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Apple's New Spaceship Campus Has One Flaw -- and It Hurts (bloomberg.com)

Mark Bergen, writing for Bloomberg: The centerpiece of Apple's new headquarters is a massive, ring-shaped office overflowing with panes of glass, a testament to the company's famed design-obsessed aesthetic. There's been one hiccup since it opened last year: Apple employees keep smacking into the glass. Surrounding the Cupertino, California-based building are 45-foot tall curved panels of safety glass. Inside are work spaces, dubbed "pods," also made with a lot of glass. Apple staff are often glued to the iPhones they helped popularize. That's resulted in repeated cases of distracted employees walking into the panes, according to people familiar with the incidents. Some staff started to stick Post-It notes on the glass doors to mark their presence. However, the notes were removed because they detracted from the building's design, the people said.

3 of 216 comments (clear)

  1. Sheeple by cob666 · · Score: 4, Interesting

    So... people don't pay attention to their surroundings and somehow it's the building's fault?

    --
    Do what thou wilt shall be the whole of the Law - Aleister Crowley
    1. Re:Sheeple by Darinbob · · Score: 4, Interesting

      To be fair, some of these people are so glued to their phones that they would walk into a very obvious brick wall. For the people I view who are walking around oblivious to the world while checking their smartphone, they do seem to rely on peripheral vision and will stop just a foot or two short of bumping into stuff. Ie, the carpet pattern changed, they can see the base of the wall, etc. But if there was a clear glass wall that went to the floor without any wall base, I could easily see these people smacking into the glass.

  2. Re:"The notes were removed because they detracted. by Solandri · · Score: 4, Interesting

    They went with a one-button mouse to force programmers to write software which could be controlled by a single mouse button. Before then, programmers would write whatever they wanted and expected users to learn all the esoteric intricacies of how their software operated. In that respect, the one-button mouse succeeded marvelously in creating a unified UI experience, and vastly reducing the amount of learning required of users to use a computer.

    Apple's mistake with the one-button mouse was sticking to a single button long after their original success had ingrained certain UI functionality into that single button. They could've added a second or even third button later on (as Windows did) without diminishing the benefit to UI simplicity that the single-button mouse had fostered. But by then they were well down their Form uber alles path, and stuck with the one-button mouse.