Pirates Crack Microsoft's UWP Protection, Five Layers of DRM Defeated (torrentfreak.com)
A piracy scene group has managed to get past the five layers of DRM in Microsoft's Unified Windows Platform UWP -- which enables software developers to create applications that can run across many devices. From a report: This week it became clear that the UWP system, previously believed to be uncrackable, had fallen to pirates. After being released on October 31, 2017, the somewhat underwhelming Zoo Tycoon Ultimate Animal Collection became the first victim at the hands of popular scene group, CODEX. "This is the first scene release of a UWP (Universal Windows Platform) game. Therefore we would like to point out that it will of course only work on Windows 10. This particular game requires Windows 10 version 1607 or newer," the group said in its release notes. CODEX says it's important that the game isn't allowed to communicate with the Internet so the group advises users to block the game's executable in their firewall.
Kudos to CODEX for this impressive feat! They are a living reminder that hard work, diligence, and persistence will ultimately lead to success!
previously believed to be uncrackable
By whom?
You keep using that word. I do not think it means what you think it means.
I wonder how much human effort is devoted to both construction and circumvention of DRM schemes. We've seen time and time again that it doesn't work and is ultimately defeated rendering the entire exercise ultimately futile, and yet so few seemingly try to do otherwise. If all of that effort were put to some other use, I'm curious about what could be accomplished. The individuals who work on this stuff on either side must be some incredibly intelligent people to do what they do, so I suspect their talents are utterly wasted on something as pointless as this.
I had pirated Zoo Tycoon and it was the best thing ever but the day I saw Zoo Tycoon Ultimate Animal Collection was the day my world changed. Could I have forked over the money? That's obviously crazy talk but since then I've been all consumed with this the sinking feeling I was missing out on one of the greatest treasures that life has to offer. Now that I can pirate Zoo Tycoon Ultimate Animal Collection, it feels like a piece of my soul has been restored! ;)
Anons need not reply. Questions end with a question mark.
Clearly it needs to go to 11.
Well, there's spam egg sausage and spam, that's not got much spam in it.
GameboyRMH blathered:
There will be, because when the wall is breached we take it ALL down to demonstrate to the wall-builders that they have failed. When that first bit of the Berlin wall was breached, they didn't leave all the rest of it in place.
The challenge stops when idiots stop putting up walls.
<facepalm>
You are an idiot.
I've been around the scene for a long time - probably longer than you've been alive. R. Bubba Magillicuddy has been a personal friend of mine since he was 13 years old, and I know from many discussions with him and other crackers on the subject over the years that there's absolutely NOTHING ideological in his or his peers' motives for breaking DRM.
R. Bubba started cracking games when he was 12, because he wanted to play them, and couldn't afford to buy them himself. So he taught himself to circumvent copy protection schemes (in assembler!), which let him borrow games from his friends and make working copies for himself. By the time he was 15, he was one of the most accomplished crackers on the planet. The release groups he worked with would overnight him copies of newly-released games from all over the world, just so they could claim bragging rights to being the first to have working cracks of them.
Bubba's motives were never ideological. Neither were those of the other top-flight crackers I've interviewed. They all did it for fun, for recognition on the scene, and for bragging rights. (For instance, other crackers beat 688 Attack Submarine's copy protection, too, but none of their cracks caused the teletype display to print out "Cracked by R. Bubba Magillicuddy!" when you typed any random string into the authenticity check. Bubba could have simply skipped that check routine altogether, of course, but making the game do his bragging for him was just too tempting an exploit to pass up.)
It's not a moral crusade. It wasn't then and it's not now. It's a hobby that lets you play $100 games without paying $100 for them. And the people who merely download and play those games, rather than cracking them personally, aren't doing it as some kind of twisted moral crusade, either. They do it because they don't have to pay actual money for cracked games.
That's it, that's all. The crackers crack games for the lulz and the ego-boo. The lusers download and install them because they're kids, and they don't have the money to spend on games - because their allowances go for dope, and kicks, and gear, instead
You know: priorities ...
Check out my novel.
It's the first piece of UWP software anyone actually wanted to pirate.