: 1

      Or maybe instead what Nintendo is trying to do is lost on you?

      Nintendo makes more revenue off hardware than they do off software (and they sell hardware at a profit unlike other companies), and making their own hardware (a) locks in what customers they do have, (b) ensures they don't have to pay royalties on their software, and (c) let's them collect royalties from others.

      Complaining that Nintendo loses customers for their games by having an exclusive console is like complaining that Disney is going to lose watchers for their movies by having an exclusive streaming service. Obviously it's true, but it also kind of misses the point. And it's not like they're hurting for customers either, given that the Swich is the fastest selling US console ever.

      The truth is very very few pure game companies, even ones that were dominant at one point, continue to thrive 20+ years later like Nintendo has. Their goal is to make money, and they exactly what they're doing.

    7. Re:I have a feeling the big sales for the switch by Lunix+Nutcase · · Score: 1

      No need to picture anything when you can just look at Animal Crossing: Pocket Camp which has micro-transactions.

    8. Re: I have a feeling the big sales for the switch by Anonymous Coward · · Score: 0

      The new Zelda has DLC which is pretty shitty

    9. Re:I have a feeling the big sales for the switch by Anonymous Coward · · Score: 0

      I feel like Nintendo should have done something for the Wii U purchasers other than basically say "yup, you shouldn't have bought that".

      Breath of the Wild.

    10. Re:I have a feeling the big sales for the switch by Anonymous Coward · · Score: 0

      We have waited the Wii U out. And bought Steamlink as a new "console" - there are lots of great games on Steam that work great in big screen mode, and they cost half as much as true console games.
      Then my son started begging for Switch because of Zelda, Pokken Tournament DX and Mario Oddysey, and since I wanted to play the Zelda as well, we bought it. I can pretend we bought it for him, but I really know better ;)

    11. Re:I have a feeling the big sales for the switch by Anonymous Coward · · Score: 0

      Hahahahaha holy shit you're a fucking idiot. That's the most butthurt and retarded post I've read all week, congratulations!

    12. Re:I have a feeling the big sales for the switch by thegarbz · · Score: 1

      The console ran continuously for 6 years. It may not have the life of an Xbox but that's hardly a bad run for a device.

      The Wii U was an oddity. We stopped playing ours as soon as we got a Switch which we're actively fighting over (I'm home today but my wife took it to work !). I think the problem was it was ahead of its time. The Switch is what the Wii U wanted to be. Touchscreen, and untethered. Unfortunately those features that were the Wii U's big selling point, and ended up relegated to base station as people bought pro controllers and turned it into an 2-piece AV component under the TV.

      It did have an awesome Netflix client through.

    13. Re:I have a feeling the big sales for the switch by Anonymous Coward · · Score: 0

      I feel like Nintendo should have done something for the Wii U purchasers other than basically say "yup, you shouldn't have bought that".

      What, all twelve of them?!

    14. Re:I have a feeling the big sales for the switch by mrun4982 · · Score: 1

      It's not just the Nintendo core fans. I'm surprised by the number of people I know who bought the Switch and are not the traditional, hard core Nintendo fans (i.e. they're PC/PS4/XB1 gamers). Nintendo knows how to make really fun games that appeal to a wide audience. The Switch is probably the best console I've ever owned.

    15. Re:I have a feeling the big sales for the switch by Anonymous Coward · · Score: 0

      Breath of the Wild.

      Breath of the Wild what?
      The bastardized Wii U version which got the whole game pad use cut out for Switch feature parity?
      Doesn't look much like 'we're sorry for Wii U' to me.

    16. Re:I have a feeling the big sales for the switch by Anonymous Coward · · Score: 0

      I agree with you because we have the benefit of hindsight...but when the Gamecube was released in '01, it was plainly obvious that piracy on the Dreamcast had pretty much sunk Sega (in spite of- or perhaps because of- having a lot of great games).

    17. Re:I have a feeling the big sales for the switch by MitchDev · · Score: 1

      My wife plays the Switch the most, my daughter rarely, I've barely touched it.

      For my daughter and I, the Wii U is the main machine for PIkmin 3 Bingo Battle (really fun game actually, although I don't ever see myself playing the base Pikmin game), Hyrule Warriors (we have the 3DS version, but without multiplayer it's not as fun)(Yes, I know they are coming out with a Hyrule Warriors Complete [or something like that] for the Switch, but will it do MP? and I don't want to start grinding from scratch again, we have Link at Max Level 255, and Impa to almost 200, 1/2 of everyone else is in the lvl 50-80 range, and the rest below 50.... ) and a bunch of Mario Party games and Mario Kart on both.

      Once my wife is done with the Switch, I'll consider picking up Disgaea 5 complete because the Switch version beats out the PS4 version on the portability side, but that's a while off....

    18. Re:I have a feeling the big sales for the switch by Anonymous Coward · · Score: 0

      it would never occur to Nintendo for instance that the developers of Freespace 2 (PC) are gods gift to flight/space games and have them make a starfox

      had problems maintaining the quality of many of their properties like what happened with starfox, Metroid other M and F-zero

      Starfox was made by Argonaut. Other M was made by Koei-Tecmo's Team Ninja. The last F-Zero was made by Sega.

      You've refuted your own assertion. Starfox was nearly unplayable in its original incarnation. Starfox 64 was good, and was in-house. Other M was hot garbage, and was made by a third party. F-Zero GX was less F-Zero and more Generic Sega Hovercar Racer Number 283. Underwhelming barely covered it.

      It has, and occasionally still does, occur to Nintendo to have a third-party dev house do an audition game as a spin-off of one of their main franchises. When those third parties have success, they get more of them and are given "second-party" status, which means they get more money and some development team help from EAD. This also usually means they'll get to work on core series games instead of spin-offs. This is like training an apprentice into a journeyman. They don't pick a company with their own vision for a Nintendo franchise, they pick a company with potential to follow Nintendo's vision while adding a bit of their own flair. They don't pick a company that already does flight/space games to do Starfox in their own style, they pick a company that will make the Starfox game Nintendo wants them to make. They don't care if you like the game, they only care that enough other people like the game that you no longer matter. Take any one you want. (bottle) (heart) Or don't. They really don't care. They already have your money from all the prior games you've bought.

      But this is all lost on a shortsighted, entitled, self-absorbed gamer like you.

    19. Re: I have a feeling the big sales for the switch by Anonymous Coward · · Score: 0

      Interestingly, according to the GDC panel last year by the BotW creators, the Switch version is a rushed port of the Wii U one.

      The Switch was announced and they needed a killer game in very little time, so crunch time!

    20. Re:I have a feeling the big sales for the switch by blahplusplus · · Score: 1

      You've refuted your own assertion.

      Except that's not the case, anyone with any design sense can see having space battles like this inside a starfox game would be awesome.

      https://www.youtube.com/watch?v=xhAR8rWPluQ

      The fact Nintendo keeps fucking up their own franchises is proof Nintendo is out of touch. Other M was a disaster and Nintendo's involvement was why, they picked the wrong developer and the original metroid creator boned his own franchise because he has no idea how western gamers see and experience metroid. One can easily just look at the bad game scores to see how wrong you are.

    21. Re:I have a feeling the big sales for the switch by Anonymous Coward · · Score: 0

      The first Star Fox was the good one ; beating Star Fox 64 in the first seating in like half an hour was a disappointment.

      They should make a new one with two settings, normal and hard. Or like the first one let you choose harder series of levels.

    22. Re:I have a feeling the big sales for the switch by Anonymous Coward · · Score: 0

      I feel like Nintendo should have done something for the Wii U purchasers other than basically say "yup, you shouldn't have bought that".

      So much this. Fuck Nintendo for porting so many Wii U games to Switch making the Wii U a waste of money without even bothering give away stuff like when they did the huge 3DS price cut.

  10. Good news for Nintendo, and gamers by LeftCoastThinker · · Score: 1

    I am glad to hear it. The last Nintendo console I bought new was the Gamecube, I bought a Wii eventually and view it only as a retro/kids toy. I may buy a second or third generation Switch after they fix the warping and other problems the console had at launch so I can check out the first party titles (Zelda, Mario, Metroid).

    --
    If you disagree, please post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like
    1. Re: Good news for Nintendo, and gamers by Anonymous Coward · · Score: 0

      I'm assuming his last NEW console was a Gamecube, then he bought a used Wii after that. He states he will probably purchase a used Switch in the future.

      ..

    2. Re: Good news for Nintendo, and gamers by Anonymous Coward · · Score: 0

      Nope he states he'll buy a Switch 2.0 (with the CPU shrunk to 10 or 7nm, etc.)

      I guess a used Wii doesn't cost much at all. Zillions were bought and never used after a year or so.

  11. Re:vidya games r for idiot nerds by Anonymous Coward · · Score: 0

    moving pictures are for idiot nerds.

    now get off of my lawn.

  12. Still a long way to go by Anonymous Coward · · Score: 0

    Although Nintendo discontinued the original Wii in 2013 it sold well over 100 million units through its seven year lifetime.

    I doubt the Wii U or Switch will ever catch it. Neither one encourage any of the split screen multiplayer games that made the Wii so popular for party gamers.

    1. Re:Still a long way to go by Lunix+Nutcase · · Score: 1

      The Switch has plenty of split-screen multiplayer party games. Intentonal troll is intentional?

  13. Re:vidya games r for idiot nerds by Anonymous Coward · · Score: 0

    Lawns are for idiot rednecks.

    Now get off my AstroTurf.

  14. XBONE and PS4 are a poor man's PC by Anonymous Coward · · Score: 0

    Why buy either one when those games will end up on Steam?

    1. Re:XBONE and PS4 are a poor man's PC by damnbunni · · Score: 1

      Because the Steam ports of console games are often messy, buggy, unplayable shit.

    2. Re:XBONE and PS4 are a poor man's PC by Anonymous Coward · · Score: 0

      1.Exclusives, no those won't end up on STEAM so it's either console, or waiting a decade for emulators and hoping they won't be crap.
      2.Better, supported version. There's often a lot of lip service and PR bullshit from the various devs (like Square's "PC is a lead platform for Nier:Autoamata) that end up being empty promises or outright lies (Nier:Automata STEAM version still stuck at PC release version 1.01, only playable for many people because of community fixes)

    3. Re:XBONE and PS4 are a poor man's PC by tlhIngan · · Score: 1

      Because the Steam ports of console games are often messy, buggy, unplayable shit.

      They were, until something called Denuvo came out and pretty much turned the PC gaming industry on its head because it meant you game wasn't pirated within 2 seconds of release. (Nowadays, it's hours, but in the past it was a couple of weeks, which is huge), which meant PC games could branch beyond online RPGs,, MOBAs and FPSs where an online server could check you paid for your stuff.

      It's really brought out a lot of better games on PC. Before PC ports were basically garbage - meant to extract every last dollar by doing a crappy port and releasing it and hoping you made up the porting costs before it was massively pirated.

      These days though, the gravy train is pretty much over again as Denuvo is cracked and we're back to massive piracy as par for the course. Which means back to crappy-ass ports years after the game was released.

      Sure, Microsoft can promise games like Forza and all that making it over, but you know it's only because of the online authentication and verification - if you can't play Forza online, and the online stuff is disabled, you don't really have much left.

    4. Re:XBONE and PS4 are a poor man's PC by Anonymous Coward · · Score: 0

      The upfront sticker price maybe? Made worse by the cost of PC hardware increasing.
      What's more if you're going to run Windows 10, might as well try a PS4.
      Even on linux, games get online DRM, thanks to Steam. And you can't run most of the big games.

      If PC hardware gets cheaper I'd like to buy some super fast cheap CPU (4.x GHz), integrated GPU, and run things like a Game Cube emulator, a full PC emulator that'll run Windows 95 (or XP to install and crack certain games which I'd then run in Wine). No crap that phones home behind my back.

  15. Games by Anonymous Coward · · Score: 1

    It was all about the games, Wii U promised so much, but it never had a Zelda or major Mario title.

    The controller was never used much by the games, because the other makers are cross-platform, and work to lowest common denominator. None of the other consoles had the funny controller, so none of the games used it.

    Switch launched with a really major/beautiful Zelda game, and the preview of another major innovative Mario game at launch. So we bought it, played through Zelda the first few months, filled summer with Splatoon, and then into Mario, and still playing the second half of Mario now, (with the cube unlocked moons to find).

  16. Social gaming by Anonymous Coward · · Score: 0

    My teenage daughter and four of her friends all begged for (and got) Switches for Christmas, for the reason that they can gather at one of their houses and all play them together. For them, that's where the handheld mode is important. As adults we might criticise the Switch because the battery wouldn't last a transatlantic flight etc etc, but that's not at all important to them. They just want to be able to put it in their bags for when they hang out after school.
    I suspect they're not unusual in this.

  17. Wii U Failure and Switch Success by n329619 · · Score: 1

    The Wii U main feature is that you can play on the Wii U gamepad screen instead of using the TV screen, but it's not really portable since it still needs the console. It essentially created a feature that has no practically use while other console Nintendo made were better. Why would anyone use the small gamepad screen at home when you could use the large TV screen? If gamers wanted living room TV gaming experience, they get a Wii. If they wanted it to be portable, they get a 3DS. Even the numbers explain it.

    Also, Nintendo's attempt to put games on Wii U were mostly failure. This is not because the games on Wii U were bad, but the use of the gamepad (main feature) is still an impractical turd for most of those games. So any gamers who got the chance would buy the Wii or 3DS version game, skipping the Wii U version completely. To step right onto the Wii U gravestone, the rise of mobile game market didn't help drive Wii U sales at all. At worst, the mobile game market further reduced Nintendo overall potential new customers.

    Switch on the other hand main feature is a portable console that can also be played using the TV screen. At the very least, this feature is a plus compare to the Wii and the 3DS. Here Nintendo did two things right.

    Number one is drive up hype with the new game, Breath of the Wild, released on the Switch first. This works well because the game itself is good and game is what drive console sales after all.

    Number two is console support for developers. For the first time, Nintendo made it easier for developers to make games on their console. This at least creates a level ground on par with the mobile game market which already has devices support for developers, and it quickest flooded the Switch store with a lot of games for gamers. Now all Nintendo needs to do is to keep up with the flow of game hypes with their exclusives, and they will continue to success.

  18. I Love My Wii-U by Tempest_2084 · · Score: 1

    I ended up trading some old computer equipment for a practically new Wii-U that someone got bored with and I love it. I wouldn't want it as my main console (I have a PS4 for that) but I like it for all the exclusive games it had. Towards the end of its life I picked up a ton of exclusives cheap and I've been slowly playing through them all (Tokyo Mirage Sessions FE is my current favorite). I see that some of the better exclusives have been ported to switch (Bayonetta 2 for example) but there are still tons of Wii-U exclusive games that make it worth owning like Xenoblade Chronicles X and Super Mario 3D World.

    I'll end up getting a Switch eventually, but right now I'm not seeing much worth playing other than Mario Odyssey and Xenoblade Chronicles 2 (BotW is on Wii U as well). I'm sure this will change but for right now the Switch isn't particularly compelling.

  19. I bought one because .. by Anonymous Coward · · Score: 0

    of the exclusive in-house titles, namely Zelda breath of the wild. Having played the NES, SNES, GameCube & Wii versions, I was really up for another zelda experience. And for the new Mario Kart (local multiplayer). But for games that's it, that is all there really is (after a year!), except for mario odyssey, all the other titles in the store are ports of PC games, a lot of them indie titles (not bad per se, but none are in the genre i like), none which i wanted on steam, so even less on this platform. The games are all heavily overpriced, at $70 for the nintendo titles. There is switching noise on the headphone output. The kick-stand is sketchy and breaks easily, and the angle it stands in is useless. The screen scratches on insertion in the dock without a protector. The "Joy Cons" are way too small for someone with bigger hands, the buttons, the analog stick, all too small and positioned too close together and underneath eachother (as opposed to all other game controllers ever), the controllers themselves are hard to hold because they're so small. HDMI out is possible with the dock only, doesn't recognize my DELL monitors, only allows 480p on them. Bought LA Noire because I loved it when it came out on PC, and thought it would be nice to play again while flying and waiting for boarding etc, but there's a lot of slowdown to just a few fps in some scenes, controls don't make sense, draw distance is minimal, .. And there have been other quirks. So far Zelda was ok, but nowhere near the experience of even twilight princess on the wii. I would not recommend this console atm, wait for more titles to come out first.

    1. Re:I bought one because .. by Daetrin · · Score: 1

      Well you can certainly dislike the console all you like, but it's definitely untrue to claim that the only exclusive titles are Zelda, Mario Kart, and Mario Odyssey. You originally said "in-house", but 1: exclusive titles by other companies are also reasons to get a console, and 2: you doubled-down by claiming that "all the other titles in the store are ports of PC games."

      According to the Wikipedia lists there are a couple dozen games exclusive to the Switch and a dozen more that are exclusive to Nintendo consoles including the Switch. The most notable ones I've heard of are:

      Arms, Blaster Master Zero, Fire Emblem Warriors, Pokken Tournament DX, Golf Story, Mario + Rabbids Kingdom Battle, Snipperclips, Splatoon 2, Super Bomberman R, and Xenoblade Chronicles 2.

      Out of those, six of them are published by Nintendo or the Pokemon Company, and two of them are even in-house (Arms, and Splatoon 2,) so even your first, less rigid claim is demonstrably false.

      --
      This Space Intentionally Left Blank
  20. Games by decipher_saint · · Score: 1

    When my Wii crapped out it was about 3 months after the Wii U launch, rather than buy another Wii I decided to invest in the new console with the expectation that I'd be able to keep playing my Wii games and pick from the selection of new games for the Wii U...

    New titles were few and very far between, titles that were expected to drop in or around launch ended up taking far longer to get out the door or were just outright cancelled. There was hardly any 3rd party support and the online experiences it offered were fairly weak.

    The only titles that really stood out were Splatoon and Mario Maker both released near the end of life of the console.

    The Switch on the other hand has so far done everything right, the first year saw two absolutely colossal hit games drop from Nintendo as well as ports or sequels of Wii U games that were pretty good. On top of that there's been far more 3rd party support, with some fairly big titles getting ported over. The eShop has a good selection however the pricing is unbelievable (in most cases it's actually cheaper to just buy the physical cartridge) nothing really off the wall there except they DO have a good selection of games. And that's what it comes down to, buy this thing and there's a library of games to play right off the bat. The Wii-U was a solid system but the trickle of games was inexcusable and in my opinion the real killer.

    Of course Nintendo hasn't launched it's online services (or the pricing model) yet so who knows how that will impact the future...

    --
    crazy dynamite monkey
  21. Re:found the Luddites! by Anonymous Coward · · Score: 0

    Hahah still using apps? I do all my gaming via REST APIs in the cloud! With Autism, it's never been easier to write deeply-nested XML formatted calls on my on screen keyboard.

  22. Non-replacable battery by Neuroelectronic · · Score: 1

    I'm surprised nobody has mentioned how unNintendo like it is for them to build a battery into the console. It's relatively easy to replace compared to an iPhone but certainly not without risk. And of course Nintendo sells a battery replacement service. looking at the tear down, it's clear that there's room for a swappable battery but Nintendo opted out to keep the cost down.

    1. Re:Non-replacable battery by omfglearntoplay · · Score: 1

      The non-replacement battery is very much a pain. I've already got a Wii-U battery problem. The Switch is next no doubt. Funny how you can still dust off an SNES and play old games without too much trouble. Current items... the only hope for longevity of some of these games is emulation... and I bet that gets broken sometimes by the weird inputs.