New Study Which Made 90 Adults Play 'GTA' or 'The Sims 3' For At least 30 Mins Every Day For 2 Months Finds 'No Significant Changes' in Their Behavior (arstechnica.com)
A new, longer-term study of video game play from the Max Planck Institute for Human Development and Germany's University Clinic Hamburg-Eppendorf recently published in Molecular Psychiatry found that adults showed "no significant changes" on a wide variety of behavioral measures after two straight months of daily violent game play. From a report: To correct for the "priming" effects inherent in these other studies, researchers had 90 adult participants play either Grand Theft Auto V or The Sims 3 for at least 30 minutes every day over eight weeks (a control group played no games during the testing period). The adults chosen, who ranged from 18 to 45 years old, reported little to no video game play in the previous six months and were screened for pre-existing psychological problems before the tests. The participants were subjected to a wide battery of 52 established questionnaires intended to measure "aggression, sexist attitudes, empathy, and interpersonal competencies, impulsivity-related constructs (such as sensation seeking, boredom proneness, risk taking, delay discounting), mental health (depressivity, anxiety) as well as executive control functions." The tests were administered immediately before and immediately after the two-month gameplay period and also two months afterward, in order to measure potential continuing effects. Over 208 separate comparisons (52 tests; violent vs. non-violent and control groups; pre- vs. post- and two-months-later tests), only three subjects showed a statistically significant effect of the violent gameplay at a 95 percent confidence level.
I'm not concerned with video games changing peoples' behavior, turning normal people into psychopaths.
What I would like to see studied, is the potential for video games to make psychopathic and sociopathic people more efficient in their anti-social abilities.
For example, I don't think playing ultra-realistic first person shooters will necessarily make anyone want to go out and shoot someone, but it seems to me, if you're a psychopath and you're into those games, they can train you to be a much more efficient psychopath when it comes time to assaulting a school or public place.
I'm not saying violent games lead to violent behavior, but their study seems kind of flawed in that the idea behind the claim is that violent games during childhood development desensitizes the child to violence, leading to them being more inclined to resort to using it down the road. That's nowhere near the same thing as claiming fully developed adults playing violent video games will start becoming violent themselves.
When I played GTA V, it took a lot less than 2 months for me to start acting like my hero, Trevor Philips. I don't know what it was about that guy, but I found him a rather touching tragicomic character.
The scene after he gives Patricia Madrazo back to her Mexican gangster husband after kidnapping her and he's driving away from the exchange and "If You Leave Me Now" by Chicago starts playing in the car had me laughing and crying at the same time. Except for the credits sequence in Saints Row IV, I don't think anything in a video game has ever affected me so profoundly.
https://youtu.be/bPADGxsf8a8
You are welcome on my lawn.
i mostly ride the motocross bike around the mountains & desert for fun, i love bikes but damn near killed myself on one so i dont have a bike in the real world anymore so i pretend to ride on GTA5 i play it about an hour a day, sometimes a little more, sometimes less, plus i can be a bad boy and make the cops chase me around, its easy to lose em on the dirt bike in the mountains & desert, sometimes i get away sometimes i get killed, but its just a video game fantasy, its not real life, i know i could never get away with that in the real world, i would be dead or in prison
Politics is Treachery, Religion is Brainwashing
Pointing the finger at violent video games/media is really shorthand for a broader concern: a culture which excuses or promotes violence. This culture is so pervasive in the USA (even outside of media) that a little extra exposure likely makes no significant difference, particularly since most violent games have little or nothing to say on the value of violence in society.
I suspect a larger effect would be found if subjects were made to either listen to NRA Radio for 30 minutes every day for two months, or to listen to a comparable anti-violence media source (sorry can't think of a good one right now) the same amount. I'm not putting the blame solely on the NRA, it's just a good example of a steady drip of new info that can be consumed for 30 minutes each day; a gangsta rap Spotify playlist might have the same effect.
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
This study is so good they did it twice..
https://games.slashdot.org/sto...
...but it's hard to take this one seriously.
Sample size of 90.
Adults.
Playing 30min/day for 2 months?
Jesus, you could probably smoke CIGARETTES for 30min a day for 2 months and not see an impact.
Or was this 'study' intended to disprove the videogame/behavior link?
-Styopa
3 of 90 is over 3% of a very huge population of millions and millions and millions of gamers. It the study's anywhere near predictive, that's a lot of damage.
I hate to say it because I spend a lot of time playing violent video games. And hey, no one's accusing me of very overly calm or patient. I'm certainly sexist, and I'm certainly not whatever interpersonally competent is.
Do I get to blame the games?
I've always wanted to be a member of the 1%. I suppose being a part of the 3% is pretty close.
This should now be the canned response from the media whenever there's a school shooting:
"This mass murder is not statistically relevant given that so many other kids are not shooting up schools."
Let's say that there's a genetic contribution to the issue of game violence affecting people. Let's say 1 in 100 are affected. A study of 90 people has an excellent chance of only looking at those who wouldn't be affected.
Let's say it takes 8 hours gaming a day - fairly typical for serious gamers. Half an hour will show nothing.
No, you start by finding those who purport to be affected, then look to see what makes them abnormal, neurologically and genetically. You then create a hypothesis that some permutation of these factors is relevant.
You then conduct a study to determine rarity, then a third study of sufficient size to guarantee a statistically significant number of interesting people are present.
In this study, you measure traits, then assign each person a UUID. It has to be double blind. They don't know what you're measuring, the observer doesn't know who had what traits.
Your hypothesis is that those who are vulnerable will show neurological changes as predicted. You do not rely on self-reporting other than to get the initial candidates, nor do you ever rely on psychology.
This is how you tell who is affected, how and why.
It's expensive, but you do this once and not once every few weeks. This strategy of producing the illusion of work actually costs more in the long run and answers nothing.
It's a small world and it smells funny; I'd buy another if it wasn't for the money; Take back what I paid (SoM)
Actually no there is no evidence of such a thing. Please cite your evidence. My evidence is that in spite of having so many violent video game over 20 years, violence among young adult and kid either reduced or stayed stable. e.g. https://www.statcan.gc.ca/pub/... in this case totasl youth crime in canada sink quicker than general crime https://www.statcan.gc.ca/pub/... if violent video game had any impact, you would expect a rise somewhere between 2000 and 2015 when video game spread started to peak up for youth, you would not expect to drop it now that it is even more widespread. So what is your evidence that youth are desensitized by violence ? Because they certainly commit less crime today, kinda strange for people desensitized ? Or maybe you were spouting belief based on no evidence. Just sayin'.
C. Sagan : A demon haunted world:
http://www.amazon.com/gp/product/0345409469/
visit randi.org
Trying to play GTA on a sub par machine with glitchy internet connection resulting in missed scores, choppy graphics and terrible audio.
Now THAT'S enough to turn someone in a Mass Shooter.
When Fascism comes to America, it will call itself Anti-Fascism, and tell you to give up your guns.