Google and Ubisoft Are Teaming Up To Improve Online Multi-Player Video Games (fortune.com)
Google and Ubisoft announced on Tuesday they have a new project intended to improve the performance of fast-paced, online multi-player video games. From a report: The search giant said it teamed with Ubisoft -- the publisher of popular video games like Assassin's Creed and Far Cry -- to create a gaming developer framework intended for coders that work on online video games. The project is called Agones, which is Greek for "contest" or "gathering," and it will be available in open-source, meaning developers can use it for free and also contribute to the underlying technology. Google pitches Agones as a more cutting-edge way for developers to build multi-player games that don't crash or stutter when thousands of video gamers play at the same time.
Each time people want to play their favorite first-person shooter or other computer resource-heavy online video game with others, the underlying infrastructure that powers the online video game must create a special gaming server that hosts the players. The Agones framework was designed to more efficiently distribute the computing resources necessary to support each online gaming match, thus reducing the complexity of creating each special server while helping coders better track how the computing resources are being used.
Each time people want to play their favorite first-person shooter or other computer resource-heavy online video game with others, the underlying infrastructure that powers the online video game must create a special gaming server that hosts the players. The Agones framework was designed to more efficiently distribute the computing resources necessary to support each online gaming match, thus reducing the complexity of creating each special server while helping coders better track how the computing resources are being used.
what about letting us have lan servers and our own hosted ones that can run the mods and maps we want to run?
Google and Ubisoft Are Teaming Up To Improve Online Multi-Player Video Games Data Mining
"A person is smart. People are dumb, panicky dangerous animals and you know it." - K
Because that's what we needed. Another gaming network library that will once again abstract too many important things, be insufficiently tunable for different game genres, and impose an invasive obnoxious data un/marshalling scheme on every game object.
And have nothing whatsoever to do with anything profitable at Google, and so it will be abandoned a few weeks after it's published.
Don't be ridiculous. How are the supposed to datamine every move we make in game and force unwanted patches on us if we're allowed to run our own servers?