Apple's New Spaceship Campus Has One Flaw -- and It Hurts (bloomberg.com)
Mark Bergen, writing for Bloomberg: The centerpiece of Apple's new headquarters is a massive, ring-shaped office overflowing with panes of glass, a testament to the company's famed design-obsessed aesthetic. There's been one hiccup since it opened last year: Apple employees keep smacking into the glass. Surrounding the Cupertino, California-based building are 45-foot tall curved panels of safety glass. Inside are work spaces, dubbed "pods," also made with a lot of glass. Apple staff are often glued to the iPhones they helped popularize. That's resulted in repeated cases of distracted employees walking into the panes, according to people familiar with the incidents. Some staff started to stick Post-It notes on the glass doors to mark their presence. However, the notes were removed because they detracted from the building's design, the people said.
So... people don't pay attention to their surroundings and somehow it's the building's fault?
Do what thou wilt shall be the whole of the Law - Aleister Crowley
Until OSHA comes into play.
If builders built buildings the way programmers wrote programs, then the first woodpecker would destroy civilization.
The best bit is how wonderfully appropriate it all is. They're suffering because Apple placed the aesthetics of the building above everything else (to the extent of removing their post-it notes).
And the icing on the cake is that it's happening because they're using their iPhones in the same manner as the countless smartphone zombies their product helped spawn.
"Slashdot - News and Chat Sites Deviant". (Click "homepage" link above for details).
But seriously, this reminds me (entirely from memory as I don't have it in front of me) of Tom Wolfe's book on modern architecture, where he describes the first boxy modern skyscrapers with floor-to-ceiling wall-to-wall windows. Tenants would put lamps or trash cans, bookcases, anything in front of the windows to create a demarcation between the office and empty air 20+ floors up. The architects would come by and patiently remove the obstacles and chide the tenants for spoiling the look.
The point, as I recall, being, what looks cool and progressive doesn't necessarily wear well in daily use. Buildings should first be designed to be usable for their intended purpose. If you can also make them cool looking, that's a bonus.
But this is Apple, so looking cool and innovative probably *is* the intended purpose. With usability a bit further down the list.
Oliver's law of assumed responsibility: If you're seen fixing it, you will be blamed for breaking it.
They went with a one-button mouse to force programmers to write software which could be controlled by a single mouse button. Before then, programmers would write whatever they wanted and expected users to learn all the esoteric intricacies of how their software operated. In that respect, the one-button mouse succeeded marvelously in creating a unified UI experience, and vastly reducing the amount of learning required of users to use a computer.
Apple's mistake with the one-button mouse was sticking to a single button long after their original success had ingrained certain UI functionality into that single button. They could've added a second or even third button later on (as Windows did) without diminishing the benefit to UI simplicity that the single-button mouse had fostered. But by then they were well down their Form uber alles path, and stuck with the one-button mouse.