Apple Deprecates OpenGL and OpenCL in macOS 10.14 Mojave
In macOS 10.14 Mojave, which Apple unveiled on Monday, the company is deprecating OpenGL and OpenCL technologies in its desktop operating system. In an announcement post to developers, the company wrote: Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders. PCGamer reports that several developers have expressed disappointment over the decision. AnandTech reports that the company is doing away with OpenGL and OpenCL in iOS and its other operating systems as well.
Free cross-platform alternative to Adobe After Effects: Fusion 9
Free cross-platform alternative to Adobe Premiere: DaVinci Resolve 15
And even the pay-for versions of those products are of a pretty reasonable cost given what they do.
an outdated one
If you think OpenGL is outdated then you are living on a different planet. The OpenGL 4.6 and OpenGL Shading Language 4.60 Specifications were released on July 31, 2017 There is not even a remote chance that OpenGL will be displaced by Vulkan in the big dollar engineering sector, which is more than enough to ensure that OpenGL lives on forever, never mind the thousands of applications using those libraries. Vulkan for performance games, OpenGL for pretty much everything else. That is the status quo and it won't be changing fast, if ever.
Apple is courageously moving in an idiot direction. Just keep doing it please.
When all you have is a hammer, every problem starts to look like a thumb.
That's $600 per year. Every year.
That is far more expensive than a single license of CS which could be used for years once you paid for it.
We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower