Should Developers Abandon Agile? (ronjeffries.com)
An anonymous reader quotes InfoQ:
Ron Jeffries, author, speaker, one of the creators of Extreme Programming (XP), and a signatory of the Agile Manifesto back in 2001, shared a post on his blog in which he advocates that developers should abandon "Agile". The post further elaborated that developers should stay away from the "Faux Agile" or "Dark Agile" forms, and instead get closer to the values and principles of the Manifesto. The terms "Faux Agile" and "Dark Agile" are used by the author to give emphasis to the variety of the so-called "Agile" approaches that have contributed, according to him, to make the life of the developers worse rather than better, which is the antithesis of one of the initial ideas of the Agile Manifesto...
Jeffries writes that "When 'Agile' ideas are applied poorly, they often lead to more interference with developers, less time to do the work, higher pressure, and demands to 'go faster'. This is bad for the developers, and, ultimately, bad for the enterprise as well, because doing 'Agile' poorly will result, more often than not, in far more defects and much slower progress than could be attained. Often, good developers leave such organizations, resulting in a less effective enterprise than prior to installing 'Agile'...
"it breaks my heart to see the ideas we wrote about in the Agile Manifesto used to make developers' lives worse, instead of better. It also saddens me that the enterprise isn't getting what it could out of the deal, but my main concern is for the people doing the work..." He argues developers should instead just focus on Agile's good general software development practices -- like regularly producing fully-tested software and consciously avoiding "crufty" complex designs.
But what do Slashdot's readers think? Should developers abandon Agile?
Jeffries writes that "When 'Agile' ideas are applied poorly, they often lead to more interference with developers, less time to do the work, higher pressure, and demands to 'go faster'. This is bad for the developers, and, ultimately, bad for the enterprise as well, because doing 'Agile' poorly will result, more often than not, in far more defects and much slower progress than could be attained. Often, good developers leave such organizations, resulting in a less effective enterprise than prior to installing 'Agile'...
"it breaks my heart to see the ideas we wrote about in the Agile Manifesto used to make developers' lives worse, instead of better. It also saddens me that the enterprise isn't getting what it could out of the deal, but my main concern is for the people doing the work..." He argues developers should instead just focus on Agile's good general software development practices -- like regularly producing fully-tested software and consciously avoiding "crufty" complex designs.
But what do Slashdot's readers think? Should developers abandon Agile?
Problem is -“agile” is often used as a management code word for “understaffed, overworked, and unsupported”.
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I've worked in both a small shop (under 20 developers) and a decently large organization (more than 400 employees) although outside the dev shop. I had positive agile experiences in both places.
What I've found is that agile works given a few conditions:
1) The organization actually adopts agile, and embraces it.
2) The owners of the development both understand agile and have the political power to enforce it.
3) The devs understand agile and can thrive within it.
When all that happens, and I know that's not often, Agile can shine. I've seen it, and I've really appreciated it. I get how it can go terribly wrong, but it can and does work, if the environment allows it.
Velociraptor = Distiraptor / Timeraptor
Part of the problem is the idea that with sufficiently detailed procedures, the village idiot can do theoretical physics as well as Einstein. In fact, no amount of procedure will make that happen. Quite the contrary, all that procedure means that if you ever do hire Einstein, his output will closely resemble that of the village idiot.
Consider one of the popular union tactics, the "rulebook strike". That's where they destroy productivity and punish the employer by having their members actually follow all the workplace rules and procedures rather than doing the right thing (TM,. pat. pend.). It works.
Agile doesn't deliver what the business wants which is to turn coding into non-creative work where you know almost exactly how long it takes to get from A to B and exceptions have explanations like traffic accidents or construction work. Nothing ever will but it won't stop them from trying so the best Agile can do is shield the developers from impossible tasks and meaningless meetings so they can spend time on actually doing development.
The first shield is the product owner, a ton of people want things and they'll go through all sorts of channels with competing priorities and sneaking in pet features. Shut them down, make that one channel in and one non-developer resource they can talk to if they're not happy with what they're getting. And no, there's no point in re-prioritizing things daily once every two weeks is fine for everything but hair-on-fire emergencies. The second shield is the scrum master, I'm currently one and my main job the way I see it is to maximize the number of hours my team members actually get work done on the things they're supposed to be working on. Particularly all fuzzy meetings called to discuss things where I say "You figure out what you want first from a business perspective, then let's talk solutions" or that are more or less status/re-planning meetings where I say "The quickest way to get it done is to let the ones working on it work on it."
It's not particularly Agile-specific, reality it's about two simple things, what should I be working on and let me be so I can do my f*cking job. Whether it actually works better for planning than iterative waterfall, meh... I've always said you should try to think and explain as far ahead as reasonable, like is this part of the functionality/structure you'd like to have in the end. You don't build a skyscraper by building a one-story building and then building one more story on top, if you know it's going to need to support 50 stories then tell us now.
Live today, because you never know what tomorrow brings
The "No True Scotsman" fallacy is one of the most annoying things about Agile. "You're not doing it right" has become a mantra for explaining away any shortcomings, of which there are more than a few.
Beyond the headline, here's what he says:
1) The team itself should choose the process because imposing process company-wide by business execs is bullshit. If you have a consultant come in and impose a method, that's reverse of what should happen.
2) The agile manifesto is good. (tbh it's actually kind of funny how many people are "doing agile" without ever having heard of the manifesto itself. Kind of hard to keep the core principles of the process if you don't even know they exist.)
3) All you need are three principles and those are, "release code often" "keep your code clean," and "push back against managers imaginations" by focusing on reality: what state the code is in now.
Again he reiterates, if process is imposed from above instead of chosen by the team, things will go wrong. He's kind of echoing Fred Brooks here, who said, "The teams need a process, but they choose it on their own."
"First they came for the slanderers and i said nothing."
Ideally, yes. My first 20 or so years as a dev I worked in environments where we were "self-organizing" but we weren't delivering small increments. Instead we have fairly long term goals (usually for a yearly release) and then each dev or small group of devs figured out how to get it done. And amazingly enough the work got done and the product was coherent.
Since I've started working in Agile groups for a number of years the development has been way more subject to "here's a feature that can be added in two weeks, let's go for it" w/o a coherent overall view of where we were headed. And this is at 3 separate companies.
Agile (whether Scrum, Extreme Programming, whatever) just seems to be one of those things that sounds good, that has some good ideas, but ultimately comes with its own set of problems. As Fred Brooks said, there's no silver bullet.
The parent post is a great example of the "You're Not Doing It Right" fallback of Agilists. Agile is something that works in teams that would have succeeded just as well with any other methodology that isn't downright insane, and something that is pretty damn difficult to actually get to work in most real-world situations. There's always a litany of excuses of how you're not doing it right, but no Agile proponent can ever quite exactly say how to make sure you *do* get it right either.
If you are implementing features incrementally, showing the customer on regular intervals and then allowing the users to provide feedback and then re-prioritize stories during the project, you are pretty much following the "spirit" of Agile. I see the most important part of Agile as delivering the most valuable features to customers in an iterative fashion so you can constantly make sure you are on the right track. The problem with the old, pure-waterfall approach was the fact teams would take a huge amount of time up-front to come up with requirements (which are often poorly captured and change over time) and then go on to design and build a system for many months/years before actually showing the customer. This results in building something that really doesn't meet the users' needs due to the fact the customer may not have articulated the requirements properly, their actual needs changed over time, and your analysts may not have captured the requirements properly.