Fed Up With Apple's Policies, App Developers Form a 'Union' (wired.com)
Even as Apple has addressed some of the concerns outlined by iOS developers in the recent years, many say it's not enough. As the iOS App Store approaches its tenth anniversary, some app developers are still arguing for better App Store policies, ones that they say will allow them to make a better living as independent app makers. On Friday, a small group of developers, including one who recently made a feature-length film about the App Store and app culture, are forming a union to lobby for just that. From a report: In an open letter to Apple that published this morning, a group identifying themselves as The Developers Union wrote that "it's been difficult for developers to earn a living by writing software" built on Apple's existing values. The group then asked Apple to allow free trials for apps, which would give customers "the chance to experience our work for themselves, before they have to commit to making a purchase."
The grassroots effort is being lead by Jake Schumacher, the director of App: The Human Story; software developer Roger Ogden and product designer Loren Morris, who both worked for a timesheet app that was acquired last year; and Brent Simmons, a veteran developer who has made apps like NetNewsWire, MarsEdit, and Vesper, which he co-created with respected Apple blogger John Gruber.
The grassroots effort is being lead by Jake Schumacher, the director of App: The Human Story; software developer Roger Ogden and product designer Loren Morris, who both worked for a timesheet app that was acquired last year; and Brent Simmons, a veteran developer who has made apps like NetNewsWire, MarsEdit, and Vesper, which he co-created with respected Apple blogger John Gruber.
These developers gain no leverage by forming a union. They remove their apps from the store forever, Apple doesn't care. There is no power to be gained except maybe in media coverage.
Except it's the app store sharing it instead of a forum or BBS.
Apple never liked demo/shareware software much because it could be buggy and make their hardware look bad.
Still waiting on Serviscope_minor to wake up to fucking reality and realize that Jessica Price isn't going to fuck him.
Around 85% of smartphones worldwide are Android. THAT is why you're not making any more. Maybe follow the lead of most PC software manufacterer's and ignore Apple and their tiny market share. They're not worth the time and hassle.
I'm all for Apple making money off the Apps people put into the App Store. It's their Phone, it's their Platform. They deserve to make money off that. But THIRTY FUCKING PERCENT OF ALL In-App Purchases?? That was never a fair shake and was a definite cash grab meant to exploit the work of the Developers creating those Apps. There is simply no way to justify taking 30% of the revenue from the Developers who toil to make those Apps. I think it's time Apple slashes it's cut and substantially. And by substantial I mean just that -- at least half, down to 15% or even 10%. Perhaps these Developers can attain some critical mass and have enough weight that they could yank all their apps and make a considerable dent in the App Store. That sort of move would get attention and provide some leverage. It's high time Apple stopped fucking over it's developer base, who has been a large part of the reason for the iPhone's success.
If they find it difficult to make a living as an independent app developer then stop being an independent app developer. Not only is it easy to earn a living from being a software engineer, most of us make a really good living from it. How many apps aren't created by independent developers but are instead created by companies with teams of developers? They're not going to join a union. A union would only works if enough app developers join it. The fact that you can't make a living from it tells me that the app store is over saturated with apps.
The Google store used to do this. They'd allow you to uninstall an application within, I think it was an hour or two, and you'd be refunded for it.
When I think about it, I was more willing to try paid applications at that time. I don't mind paying a buck or two for something that's going to serve me well, but I do mind paying a buck or two for a steaming pile, or even for something that works okay but isn't really to my taste.
I don't know why they quit doing that. I'm a lot more willing to try something out if I can kick the tires a bit before I'm committed to paying for it. I hardly think I'm the only one.
To fight the war on terror, stop being afraid.
I have several apps on my Android phone that I first installed for free and then upgraded to the paid version.
It boggles my mind that Apple wouldn't have this.
Don't call it a union. The republican political machine will try to destroy it. Call it a trade group, and fund political candidates that will fight for protections for app developers. It's a much easier path that can get support from both sides of the aisle.
One of our competitors trademarked the term "hypothesis". From now on, we will call them "boneheaded ideas".
I don't think 30% is high at all for what you get in return.
Apple has hundreds of millions of customers around the globe with payment information on file, so all they have to do is click on you app and confirm they want to pay.
You don't have to worry about hackers messing with your payment system to grab customer payment info. You don't have to worry about complying with privacy laws across scars of countries.
You also don't have to worry about standing up servers that can take any amount of traffic from anywhere 24x7, for both fetching the app itself and application related resources.
They also handle the update process without you doing any work or having to send out notices of new versions.
It's crazy to me to complain that everything an application developer gets in return is worth less than 30% of revenue... if that's really a problem can't you just charge more? No? Well I guess you were never a serious business to begin with if you were entirely dependent on that whole infrastructure making your application possible to begin with and can't survive when you charge customers the amount you need to survive.
"There is more worth loving than we have strength to love." - Brian Jay Stanley
whether it be a Guild, Trade Group or Union the only ones guaranteed to make a good living are those running the organization.
;)
Because if they don't, the organization shuts down. But while the ride lasts they get paid first, regardless of their performance.
As a self employed contract computer programmer with 30+ years in, I do hope I am wrong and wish them success in their efforts.
Just my 2 cents
I always wondered why techies don't organize. In America We've been getting screwed since 2000 when the outsourcing started. And offshore I see guys working 16 hours a day 6 days a week (7 during crunch time). It's not like we don't all have the internet.
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has to target the last 4 major version of Android
Google's adding requirements that apps need to be targeted to the last major release (e.g., as of October (?) this year they need to target Oreo). It's just for updates and new apps for now but they know this problem and are working on it.
If I understand things correctly that change does not really address this problem. Many of those phones cannot upgrade, this includes phones currently sold. Last I checked a few months ago an inexpensive pay-as-you-go phone at Walmart could be stuck at Android 4.4 KitKat. Plus this change is only addressing the lazy developers that just targeted 4.4 KitKat and use an ancient SDK and libraries and rely on that running everywhere. While google may require that apps target the current major release and use a current SDK and libraries they will still allow compatibility with the old versions. The developer will have to target Android 8 Oreo and add conditionals as necessary to support deprecated and other 4.4 targeting code. Google is not making anyone drop support for old versions. If they did that many phones would become unreachable to developers. I believe google is just requiring that developers use current SDKs and libraries, and at least indirectly have better "native" support for the current Android version. Yes "native" is a somewhat overloaded term here but I hope you get my meaning, current SDK/libs better support for current Android. And I'm sure that google also hopes developers will be a little less lazy and perhaps support some feature only offered in the current OS. There are probably also newer things that developers will be forced to support, for example newer security models.