Number of Apps In App Store Declined For the First Time Last Year (fortune.com)
According to new data from the analytics company Appfigures, the total number of apps in the App Store declined for the first time last year. "Appfigures notes that just 755,000 apps were released for iOS last year, a 29% drop from 2016," reports Fortune. "In contrast, 1.5 million apps were released for Android last year, marking a 17% year-over-year increase." From the report: Over the course of the year, the number of apps in the store declined from 2.2 million to 2.1 million, marking the first time the store had fewer apps at the end of the year than it did in the beginning. The reason for that change is likely Apple's decision to remove older apps from the store that were not being updated regularly, The Verge notes. Last year, Apple removed apps that were not built on 64-bit architecture, something necessary for them to work on newer iPhone models.
Actually, it is illegal to develop an IOS App with a Hackintosh and even in a VM! It is supposed to be a full fledged Apple Product or you are in violation of their ToS. Not saying it can't be done, but this is a huge inconvenience and for a VM, I would have to run OSX on top of an OS that I can already program on for Android. This is not only an inconvenience but also inefficient as I would be using more RAM and CPU usage. Also, the ad revenue taken from Google has switched from 70/30 to 85/15 which is much better than Apple. There are multiple clear reasons why Google's App store is doing better than Apple's, but we don't need to go into every reason. I also find Android App Development to be easier and more intuitive than IOS development, which is in contrast to what you imply, but the issue is relative because Cordova can be used to develop both in Javascript. To develop for IOS under Cordova though, I still need XCode and OSX when Android can be developed on Linux, Windows and Mac separately with Android Studio installed.