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Steam Spy Announces It's Shutting Down, Blames Valve's New Privacy Settings

Steam Spy, the world's most comprehensive game ownership and play estimator available to the public, announced that it "won't be able to operate anymore" thanks to recent changes to Valve's privacy policy. "Valve just made a change to their privacy settings, making games owned by Steam users hidden by default," the site's operators announced on its official Twitter account. "Steam Spy relied on this information being visible by default." The creator of the website, Sergey Galyonkin, suggested that the site will only remain as an "archive" from here on out. Ars Technica reports: Indeed, Steam's new private-by-default setting is the kind of proactive, data-protective move that sites like Facebook have faced repeated scrutiny about over the past decade. However, as of press time, we could not confirm exactly how these updated settings will work, thanks to the service's "edit privacy settings" page currently appearing blank. (This can be found in the Steam interface by selecting the word "profile" under the menu that appears when mousing over your username.)

Valve pointed out that Steam will also receive a long, long, long-awaited "invisible" function for Steam's online-status toggle, which will allow players to actively communicate with Steam friends while hiding from the general public, and that it will also specifically let players hide both game ownership and gameplay time counts from friends. The company explained that Tuesday's changes came "directly from user feedback," which Steam Spy founder Sergey Galyonkin questioned via his site's Twitter feed: "They said it was by users feedback which makes me as a person born in the Soviet Union very suspicious :)" After Epic Games founder Tim Sweeney applauded Valve's privacy-minded policy change, Galyonkin responded with his own opinion on why so much data was open on Steam in the first place: "This was always a compromise between being able to play with other people and privacy," he wrote in response. "It seems they moved towards privacy now."

4 of 97 comments (clear)

  1. Re:By user feedback. by Anonymous Coward · · Score: 2, Insightful

    It's a good move even if it is prompted by fear. And it's a good indication that others might follow suit, now. With any luck the current focus on Facebook and CA will push many more online providers to consider their privacy settings and policies more seriously.

  2. Good by Anonymous Coward · · Score: 2, Insightful

    So, except for some vague data leech company losing out on income, how is this possibly a bad thing?

  3. Questioning users desire for privacy? I'm shocked! by DRJlaw · · Score: 3, Insightful

    Valve pointed out that Steam will also receive a long, long, long-awaited "invisible" function for Steam's online-status toggle, which will allow players to actively communicate with Steam friends while hiding from the general public, and that it will also specifically let players hide both game ownership and gameplay time counts from friends. The company explained that Tuesday's changes came "directly from user feedback," which Steam Spy founder Sergey Galyonkin questioned via his site's Twitter feed: "They said it was by users feedback which makes me as a person born in the Soviet Union very suspicious :)"

    It's utterly counterintuitive to think that Steam users would not want a complete inventory of what they owned and how much they played it available to all of their friends (nothing like advertising to your CS:GO friends that you've played Hentai Strip Poker 3 for 120 hours).

    And surely everyone wants the entire Steam community to know that they're online playing Steam games.

    "It is difficult to get a man to understand something, when his salary depends on his not understanding it."

  4. SteamSpy likely collateral damage, not the target by Escogido · · Score: 4, Insightful

    (I work in game industry, completely unrelated to Valve.) reading the comments so far, it seems there's quite a lot of misunderstanding or misinterpretation what happened here. spoiler alert: it's about user privacy, but not exactly the sharing-with-others-for-commercial-purposes kind.

    SteamSpy is a valuable resource to learn what the real popularity of a game is like, because it draws on (previously) open Steam APIs to estimate how many people do actually own the game, and how much it is being played. it is valuable because it allows one to get a good estimation on existing market size of a particular game genre segment. now, there are two parties who don't like this kind of transparency.

    first, there are publishers who would very much love to hide lackluster performance of these titles, and keep the hype that "everyone is playing this HOT!! new title" in media through paid articles and ads. naturally SteamSpy breaks this kind of false narrative.

    second, as a few folks correctly mentioned here, Steam's profile/friend system makes too many things public by default, and users ARE unhappy about it - since there is still a lot of stigma around playing computer games, and also sometimes you simply don't want to broadcast the fact that you're playing something to the world, or just want to be left alone. Steam friends feature is rather dated, as it was built with sharing and playing games together with your friends in mind, mostly for teenagers in 00s, so it offers relatively few ways to regulate what you want to make public and what you do not. in part, the information that you made available publicly is also available via Steam APIs, which allowed services such as SteamSpy to exist, although that wasn't really its original purpose.

    so Steam is actually doing a good thing for its users by tightening up privacy controls, and restricting ways to access someone's status both inside the system and in the APIs. incidentally, this kills services such as SteamSpy, and also inadvertently helps game publishers to hide real numbers related to their titles' performance. oh well.