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Google and Ubisoft Are Teaming Up To Improve Online Multi-Player Video Games (fortune.com)

Google and Ubisoft announced on Tuesday they have a new project intended to improve the performance of fast-paced, online multi-player video games. From a report: The search giant said it teamed with Ubisoft -- the publisher of popular video games like Assassin's Creed and Far Cry -- to create a gaming developer framework intended for coders that work on online video games. The project is called Agones, which is Greek for "contest" or "gathering," and it will be available in open-source, meaning developers can use it for free and also contribute to the underlying technology. Google pitches Agones as a more cutting-edge way for developers to build multi-player games that don't crash or stutter when thousands of video gamers play at the same time.

Each time people want to play their favorite first-person shooter or other computer resource-heavy online video game with others, the underlying infrastructure that powers the online video game must create a special gaming server that hosts the players. The Agones framework was designed to more efficiently distribute the computing resources necessary to support each online gaming match, thus reducing the complexity of creating each special server while helping coders better track how the computing resources are being used.

52 comments

  1. what about letting us have lan servers and our own by Joe_Dragon · · Score: 5, Insightful

    what about letting us have lan servers and our own hosted ones that can run the mods and maps we want to run?

  2. Cloud hosted vs. dedicated by Anonymous Coward · · Score: 0

    The amount of energy they invest into keeping tight control over their games to put them EOL ASAP should be rewarded by players, or better punished.

    I miss the time, when dedicated servers were released with the games. And mod tools

    1. Re:Cloud hosted vs. dedicated by Anonymous Coward · · Score: 0

      I would say the pinnacle where one had the best of local servers and remote servers was back in the NWN days, where you could run a module pretty much anywhere. If you didn't want to run it for the Internet, it could run locally on a cast-off Linux machine.

      These days, where stuff has to be always-on, and the game companies will shut the servers down whenever they feel like, then defend their right to yank away the ability to play a paid-for product in court, I hope the gaming industry has another 1983.

  3. Google? Improve? For *WHO*???? by Anonymous Coward · · Score: 0

    Improved strip-mining of your private data, most likely.

    So Google can "monetize" it.

  4. Truncated title by ArhcAngel · · Score: 5, Insightful

    Google and Ubisoft Are Teaming Up To Improve Online Multi-Player Video Games Data Mining

    --
    "A person is smart. People are dumb, panicky dangerous animals and you know it." - K
  5. Exactly this by H3lldr0p · · Score: 1

    Outside of a few enclaves, there's little push to make games connected online. Those enclaves tend to be centered around large media companies.

    Don't get me wrong, I've done plenty of multiplayer, but I don't like it exclusively. I'd rather the devs spend an extra six months polishing gameplay over polishing netcode. Or give the networking funds over to the story devs so I can have some of my in-game actions reflected meaningfully in the story. None of this pallet-swapped outfit or "moral compass" bull. Meaningful reflection.

    1. Re:Exactly this by EvilSS · · Score: 3, Interesting

      Outside of a few enclaves, there's little push to make games connected online. Those enclaves tend to be centered around large media companies.

      Don't get me wrong, I've done plenty of multiplayer, but I don't like it exclusively. I'd rather the devs spend an extra six months polishing gameplay over polishing netcode. Or give the networking funds over to the story devs so I can have some of my in-game actions reflected meaningfully in the story. None of this pallet-swapped outfit or "moral compass" bull. Meaningful reflection.

      You must be old, like me. Players in their 10's-20's don't care much for single player games anymore, it's all about online PvP (in whatever form that takes for any given genre) for the vast majority of them. Just look at the top grossing and top played games (including F2P games like LoL, Hearthstone, Fortnite BR, etc). All multiplayer. The last "Huge" single player game I can think of was Zelda BotW. Doom, Fallout 4 before that but none of those have any staying power with the general gaming public.

      --
      I browse on +1 so AC's need not respond, I won't see it.
    2. Re: Exactly this by Anonymous Coward · · Score: 0

      Isn't the top selling game Minecraft? That isn't an all-PvP game. And it has a thriving multiplayer community.

    3. Re: Exactly this by EvilSS · · Score: 1

      Nope, Tetris is the #1 selling game.

      --
      I browse on +1 so AC's need not respond, I won't see it.
  6. Re:what about letting us have lan servers and our by Anonymous Coward · · Score: 0

    Pretty sure that would violate the trifecta of the TOS, EULA, and DMCA.

  7. Oh, dear God by Anonymous Coward · · Score: 1

    We're doomed.
    Google - of the "always in beta, and dropped like a rock for a new idea" fame, plus
    Ubisoft - "Buggy, grindy, repetitive with hellish DRM - but at least we're not EA".

    There's no way this can turn out as anything good for users.

  8. Two things by Anonymous Coward · · Score: 0

    1) allow dedicated servers again that way we don't have to rely on some shoddy servers purchased on the cheap.

    2) Ubisoft aren't exactly well known for their quality multiplayer games. They tend to be pretty broken network wise. Maybe another developer would have been a better choice.

  9. Google has too much money by Areyoukiddingme · · Score: 4, Insightful

    Because that's what we needed. Another gaming network library that will once again abstract too many important things, be insufficiently tunable for different game genres, and impose an invasive obnoxious data un/marshalling scheme on every game object.

    And have nothing whatsoever to do with anything profitable at Google, and so it will be abandoned a few weeks after it's published.

    1. Re:Google has too much money by Anonymous Coward · · Score: 0

      Yes but this one is webscale!

    2. Re:Google has too much money by Anonymous Coward · · Score: 0

      Because that's what we needed. Another gaming network library that will once again abstract too many important things, be insufficiently tunable for different game genres, and impose an invasive obnoxious data un/marshalling scheme on every game object.

      And have nothing whatsoever to do with anything profitable at Google, and so it will be abandoned a few weeks after it's published.

      As a software engineer I can personally say that solving the issue mentioned above in generally trivial. All you have to do is add another abstraction layer. I have personally solved the issue my self by abstracting the actual playing of Ubisoft games to other entities. Getting the same experience is easy by using their excellent API. Specifically a one time call to the public method getDisappointment(); other useful methods are provided such as the public void method getMoneysWorth();

  10. no by Anonymous Coward · · Score: 0

    cause they want to be able to stuff microtransactions in your ass

  11. FU Ubisoft by Anonymous Coward · · Score: 0

    LAN parties back in the days of the original Far Cry were off the hook. Once I got broadband at home I really wanted to have the same kind of fun with Far Cry online only to find it to be a complete shiatshow, even getting my account banned after some hacker stole my activation code remotely in less than half an hour. Fast forward 13 years and Ubisoft is still the worst of all AAA game publishers at online multiplayer. Google should cut their losses and run rather than be associated with that crap.

  12. Re:what about letting us have lan servers and our by Xenolith0 · · Score: 5, Insightful

    Don't be ridiculous. How are the supposed to datamine every move we make in game and force unwanted patches on us if we're allowed to run our own servers?

  13. Comment removed by account_deleted · · Score: 0

    Comment removed based on user account deletion

  14. It's official by duke_cheetah2003 · · Score: 5, Interesting

    I've said it previously, but this really hammers it home. GOOGLE IS EVIL. Pairing with a purveyor of super obnoxious DRM. Ewwwwwww. Ubisoft is disgusting. I won't play their games anymore, even ones I legitimately purchased.

    1. Re:It's official by ausekilis · · Score: 1

      Ubisoft already has Uplay - which by all accounts I've seen (I refuse to install *another* game store/library app) is a miserable piece of software. I'm not sure Google - who is also evil - would be able to fix that train wreck.

      Two wrongs don't make a right... Two evils don't make a good.

  15. Yeeeeeeah, no. by Kokuyo · · Score: 3, Funny

    Those are not two names I usually associate with a good user experience... much less an improved one.

    Unless, of course, you define a good user experience by not having to worry about lugging around that darned heavy wallet.

    1. Re:Yeeeeeeah, no. by apoc.famine · · Score: 1

      I despise Ubisoft, so the only conclusion I could reach from the title was that Google was buying them and shutting them down. Imagine my disappointment when I read the summary....

      --
      Velociraptor = Distiraptor / Timeraptor
  16. Re:what about letting us have lan servers and our by fazig · · Score: 1

    What? Give people some control back over the software they've boug... err let people pirate the multi-player? Are you mad?

    I mean there's still a lot of games around that use P2P networks between the clients for multi-player. A lot of console games do it, where the connection to an actual server is only for things like game statistics. Even modern MMO type games do it. Take Elite: Dangerous as an example, there they do it most likely to cut server costs. But it's still an always online game. The offline mode they've promised during their kickstarter campaign got scrapped most likely for DRM purposes. If you didn't need the background simulation in that game, and for a lot of players it is almost utterly irrelevant, it would be able to run in a P2P fashion in your own LAN.

  17. agones by packrat0x · · Score: 1

    It's pronounced "agonies".

    --
    227-3517
  18. Match made in hell by Anonymous Coward · · Score: 0

    I can't say that the first word that comes to mind at hearing about Google partnering with anyone is 'improvement'. Now your games' shitty DRM will also spy on you 24/7! What an improvement!

  19. Re:what about letting us have lan servers and our by Anonymous Coward · · Score: 0

    *clippy pops up* It looks like several people have called you a pleeb this match, would you like to buy a better weapon?

  20. Ubisoft and Google by Tsolias · · Score: 2

    a.k.a. Ubishit and "that company that kills 3 out of 2 of their products"


    P.S.: the 3rd is from acquisition

  21. A nice game company should by AHuxley · · Score: 3, Interesting

    Let users have access to their own offical servers all over the world while the game is enjoying sales.
    When the game is no longer supported push an update to let people host the game, use p2p. A way to keep multi player working within a user community.
    Pushing a big brand party political data mining ad company onto a game is just not useful branding.

    --
    Domestic spying is now "Benign Information Gathering"
    1. Re:A nice game company should by Anonymous Coward · · Score: 0

      p2p is a crappy idea for hosting many games.

  22. Oh boy by campuscodi · · Score: 1

    Ah, the two companies I love the most getting together

    1. Re:Oh boy by Voyager529 · · Score: 4, Funny

      Ah, the two companies I love the most getting together

      Just wait until the collaboration between EA and Comcast, powered by Oracle!

    2. Re:Oh boy by apoc.famine · · Score: 1

      I'm sure SAP will consult on that collaboration, since the must be doing it in the Microsoft cloud.

      --
      Velociraptor = Distiraptor / Timeraptor
    3. Re:Oh boy by campuscodi · · Score: 1

      A database that charges for every micro-SQL-transaction. Can't wait!!! #winning

  23. Want to improve multiplayer gaming? by Anonymous Coward · · Score: 0

    Buy out NCSoft.

    Restart City of Heroes.

    And the ecosystem is instantly 1000% better.

    1. Re: Want to improve multiplayer gaming? by Anonymous Coward · · Score: 0

      The anti-cheat crap that NCSoft essentially root kits your OS leaving you vulnerable to god knows what. This same technique also breaks application detection logic used by device drivers to apply per-application optimizations. The latter might not matter much for shitty games they currently ship but this is total non-starter for AAA gaming titles.

  24. Re:what about letting us have lan servers and our by Voyager529 · · Score: 3, Informative

    what about letting us have lan servers and our own hosted ones that can run the mods and maps we want to run?

    There are still a handful of games which do this. The most recent release of Unreal Tournament does so, as does Civ VI. A great resource is this page:
    http://www.langamelist.com/ind...

    Which lists out games exclusively by the ability to do LAN-based multiplayer.

  25. Re:what about letting us have lan servers and our by Anonymous Coward · · Score: 0

    You sound bitter, bro.

  26. Re:what about letting us have lan servers and our by Anonymous Coward · · Score: 0

    CROFL!!! (Creimer Repeating Old Flat Lines)

    I read that as "your round titties" and did a double take!!

  27. Ubisucks doesn't even fix their crap by UnknownSoldier · · Score: 1

    Anyone who has played Ubisucks games knows they don't even fix their bugs -- I'll be surprised if this will be any different.

    Google for "rb6 las vegas 2 sound bug" and you get tons of complaints.

    Why would I trust them _this_ time??

  28. Re:what about letting us have lan servers and our by UnknownSoldier · · Score: 1

    Amen!

    * Where the fuck is the map editor???
    * Where is the mod support???
    * Where is the ability to run our OWN servers?
    * Where is the ability to set our own MAX players?

    Ubisucks can't even do what Valve's L4D and Team Fortress was doing for over a decade ago.

  29. Work on single shared universe designs for AR by Anonymous Coward · · Score: 0

    It would be nice to see Google's developer power aimed at shared universe system design, as AR will ultimately need it. Right now, the most hardcore would probably be the systems underlying EVE, but even those are capped at several thousand players on a big iron server.

  30. Re:what about letting us have lan servers and our by rtb61 · · Score: 1

    More than just data mining, for psych assessment, they will know more about you than you know about yourself and exactly how to motivate and control you. Of mixed mind about this, they will clearly target the playgrounds of the psychopaths and the narcissists, player versus player or as I like to call it purse versus purse. No point targeting pve player versus environment because that is cooperative game play, unless they have pvp elements. Now with passing off information to three letter agencies, individuals most certainly will be tagged for investigation, whilst the rest are simply triggered into spending more and more money.

    I can see the day when pvp is actually in reality pve, just that the npc non-player characters, pretend to be player characters, that the psychopath and narcissists can abuse with their paid for in real currency overpowered weapons (cheaper on bandwidth and server power, do not have to allow free to play to bring in all the targets, players who do not spend money on free to play games, which you need to spend money on to win).

    --
    Chaos - everything, everywhere, everywhen
  31. Same old Ubisoft by Darkness+Of+Course · · Score: 1

    Don't trust 'em. Lousy customer support, actively hates their own customers, push DRM regardless of user experience, and then there is Uplay.

    Add Google to the mix and we'll get ads for Ubisoft games that aren't compatible with our systems while spewing right wing hate.

    I am starting to think that Ubisoft falling under the hostile takeover might well be a good thing. Maybe the entire company will suck into a hell gate, ala DOOM.

  32. Re:what about letting us have lan servers and our by Anonymous Coward · · Score: 0

    That's only an EA problem, though.

  33. Re:what about letting us have lan servers and our by Anonymous Coward · · Score: 0

    Nah, just file a "Toxic Behavior" report and have all those players banned.

  34. Will never buy any Ubisoft game by HalAtWork · · Score: 1

    Ubisoft games are notoriously spammy. Their obnoxious UPlay popups during games which you can't turn off, default cursor positions on DLC you don't own during menu navigation, fake in-game inbox full of notifications on DLC and promotional material, and start pages with promotional links you have to click through before actually getting to the proper game menu, what a shabby way to treat a customer who paid full price for their games.

    1. Re:Will never buy any Ubisoft game by apoc.famine · · Score: 1

      Yep. Ubisoft has been on my "not even if it's free" list for a good decade now. I ran into 1-2 games back then that were unplayable due to their shitastic DRM. Ended up pirating both and they actually ran significantly better. I slipped up with Assassin's Creed 2, and UPlay was just awful. Luckily Assassin's Creed was so shitty that "Don't Buy Ubisoft Games" was well reinforced in my mind.

      I spend 20 minutes sneaking around my target, I get directly overhead, and drop silently in for the kill. CUTSCREEN!!!!! I walk through the door, he talks for 10 minutes, then calls his guards, and they kill me.

      I find a very large percent of games unplayable at this point in life, because it seems everyone wants to be a movie director rather than let me play the fucking game. I don't play games to sit and watch someone make (or unmake) choices for me. I get especially pissed off when my character is forced to do stupid shit. Ubisoft seems to think this is the greatest invention of all time, and that just doubly reinforces my "Never Again" strategy with them.

      --
      Velociraptor = Distiraptor / Timeraptor
    2. Re:Will never buy any Ubisoft game by eaglesrule · · Score: 1

      I'd been avoiding Ubisoft games for years because of their shitty DRM, but there was a Steam sale where they were practically giving away Anno 2205. I'm a sucker for city building games, so I took the bait.

      I really shouldn't have to then use sysinternals tools to determine why the hell a game that's installed needs privileged access in order to run. I'm sure it has to do with whatever spyware DRM the game came loaded with, but at that point it simply wasn't worth it.

      It's not like there isn't a million other games available from publishers that don't try to hijack your computer.

  35. Re:what about letting us have lan servers and our by Agripa · · Score: 1

    More than just data mining, ...

    More than data mining, being able to take the game back after the implied rental period has expired.