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In Virtual Reality, How Much Body Do You Need? (nytimes.com)

An anonymous reader quotes a report from The New York Times: Will it soon be possible to simulate the feeling of a spirit not attached to any particular physical form using virtual or augmented reality? If so, a good place to start would be to figure out the minimal amount of body we need to feel a sense of self, especially in digital environments where more and more people may find themselves for work or play. It might be as little as a pair of hands and feet, report Dr. Michiteru Kitazaki and a Ph.D. student, Ryota Kondo. In a paper published Tuesday in Scientific Reports, they showed that animating virtual hands and feet alone is enough to make people feel their sense of body drift toward an invisible avatar (Warning: source may be paywalled; alternative source). Their work fits into a corpus of research on illusory body ownership, which has challenged understandings of perception and contributed to therapies like treating pain for amputees who experience phantom limb.

Using an Oculus Rift virtual reality headset and a motion sensor, Dr. Kitazaki's team performed a series of experiments in which volunteers watched disembodied hands and feet move two meters in front of them in a virtual room. In one experiment, when the hands and feet mirrored the participants' own movements, people reported feeling as if the space between the appendages were their own bodies. In another experiment, the scientists induced illusory ownership of an invisible body, then blacked out the headset display, effectively blindfolding the subjects. The researchers then pulled them a random distance back and asked them to return to their original position, still virtually blindfolded. Consistently, the participants overshot their starting point, suggesting that their sense of body had drifted or "projected" forward, toward the transparent avatar.

34 comments

  1. Facebook spam? by Anonymous Coward · · Score: 0

    really? This issue is literally nearly 30 years old... it's like it's just a promotion for Facebook spyware... err, i mean VR Gear

  2. Seriously? by Anonymous Coward · · Score: 1

    Millennials are fucking retards.

  3. If you're Tardchris by Anonymous Coward · · Score: 0

    Virtual reality is the only way to have a normal body.

    1. Re:If you're Tardchris by Anonymous Coward · · Score: 0

      Hi, I'm Tardchris! Have you bought a "I'm fat. Let's party." shirt? This is Slashdot, after all.

    2. Re:If you're Tardchris by Anonymous Coward · · Score: 0

      Strange. Why would I post anonymously when I can post whenever I want, Christopher Stale Reimer?

    3. Re:If you're Tardchris by Anonymous Coward · · Score: 0


      MODDOWN! ; creimer spam post again!

      creimer wants you to click on his youtube channel, then click on his stupid amazon affiliate link spam on Youtube. There is nothing of value on creimer youtube channel. Only creimer click-bot goes there.

      The tests we ran on Chris have shown that Chris has the intelligence of an ameba:
      https://en.wikipedia.org/wiki/...

      So, technically, he is able to conceive some kind of agenda but it will be silly or impossible to follow on a human scale.

      For example, Chris had an agenda to post anything he felt like on Slashdot which did not work well because it was based on his false beliefs that he had an infinite number of karma points as he wrote here several times.

      Several people here explained to Chris that karma maxed out at some level like 50 or so but Chris kept on insisting that his python script had confirmed that he had millions of karma points!

      Oh well, as I wrote before: "It isn't Chris' fault if he is the way he is. We do the best we can do with him and he is partially integrated into society. We try to cure his abnormal need for attention but he is kind of stubborn and won't listen to anybody."

      For the valuable /. users that might already have read the following, please note that there is an important update.

      IMPORTANT UPDATE:
      Special Education for the Santa Clara County Office of Education has invested money to buy Chris a new chair:
      http://www.keynamics.com/image...

      Information about Christopher Dale Reimer and autistic people:

      Autistic people have obsessions about things normal people don't care. For example, one of our autistic patient went haywire when he realized that there was a penny missing in his pocket change.

      To calm him down, one of our educator pretended to have found it on the floor and gave a penny to him.

      The autistic patient condition went even worse because he realized it wasn't the same penny!

      Chris has an obsession with budgeting every penny. He doesn't understand that most people do not budget to the penny and have a flexible amount they allow for miscellaneous items.

      I am Nancy Guerrero and I am Director of Special Education for the Santa Clara County Office of Education. We use Chris' (a.k.a. creimer,cdreimer) picture in our document because he is the hardest case we have ever had to handle:
      http://www.sccoe.org/depts/stu...

      Our artists were inspired by the low carb diet that Christopher follows scrupulously for the small lunch box and by the picture linked below for the rest. I am sure that you will notice the similarities such as the bump on the side of his chest and more:
      https://ibb.co/gVad65

      Please be easy on Christopher although, I am aware that some of our staff handling Chris post joke comments here and obvoiusly, the Santa Clara County Office of Education disapprove that behavior vehemently:
      http://ibb.co/mRVSaG

      But it isn't Chris' fault if he is the way he is. We do the best we can do with him and he is partially integrated into society. We try to cure his abnormal need for attention but he is kind of stubborn and won't listen to anybody.

      Thank You dear users,
      ---
      Nancy Guerrero
      Director
      Special Education
      Santa Clara County Office of Education

      Exactly Nancy,

      It seems like Chris is a victim here. He keeps on reading those SEO, youtube algorithm, basically get rich quick sites. He doesn't realize that he is the fish for them since they make money off him with their own schemes. Then, he wastes his time trying to implement what those sites suggest and he ends up disturbing people.

      I mean, those crooks tell Chris that h

  4. Serial Experiments Lain by Anonymous Coward · · Score: 0

    Only the most talented users with the best hardware can get their whole body into the internet.

    Actually no, only the person that turned out to be a program all along could do that.

    1. Re:Serial Experiments Lain by Aighearach · · Score: 2

      Shut up, Users are a myth. Get back to work and prepare for your timeslice.

  5. What women think men think they need . . . by PolygamousRanchKid+ · · Score: 0

    Their dick.

    Because that's what they think with.

    --
    Schroedinger's Brexit: The UK is both in and out of the EU at the same time!
    1. Re:What women think men think they need . . . by Anonymous Coward · · Score: 0

      You really ought to keep your cock thoughts inside.

    2. Re:What women think men think they need . . . by 93+Escort+Wagon · · Score: 1

      That would be a rather weird and creepy thing to see floating out there, disembodied.

      --
      #DeleteChrome
    3. Re:What women think men think they need . . . by Anonymous Coward · · Score: 0

      You mean their wallet.

  6. less is more by bugs2squash · · Score: 3, Insightful

    I could probably be happy with quite a bit less body than I have now...

    --
    Nullius in verba
  7. If this was 20 or 30 years ago by bobstreo · · Score: 1

    they would be telling you a trackball and wireframe graphics VRML plugins in Netscape would be good enough.

    If hands and feet are good enough today, why not use stick figure hands and feet.

    If you want something immersive, being able to shift your POV is pretty useful.

    and I think Pornhub may have some VR studies that could have different findings.

  8. still have a physical body by Anonymous Coward · · Score: 0

    The issue with research like this, is that you can still feel and use your physical body when using VR goggles.
    Until they find a way to completely disassociate the mind from the physical body into a VR system, then you won't find out whether people feel like they "own" the virtual body or not.

  9. None? Perhaps a couple of dots? by RyanFenton · · Score: 2

    Listen - "virtual reality" is nice as a concept - but it's the same as any simulation. Yes - you can add arbitrary 'immersion' by adding various kinds of haptics, biofeedback, etc. reflecting body state and the like, but it's still virtual reality with just keyboard/mouse lame headset.

    It's all just what you want to add to it - but like with most simulations, the additional features tend to fade into the background once you acclimatize to them.

    And no matter how 'good' you make the simulation, because it IS a simulation, there is always going to strong pressures to use shorthands for longer experiences, injecting an artifice into the medium as it evolves. Books do this, movies do this, radio did this - all expressive works do this.

    I currently categorize virtual reality as a relatively shallow extension of regular computer simulations. It's not as shallow as say, 3D movies are to regular movies - but in the same sense as only needing say, a mouse pointer, or simple indicator of position you're controlling - the same would hold for Virtual Reality - perhaps a couple of dots contrasting well enough with the background to know what you'd interact with with your arms, or controller, or whatever.

    You don't even really need the dots if you can have the interactions themselves convey whatever you were controlling in-game/utility.

    Like, if you were just doing an interactive map program, you could follow smartphone logic, and just have hand movements to drag/zoom around that map. Same with an interactive movie theater app on no-interface mode. As long as you didn't expect everything to be a body simulation experience, there doesn't have to be any limitation - the headset is just a large-aspect virtual monitor for some uses.

    Ryan Fenton

  10. Load of shit by Anonymous Coward · · Score: 0

    Will it soon be possible to simulate the feeling of a spirit not attached to any particular physical form

    No. Feeling comes from physical form. No form, no feelings.

  11. You need ALL OF IT by greggman · · Score: 2

    Played Dark Secret, first scene you look in a mirror to see your avatar. Tried to smile or make a facial expression but of course there are no sensors for face, immersion ruined.

    Played Job Simulator, dropped item on floor, tried to kick it away with my feet. Failed because no feet sensor. Immersion ruined. Also tried to hip close file drawer, failed because it can't tell where my hips are. Immersion ruined.

    Tried Rec Room. Saw other people. Wanted to give hand gestures (Peace, Shaka, Middle Finger, etc...) but couldn't. Need every finger tracked.

    I'm not saying the current VR isn't great, it is. Have loved several games. BUT, I IMO we need all of those in their. In order of priority IMO

    1. Face (this one is low-hanging fruit as it would be easy and cheap to do)
    2. Fingers
    3. Feet (this one and below are also easy, just add velcro strap sensors)
    4. Elbows
    4. Hips
    5. Knees

    1. Re:You need ALL OF IT by Calydor · · Score: 1

      TL;DR:

      Full dive or go home.

      --
      -=This sig has nothing to do with my comment. Move along now=-
    2. Re:You need ALL OF IT by Anonymous Coward · · Score: 1

      Yep, but then again, perfect is the enemy of good enough.

      I remember images of VR rigs in the 90's. Super expensive and not really that great.
      It has finally reached a point where it is good enough for home usage rather than just a tech demo.
      Even if it is just a novelty thing it is still a pretty big milestone.
      It is usable and small improvements can be added and reach a large audience if it is cheap enough.
      There is no longer any need to go for a full dive. Every small improvement will increase the group of people that thinks it is worth it.

      There already is a section of gamers willing to spend enough where it would be possible to sell a gaming harness so that you can allow full movement of arms and legs without running into walls.

      There are also a lot of research into direct brain interfacing and with some training people have been able to control the mouse pointer with the brain directly.
      Since there also are functional brain controlled bionic arms around I suspect that we aren't far away from a VR helmet that can grab arm and finger movements directly without any need for gaming gloves and velcro straps.
      With some training you would probably find it immersive even if the brain activity is different from the way you usually control your arms and your physical arms doesn't actually move with your VR ones.

    3. Re:You need ALL OF IT by drinkypoo · · Score: 1

      I'm not saying the current VR isn't great, it is. Have loved several games. BUT, I IMO we need all of those in their. In order of priority IMO [...]

      Can't the 360 version of Kinect track literally all of that stuff?

      --
      "You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
  12. Just enough by Anonymous Coward · · Score: 0

    Only game I play anymore is Elite with HOTAS in VR. I know a lot of people think VR sucks, is a gimmick or see 3DTV or whatever but honestly never had more fun playing a video game. Playing in VR for two years now and still insanely amazing.

    Everything you do IRL happens to your space cadet avatar in game. Push the throttle forward, move joystick or press a button every movement is accurately mirrored in game. Often find myself looking at the throttle indicators in game representation to set right speed.

    Still forget where I am sometimes... raising my hand to block out light from a nearby star doesn't work... amount of time taken to internalize why on occasion is embarrassing.

    1. Re: Just enough by Anonymous Coward · · Score: 0

      All I need are hooters in VR

  13. Re:None? Perhaps a couple of dots? by Anonymous Coward · · Score: 0

    I also like to sign my name for no damn reason.

    Ryan Fenton

  14. Don't we know this already? by 140Mandak262Jamuna · · Score: 1

    The projected avatars can very selectively allow blaster bolts to pass through but be physical enough to hold and fight with a light saber. We have seen this.

    --
    sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
  15. Everything by Anonymous Coward · · Score: 0

    Listen - "virtual reality" is nice as a concept - but it's the same as any simulation. Yes - you can add arbitrary 'immersion' by adding various kinds of haptics, biofeedback, etc. reflecting body state and the like, but it's still virtual reality with just keyboard/mouse lame headset.

    It's all just what you want to add to it - but like with most simulations, the additional features tend to fade into the background once you acclimatize to them.

    And no matter how 'good' you make the simulation, because it IS a simulation, there is always going to strong pressures to use shorthands for longer experiences, injecting an artifice into the medium as it evolves. Books do this, movies do this, radio did this - all expressive works do this.

    I currently categorize virtual reality as a relatively shallow extension of regular computer simulations. It's not as shallow as say, 3D movies are to regular movies - but in the same sense as only needing say, a mouse pointer, or simple indicator of position you're controlling - the same would hold for Virtual Reality - perhaps a couple of dots contrasting well enough with the background to know what you'd interact with with your arms, or controller, or whatever.

    You don't even really need the dots if you can have the interactions themselves convey whatever you were controlling in-game/utility.

    Like, if you were just doing an interactive map program, you could follow smartphone logic, and just have hand movements to drag/zoom around that map. Same with an interactive movie theater app on no-interface mode. As long as you didn't expect everything to be a body simulation experience, there doesn't have to be any limitation - the headset is just a large-aspect virtual monitor for some uses.

    Ryan Fenton

    Everything you have ever experienced is "just" a simulation.

  16. Re: None? Perhaps a couple of dots? by Anonymous Coward · · Score: 0

    You arenâ(TM)t Ryan Fenton.

    Ryan Fenton

  17. Depends on... by Anonymous Coward · · Score: 0

    In the VR world, it depends on whether porn is the killer app. Maybe platonic VR is more of a change of pace I guess.

  18. Weird conclusion by Anonymous Coward · · Score: 1

    They concluded, because the users consistently overshot their starting point, that the users were projecting themselves towards the avatar? It sounds like they had a conclusion they wanted to make, and tested only that which would support the conclusion rather than what might refute it, making this bad science.

    Why didn't they conclude that people tend to overestimate how much they're being pushed or pulled by external forces? Why not move the avatar as well, to see if this influences where the people end up? Or this could be checked in real life as well, eliminating the bias of the avatar to see if we just are bad at guessing distances. See if someone who is blindfolded also overestimates the distance they get pulled while blindfolded, and presumably on a skateboard or something so they can't use steps taken as a measure of the distance they were moved.

  19. Re: None? Perhaps a couple of dots? by Anonymous Coward · · Score: 0

    Perhaps I am the real...
    Ryan Fenton?

  20. Mocap by braindrainbahrain · · Score: 1

    With motion capture technology getting better and cheaper - and capable of real-time capture - incorporating a body in VR should be a solved problem soon. Startups are flocking to this space:

    Perception Neuron Hardware
    https://neuronmocap.com/produc...

    Kigurumi Live Animator (real time animation running on Perception Neuron)
    https://kila.amebaownd.com/

    See Kigurumi Live Animator Animation demo here:
    https://www.youtube.com/watch?...

    PrioVR:
    https://yostlabs.com/priovr/

    Ikenema Orion:
    https://ikinema.com/orion

    Motion Shadow:
    https://www.motionshadow.com/v...

    Coming "real soon now" Mocap with your phone camera: (open beta available)
    https://blogs.nvidia.com/blog/...

  21. One word.... by Dins · · Score: 1

    Rayman

  22. They don't exist. by sunking2 · · Score: 1

    There are no spirits, so how does one simulate being one?