Number of Apps In App Store Declined For the First Time Last Year (fortune.com)
According to new data from the analytics company Appfigures, the total number of apps in the App Store declined for the first time last year. "Appfigures notes that just 755,000 apps were released for iOS last year, a 29% drop from 2016," reports Fortune. "In contrast, 1.5 million apps were released for Android last year, marking a 17% year-over-year increase." From the report: Over the course of the year, the number of apps in the store declined from 2.2 million to 2.1 million, marking the first time the store had fewer apps at the end of the year than it did in the beginning. The reason for that change is likely Apple's decision to remove older apps from the store that were not being updated regularly, The Verge notes. Last year, Apple removed apps that were not built on 64-bit architecture, something necessary for them to work on newer iPhone models.
Quality over quantity, anything else simply encourages stupid things like separate "releases" with nothing but minor cosmetic changes. Even still there were almost 1 million "new" applications.
What is the use of these numbers? Is there any meaningful conclusion you can take from this? Should I switch to Android because it has more apps in the store. Or should I switch to iOS because there is less old/crap in the store?
755k new apps released in one year? How many apps does one person need?! I have a feeling I will be able to count on one hand how many of those apps I EVER hear about/see anywhere. I wouldn't mind a breakdown for what proportion duplicate the functionality of something 10+ other apps already do, or are shovelware (but I repeat myself).
Corruption is convincing someone that the selfless ideal is the same as their selfish ideal.
I'm a mobile app developer with 9 apps in the Play Store... I refused to put any apps in the Apple Store because of their corrupt policies such as taking %40 of all profits from apps and the limitation of requiring an Apple machine to compile on seems ridiculous to me. Therefore I decided to NEVER release an app under IOS, because this to me seems tyrannically.
Another block in the foundation of civilization crumbles.
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Google did not have to do that. As such, the reported number of applications on Google Play marketplace has increased.
Nothing else to see, keep moving. And keep installing useless applications.
Is profit. If you write apps for iOS you make money. Apple makes money for itself and those who support it. Writing apps for Android is a losing proposition.
Now how am I supposed to download a flashlight that takes megabytes of code to turn on a LED and send my personal data to China??
I prefer using my own apps. They are free, have no paid features, protect my privacy and I can modify them in whichever way I like.
Google does the same thing simply by deprecating the old API's. The apps stay in the play store for compatibility with the older versions of Android, but they won't run on newer versions of Android at all.
Why is this presented as being bad? There's a question of quality over quantity, the move to 64-bit has cleared out ancient crap. I doubt that there are more than a few thousand apps which are not completely worthless, 2 million is insane.
is my guess. I remember Blackberry touting their vibrant app store until somebody pointed out that one company was responsible for most of the apps and was generating them with some kind of script (there were tens of thousands of them).
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I have no idea what you are talking about. Apple takes 30% not 40, which may be steep, but AFAIK it is exactly the same as Google. Also, you can compile on a Hackintosh, or a Hackintosh Virtual Machine, so the hardware does not have to be Apple (although that saves you a lot of trouble), but it is indeed annoying that you definitely need OS X at a very recent version otherwise the Xcode version needed won't run.
Overall, I dislike the limitations that iOS apps have, that is why my every day phone is Android (Xiaomi Mi Mix 2 currently), however, I have an iPhone from work and I find iOS development a joy compared to Android, so the apps I develop for fun are on iOS.
I would very very much have liked for something like the Maemo/Meego (Nokia N9) to have been given a chance, as it is both Android and iPhone are sort of "necessary evils" for me for different reasons.
Violence is the last refuge of the incompetent. Polar Scope Align for iOS
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Where is he, you luddite app appers need him to here to stop the apping.
I started using smartphone in 2008. Since then, I have used iPhone half of the time and used Android+Windows for the rest. My personal experience with iPhone is far superior to that of Android. The quality of app is much better and privacy settings are much better as well. Even now, in my family, 2 of the 4 phones are iPhone 5S which were made in 2013 and they are going strong. So overall cost of ownership is not high compared to Android phones.
All of the other software in Linux.
Mac/walled-garden still sucks unless you need some exorbitant software for graphics/music editing without starting from scratch teaching FreeBSD to a user.
Just use FreeBSD it's way better than Apple.
I started using smartphone in 2008. Since then, I have used iPhone half of the time and used Android+Windows for the rest. My personal experience with Android is far superior to that of iPhone. The quality of app is much better and privacy settings are much better as well. Even now, in my family, 2 of the 4 phones are Samsungs which were made in 2013 and they are going strong. So overall cost of ownership is not high compared to iPhones.
A 64-bit system is less vulnerable to return-oriented programming exploits because address space layout randomization (ASLR) increases return address entropy to a greater extent on 64-bit systems than on 32-bit systems. In addition, having both 32-bit libraries and 64-bit libraries loaded uses valuable RAM, and having one 32-bit application running in the background means you have to have both libraries loaded.
Please use the correct term,"Programs".
It depends on your apps, App store guidelines are updated recently.. view here amazing app : http://bit.ly/5-Free-GIF-Maker...