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NVIDIA RTX Technology To Usher In Real-Time Ray Tracing Holy Grail of Gaming Graphics (hothardware.com)

HotHardware writes: NVIDIA has been dabbling in real-time ray tracing for over a decade. However, the company just introduced NVIDIA RTX, which is its latest effort to deliver real-time ray tracing to game developers and content creators for implementation in actual game engines. Historically, the computational horsepower to perform real-time ray tracing has been too great to be practical in actual games, but NVIDIA hopes to change that with its new Volta GPU architecture and the help of Microsoft's new DirectX Raytracing (DXR) API enhancements. Ray tracing is a method by which images are enhanced by tracing rays or paths of light as they bounce in and around an object (or objects) in a scene. Under optimum conditions, ray tracing delivers photorealistic imagery with shadows that are correctly cast; water effects that show proper reflections and coloring; and scenes that are cast with realistic lighting effects. NVIDIA RTX is a combination of software (the company's Gameworks SDK, now with ray tracing support), and next generation GPU hardware. NVIDIA notes its Volta architecture has specific hardware support for real-time ray tracing, including offload via its Tensor core engines. To show what's possible with the technology, developers including Epic, 4A Games and Remedy Entertainment will be showcasing their own game engine demonstrations this week at the Game Developers Conference. NVIDIA expects the ramp to be slow at first, but believes eventually most game developers will adopt real-time ray tracing in the future.

6 of 159 comments (clear)

  1. Microsoft, really? by Zobeid · · Score: 4, Insightful

    quote: "and the help of Microsoft's new DirectX Raytracing (DXR) API enhancements."

    There's a red flag. Is this going to be yet another graphics "standard" for Windows only?

    1. Re:Microsoft, really? by Anonymous Coward · · Score: 3, Interesting

      There's a red flag. Is this going to be yet another graphics "standard" for Windows only?

      Probably. But, honestly, that's where the gaming market is anyway.

      NVIDIA wants to put out cool products, but I doubt they start off giving a crap about Linux and other platforms.

  2. No thanks, involves Windows 10 by sinij · · Score: 4, Insightful

    On one hand this technology is very exciting for any PC gamer. On other hand, MS locked new DirectX to Windows 10. As such, if you want this or that new feature enabled you could only do that on Win10. No thanks. I wills tick to gaming on Windows 7, that doesn't spy on me.

  3. Using Graphics cards for actual games? Wow!!! by ickleberry · · Score: 5, Insightful

    The run of the mill for the past few years is that graphics cards are for mining the cryptocurrency flavour of the month and creating magical AI bots. This is the first time in years I have seen an article that refers to the use of graphics cards for actual graphics.

  4. Raytracers are pretty fun... by RyanFenton · · Score: 5, Interesting

    When I was in college, I took two semesters of graphics - but this was in the late DOS era. Early OpenGL existed, but because this was a real theoretical college class on graphics - we built a real raytracer from pure math from c-code and assembler rather than trying to stick to some arbitrary industry standard.

    Cubes, spheres, torus, lighting, reflections, we did it all, piece by piece in glorious 640x350. It was ugly, and eerie, but really fascinating in terms of seeing pure mathematical expressions becoming 3d objects, pixel by pixel.

    Since then, I've worked in several jobs frequently involving 'proper' graphics, even worked on a bunch of professional shipped games (mostly gameplay and systems, occasionally worked everywhere though) - and I can appreciate the need to use all the tricks that we do to make origami worlds, everything angled to the camera, but I really did enjoy creating worlds of actual objects, and having the camera pull its own shell of perspective out of the scene instead.

    Which is how most assets are sort of created, actually, in the asset creation tools. You model the object, rip the polygons out how you can, create meshes and surfaces, and then try and cheat on everything to make it seem like the 'real' object again as cheaply as you can get away with. It's not quite raytracing outside a few tools, but it's an interesting hybrid.

    Raytracers are a cool educational tool - but I can also see why they're only really trotted out when CPU manufacturers want to push for a race to buy more CPUs. They don't scale as well as modern techniques - and although there's some neat tricks you can do when you have your assets really 'present' mathematically (Demoscene stuff does this occasionally), it's usually not a better tradeoff than using the abstraction tools available to make it all work faster.

    Ryan Fenton

  5. Re:Consoles by Holi · · Score: 3, Informative

    Pretty sure I haven't heard of a Volta based console.

    Consoles will be relevant in the discussion when they launch a console that will support this tech. Until then it's a PC ray-traced world.

    --
    Sorry, teleporters just kill you and then make a copy. A perfect, soul-less copy.