Apple Deprecates OpenGL and OpenCL in macOS 10.14 Mojave
In macOS 10.14 Mojave, which Apple unveiled on Monday, the company is deprecating OpenGL and OpenCL technologies in its desktop operating system. In an announcement post to developers, the company wrote: Apps built using OpenGL and OpenCL will continue to run in macOS 10.14, but these legacy technologies are deprecated in macOS 10.14. Games and graphics-intensive apps that use OpenGL should now adopt Metal. Similarly, apps that use OpenCL for computational tasks should now adopt Metal and Metal Performance Shaders. PCGamer reports that several developers have expressed disappointment over the decision. AnandTech reports that the company is doing away with OpenGL and OpenCL in iOS and its other operating systems as well.
I remember when Microsoft dropped OpenGL from the Windows platform. In practice, nothing changed as the GPU vendors kept providing OpenGL implementations anyway.
It just meant that MS was stopping the rather crappy job they were doing with OpenGL that the GPU vendors were already replacing anyway.
It being Apple, they could throw a bigger fit and forbid it, but at least it's possible that OS dropping support may mean nothing in practice.
XML is like violence. If it doesn't solve the problem, use more.
Which should pretty much tell you that OSX is dead now. Apple is just figuring out the recipe for boiling the frogs slowly enough they don't know what is happening. Looks like they go it down
0) Build a large library of applications in the locked down iOS eco system
2) Don't abandon but scale back the technical and QA investments in OSX just enough that people feel it across a few generations.
3) Choke out the MacOS ecosystem by making it complete with iOS apps that can now run on OSX.
4) Convince existing MacOS users to move to iOS devices because hey all your software is iOS apps now anyway.
5) Walled garden complete, semi open platform gone, most customers retained and locked in, profit!
Heck there isnt even a ??? step
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Ignoring standards, enforcing proprietary interface... no doubt, Apple is the new Microsoft :-/
Last nail in the coffin for the concept of Apple as engineering workstation. But that concept died long ago. Seriously, Apple will get hammered for this one, and not just by engineers. Dropping OpenGL is not an option, there is just too much code in the wild. OpenCL maybe, but I don't see Apple gaining any love for that either, quite the contrary. My take on it: Apple is setting itself up to eat crow a year down the road and humbly slither back into the Vulkan/OpenCL camp.
The only one who gets hurt by this latest "your're holding your headphone jack wrong" blunder is Apple. Can't shed a tear.
When all you have is a hammer, every problem starts to look like a thumb.
Apple got its tail kicked by Linux in the animation industry, others to follow. Tried Krita? It rules.
When all you have is a hammer, every problem starts to look like a thumb.