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Microsoft is Working on its Own Game Streaming, Netflix-Like Service (theverge.com)

Phil Spencer, Microsoft's gaming chief, revealed the company is building a streaming game service for any device. Our cloud engineers are building a game streaming network to unlock console gaming on any device, he said, adding this service will offer "console quality gaming on any device." From a report: "Gaming is now at its most vibrant," he said. "In this significant moment we are constantly challenging ourselves about where we can take gaming next." He said that Microsoft is recommitting and harnessing the full breath of the company to deliver on the future of play. That includes experts in Microsoft research working on developing the future of gaming AI and the company's cloud engineers building a game streaming network. He added that the company is also in the midst of developing the architecture for the next Xbox consoles. Further reading: Microsoft Acquires Four Gaming Studios, Including Ninja Theory, As It Looks To Bolster First-Party Catalog.

74 comments

  1. One word would bring me over by damn_registrars · · Score: 1

    Battletoads.

    They have the license, if they chose to make it happen I would consider giving them money. Otherwise I'll just keep running it on my Wii in emulation (on a ROM that copied from a physical copy that I do own, of course). I don't give a damn about Halo 23, I just want all the Battletoads games that they have selfishly deprived us of for so many years.

    --
    Damn_registrars has no butt-hole. Damn_registrars has no use for a butt-hole.
    1. Re:One word would bring me over by Plus1Entropy · · Score: 1

      They announced a new Battletoads at the press conference today.

      --
      Only crack the nuts that crack. You don't put the ones that don't crack in the sack.
    2. Re: One word would bring me over by Anonymous Coward · · Score: 0

      What About Frogger?

    3. Re:One word would bring me over by Anonymous Coward · · Score: 0

      Why would you re-purchase a game you already have (or one that old)? It's not like there's a single PC, tablet, or SmartRefrigerator out there that's so shitty it can't run NES/SNES emulators.

      And on the miniscule chance there's still some old dude working at Rare who's been there since the 80s, you could always track him down and send him $10 or something. It's at least 2 orders of magnitude more than his cut of your purchase price would've been.

    4. Re:One word would bring me over by Anonymous Coward · · Score: 0

      As I'm posting AC, I doubt you will see this but...

      Battletoads is available on the Xbox one as part of the Rare collection.

      Plus they teased a new Battletoads game at E3, so uhh, either you weren't paying attention or something else.

  2. "console quality" by Anonymous Coward · · Score: 0

    "console quality gaming on any device."

    I'm not sure that phrase "console quality" means what he thinks it means.

    Console games typically look like ass compared to a state of the art gaming PC rig - or even a several year old one most of the time. Sometimes to avoid a glaring difference the studio kneecaps the PC version intentionally, limiting texture resolutions and polys etc to make them look "equal".

    1. Re: "console quality" by Anonymous Coward · · Score: 1

      What he means is "we'll sell you the hardware and games, but you won't get a physical machine or disc."

    2. Re: "console quality" by Bing+Tsher+E · · Score: 1

      Microsoft will let any number of hardware providers sell you the hardware, at competing prices with one another.

    3. Re:"console quality" by Computershack · · Score: 1

      Clearly never seen a Xbox One X.

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
    4. Re: "console quality" by Anonymous Coward · · Score: 0

      Yea, there's no difference. 4K support, but none of the games are 4K. Also 30fps @ 4k, No thank you, I'll pass.

  3. Only runs on Linux Subsystem for Windows 10 by jfdavis668 · · Score: 1

    Using Wine, of course.

  4. Of COURSE they are by NoNonAlphaCharsHere · · Score: 1

    Microsoft is the original corporate #MeToo.

    1. Re:Of COURSE they are by Anonymous Coward · · Score: 1

      I love playing my game with a 200ms input latency, it really makes me feel like I'm just instructing my character where to move rather than controlling them directly, makes it more immersive.

    2. Re: Of COURSE they are by Anonymous Coward · · Score: 0

      Streaming means loading content from the cloud rather than disc. It's perfectly possible to do that now. Load a few GB of assets once and then data like map layouts and mission briefs can be loaded on demand allowing open ended gameplay without ever "finishing" a game.

    3. Re: Of COURSE they are by Anonymous Coward · · Score: 0

      Yea let's just load a couple gigs of assets. That won't take any time at all. We will be gaming in no time. /s

  5. Not faster then speed of light by Anonymous Coward · · Score: 0

    Cant wait for pixelated half second delayed pictures

    1. Re: Not faster then speed of light by Anonymous Coward · · Score: 0

      Streaming means loading content from the cloud rather than disc. It's perfectly possible to do that now. Load a few GB of assets once and then data like map layouts and mission briefs can be loaded on demand allowing open ended gameplay without ever "finishing" a game..

    2. Re:Not faster then speed of light by Computershack · · Score: 1

      Why would it be when it isn't on Sony's already existing system which uses game streaming PS3 games when playing them on a PS4.

      --
      I only please one person per day. Today is not your day. Tomorrow isn't looking good either. - Scott Adams
  6. And it shall be called... by Anonymous Coward · · Score: 0

    BSOD

    1. Re:And it shall be called... by Calydor · · Score: 2

      Blue Screen On Demand?

      --
      -=This sig has nothing to do with my comment. Move along now=-
    2. Re: And it shall be called... by Anonymous Coward · · Score: 0

      At least with a solid blue screen latency won't be an issue.

    3. Re:And it shall be called... by SpinyUK · · Score: 3, Funny

      BSOD

      BSaaS please (Blue Screen as a Service)

  7. And, does MS's experience with Groove show the way by Streetlight · · Score: 1

    Microsoft's experience in entertainment delivery, Groove Music, probably shows the way. Maybe it'll last a year, if that.

    --
    In a time of universal deceit, telling the truth is a revolutionary act. George Orwell
  8. wow, how original ... our money didn't get us much by Anonymous Coward · · Score: 0

    all that money that MS scammed, and this this the best idea they have, they should just stick to buying other's efforts, truly demonstrates just how incompetent these people have become

  9. What by stroxor · · Score: 0

    No. No. Hell no. I don't sign for this. Ever!

  10. Re:wow, how original ... our money didn't get us m by darkain · · Score: 1

    See the previous Slashdot headline. They purchased four? game studios (this is what the headline says, but I distinctly remember seeing five during the actual press conference)

  11. 100% DRM. Always Was. by Kunedog · · Score: 5, Insightful

    This is how I always explain streaming games to people who can't immediately see the horrible problems with it:

    Imagine if the old Ubisoft always-on DRM were an inherent, unremoveable aspect of the game system rather than just something tacked on to a few individual games after the fact, such that Ubisoft couldn't even begrudgingly neuter it in a patch. Well, a streamed game is even worse than that would be.

    The game doesn't even run locally. All you get is streaming video/audio and all the lag you'd expect (including controller lag), which is a recipe for disaster in North America. And any interruption in the connection that lasts more than a few tenths of a second is going to be behave like the equivalent of a "freeze" or "hang" that you'd NEVER tolerate in a properly local-hosted game. Not even the most twitchy DRM existing today has that problem.

    Some people consider IPS monitors unsuitable for games requiring fast reflexes (i.e. FPSes) due to their double-digit response times. Internet latency is often worse and certainly more unpredictable than LCD monitor response time, and with streamed games it applies to audio and keyboard/controller/etc input too.

    Then there are the bandwidth requirements.

    Let's say you're lucky enough to have a 30mb/s connection. Why would you want to use it to transfer your game's video instead of, uh, a DVI cable, which is capable of 4 Gb/s? The people who developed DVI apparently understood that that 1920 x 1200 pixels w/ 24 bits/pixels @ 60Hz results in bandwidth well over 3 Gb/s. The people who developed streamed games seem very, very confused (at best).

    Those of us who know anything about bandwidth and compression and (especially) latency can see the enormous technical obstacles facing a service like this, and Onlive never did anything to explain how they intended to solve them. Instead, they did everything they could to lock out independent reviewers with NDAs and closed demonstrations. A friend of mine described it as the gaming equivalent of the perpetual motion scam, and IMO that's spot on (except that streamed games would still have the draconian DRM issues even if it worked perfectly).

    Streamed games appear designed from the ground up to benefit the game publishers and fuck the customers, exactly what you'd expect from any DRM system.

    P.S. Remember when Microsoft intended 24-hour XBox One check-ins, and gamers rejected that? How the fuck are mandatory check ins going to fly when measured in milliseconds?

    1. Re:100% DRM. Always Was. by blahplusplus · · Score: 2

      100% DRM. Always Was.

      You're way too late for that, this began with ultima online and everquest. The big corporate project was to get a generation of gamers growing up where not owning videogames was normal. They did this using the "MMO LIE", there was no reason for drm'd PC rpg's with a subscription to be branded mmo's. But companies know the public is not bright. Watch how fast you get downvoted on reddit if you mention mmo's are just game software programs and they were the trial ballon to test how stupid gamers were to pay a subscription for a game you don't own. Most of us nerds who weren't stupid knew MMO's were a scam to get rid of single player rpg's entirely because RPG's are costly and expensive to produce. Most rpg's after internet penetration became deep enough in order to be profitable were drm locked and branded "MMO".

      The mmo marketing moniker was the big lie to get into the public mind that "MMO's are different and it's ok for companies to charge us insane monthly fee's for access to an rpg game". As soon as world of warcraft hit you now have millions of kids who accept companies complete control over their software they are buying. That was the big longterm strategy. Since most people are driven by emotion and not rationality. It was easy to trick people into giving up their rights.

      The internet undermined the intelligent half of the publics ability to hold these companies accountable. You can't stop companies from making games with drm unless you have physical proximity, before the internet companies couldn't divide the software in two and steal it like Gabe newell of valve did. The whole project from the beginning was that the tech companies like microsoft and the videogame industry have always hated customers controlling and owning their own software.

      The internet was the gift from heaven they were waiting for since 90% of the population has no fucking clue how computers work or don't care, PC's are being turned into idiot boxes. The only way we could stop drm was if we had portal technology so we had physical proximity to these businesses. The internet radically changed the relationship between sellers and buyers of software, the buyers of software have no market power.

      Pre internet we got the entire program on discs or else companies wouldn't get paid, the internet allows companies take the software hostage on servers half way across the world where the buying world public cannot reach them. Only magic or ideological revolution would restore the balance of power.

      The internet undermines market ideology completely - you can't hold a seller accountable when they are 100's of miles away from you.

    2. Re:100% DRM. Always Was. by TheRealMindChild · · Score: 1

      The end of Net Neutrality will make this incomprehensibly terrible. You will be paying 2+ entities to make a game work.

      --

      "When life gives you lemons, don't make lemonade. Make life take the lemons back!" -- Cave Johnson
    3. Re:100% DRM. Always Was. by Anonymous Coward · · Score: 0

      OnLive actually launched as a service. I used it briefly. It was fine. In the face of that, pretty much all your objections are meaningless.

    4. Re:100% DRM. Always Was. by Bing+Tsher+E · · Score: 1

      The end of Net Neutrality means that when you pay Microsoft $18 per month for your gaming account, Microsoft passes along $4 of that to your ISP which guarantees you'll get the speed needed to access and play their games. The middleman (government) is cut out of the deal.

    5. Re:100% DRM. Always Was. by Kjella · · Score: 1

      Most of the twitchy games are online multiplayer, I can access local newspapers online with a 11-12 ms round trip. I assume that means when I play Overwatch it already takes 6ms for my keystrokes to reach the server and 6ms to send a response back like that's already a sunk cost. I find there's ultra low latency encoders that use 3ms on a frame. Worst case if the line can barely keep up is 16.67ms lag at 60 FPS, but if for example you send 5 Mbps 1080p over a 30 Mbit line or 25 Mbps UHD over a 100Mbit line it'll be more like 4-5ms. Lots and lots of games are still playable with 10 ms extra lag total. I think the biggest problem is chicken and egg, when hardly any game supports it most gamers will buy a gaming card. And if you have a gaming card you don't need this service.

      --
      Live today, because you never know what tomorrow brings
    6. Re: 100% DRM. Always Was. by Anonymous Coward · · Score: 1

      Netcode that actively predicts other players' actions - with corrections and adjustments later when it guesses wrong - has been in use for over a decade in (some) fighting games. It completely eliminates artificial input delay at the cost of some graphical smoothness as characters occasionally teleport around as corrections are made. Unless the connection is terrible, the corrections are usually small and nearly invisible - or at least not unduly distracting.

      https://en.wikipedia.org/wiki/GGPO

    7. Re:100% DRM. Always Was. by bondsbw · · Score: 1

      The middleman (government) is cut out of the deal.

      Considering they were never part of the deal, I can safely and respectfully say, "Da fuk you talkin' bout?"

      --
      All my liberal friends think I'm a conservative, all my conservative friends think I'm a liberal.
    8. Re:100% DRM. Always Was. by Anonymous Coward · · Score: 0

      The middleman (government) is cut out of the deal.

      The middleman has already done their damage by giving the ISP a monopoly. Now when the ISP starts demanding $6 a month for speed, your account costs $20 a month, then $22, then $25, and you have no idea it's happening and no choice except to stop playing games entirely.

    9. Re:100% DRM. Always Was. by Calydor · · Score: 1

      Considering I'm still waiting on the ISP to get off their asses and put fiber in the ground here so I can get more than 448/96 kbps ADSL, those 18 dollars a month to make Microsoft make the ISP guarantee I get the right speed sound very, very intriguing ...

      --
      -=This sig has nothing to do with my comment. Move along now=-
    10. Re:100% DRM. Always Was. by Calydor · · Score: 2

      I am fascinated by how the entire world apparently has a connection as awesome as yours. Did you stop to consider what happens to anyone NOT on a super-duper fiber connection?

      --
      -=This sig has nothing to do with my comment. Move along now=-
    11. Re:100% DRM. Always Was. by Anonymous Coward · · Score: 0

      nope your wrong, your timings are way off.

      and the main problem is jitter, even a small hiccup on the net can cause trip time to fluctuate wildly causing the game and your inputs to be jerky and not smooth, a horrible experiance for a real time game, you never notice that reading the paper on your browser as its not real time

    12. Re:100% DRM. Always Was. by Anonymous Coward · · Score: 0

      A truly free market will allow indie developers to capitalize on intelligent players such as yourself. "How will the studios conspire to quash indie studios?" They will not tolerate their market being free. Will it be net neutrality? Or use(buy) politicians to bend IP laws to suite themselves? Or steal content and use the courts to bankrupt any serious indie threat? Or will the engines and platforms to make competing games simply be priced out of indie studios' grasp?

    13. Re:100% DRM. Always Was. by omnichad · · Score: 1

      I'm already paying my ISP for that bandwidth. I will not pay twice.

    14. Re: 100% DRM. Always Was. by Anonymous Coward · · Score: 0

      Oh, so you haven't heard about municipal wifi yet?

      How sad for you.

    15. Re:100% DRM. Always Was. by Anonymous Coward · · Score: 0

      You didn't mention the next version of it. The game, for security purposes, will need to be run off of a trusted platform--thus you will have to net-boot the device in order to play the game.

      That is what the suits will want the future to hold. But what gaming company could also have a cloud service sector, AND and an OS that can be released on a subscription basis for such an endeavor?

      Oh. Ohhhhh....

      Crap

    16. Re: 100% DRM. Always Was. by Anonymous Coward · · Score: 0

      LOL. You mean the WiFi that local governments are setting up because they are tired of being fucking by corporations? Those?

    17. Re: 100% DRM. Always Was. by Anonymous Coward · · Score: 0

      What happen to it then? Why didn't it take off? Why were you the only one without problems?

  12. no network neutrality and caps will kill it! by Joe_Dragon · · Score: 1

    no network neutrality and caps will kill it!

    1. Re:no network neutrality and caps will kill it! by Bing+Tsher+E · · Score: 1

      No Net Neutrality means Microsoft can sponsor additional data traffic at the ISP level.

    2. Re:no network neutrality and caps will kill it! by Anonymous Coward · · Score: 0

      There's no free lunch buddy. Pay more for internet, or pay your taxes!

    3. Re:no network neutrality and caps will kill it! by Anonymous Coward · · Score: 0

      Which is exactly what Sony did, and even better they set up data centers all over with rack mounted PS3 to keep the latency down to playable levels. This allows them to stream to any (Sony) device now.

    4. Re:no network neutrality and caps will kill it! by Anonymous Coward · · Score: 0

      ....except for Vita, PS3, Bravia, PSTV and Blu-ray players

  13. Suck suck suck by Anonymous Coward · · Score: 0

    As a Microsoft Game Studio developer, I can tell you it sucks. Oh, and just wait for the API... A complete mess.

  14. Exciting news! by lucm · · Score: 1

    Can't wait to use my VBA skills and my regedit expertise to put my name at the top of the leaderboard, like I used to do with Microsoft Plus games.

    --
    lucm, indeed.
  15. Will it require Silverlight? by greenwow · · Score: 1

    Asking for a friend.

  16. Some type of container service by Anonymous Coward · · Score: 0

    Running on azure, streaming down to a set top box. They have all the components to deliver this today, it is just a matter of content.

  17. any device? by jjeffries · · Score: 1

    Can't wait to dust off my Apple //e!

  18. Streams For Sure! by Anonymous Coward · · Score: 1

    I know, they could call it "Streams For Sure", and create some sort of device to play it on ("Vune" maybe).

    NO WAY would Micro$oft allow you to invest your money in a dead-end product.

    1. Re:Streams For Sure! by Anonymous Coward · · Score: 0

      Ah hahahahahahahaha

      You spelled Microsoft with a $

      Brilliant!

      10/10

      Comedian of the year!

  19. Digital TV and messaging by DrYak · · Score: 1

    Those of us who know anything about bandwidth and compression and (especially) latency can see the enormous technical obstacles facing a service like this, and Onlive never did anything to explain how they intended to solve them.

    One potential way to partially solve the problem is what is currently being done by several IPTV, video streaming (Netflix does it) or messageing/voice-/video-chactting (WhatsApp is doing it) and even was done by some ISPs back in the Quake-over-modem era in order to reduce (outbound) bandwidth costs and (your local) latency:
    put servers in the ISPs local point of presence server room.
    Your lag will be mostly influenced by the latency over your home internet connection (optical fiber, cable or dsl), and the connection within the server room.

    You won't be having horrendous ping time because you need to contact some streaming server at the opposite side of the continent.

    As long as you have a good connection (fiber) and a decent local network, that might help making non-twitchy games bearable.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
  20. On the high level, gamers become coaches by DrYak · · Score: 1

    It just funny when you think about the higher level implication and the evolution of the prediction models.

    Starting from old days like Quake 3 (where basically the syste1m predicts objects keeping the same linear motions) and then following the current progressive trend of machine learning, we'll eventually end up at a point where complex deep-neural-nets are used to predict the inputs.

    You'll basically be training an IA to play you're self.
    Each play will be in practice playing against a local AI avatar replicating in advance the intention of the remote player.

    Basically, you as a player won't be a player anymore, but a coach for AI remote players, if you think about it.

    You won't be realizing it, but in a very abstract way all FPS will become war-stategy game where you aren't controlling the main character, but instructing a remote AI how to move it (by controlling directly the main character on your screen).

    It's fun to think about it at this level.

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:On the high level, gamers become coaches by Anonymous Coward · · Score: 0

      Killer Instinct (2013) already has that they call it "Shadow".

  21. MMO by DrYak · · Score: 1

    Technically, the idea is that for MMO you aren't paying for the game itself.
    You're paying for the "online experience" of playing together "with thousands of other people".

    (Kind of the difference between:
    - paying for you drinks at a store and drinking them at home while enjoying the evening on your balcony,
    - and paying an obscene mark-up for going out in club where the main selling point is supposed to be the ambiance and the opportunity to hook up with other human beings).

    The fee you pay is supposed to cover for the technical cost (keeping servers up), and all the personnel (developers and artists making new missions and content, moderators or whatever the actors doing the LARP-equivalent of NPC are called, etc.)

    So in theory the monthly fee would be making sense. The problem is that most corporation decided to turn it as much as possible into cash-cows.

    Yes, there exist such things like RPGs whose code is even opensource and you would only pay for the experience on the server.

    Yes, there are things like Minecraft, where microsoft would like you to pay them some subscription to play on their realms. But you could as well play on a private sever that you setup with a bunch of friends.

    But then there's the other darker side of corporations that go out of they way to make sure that you won't be playing on anything but a server where you have to keep playing them.

    See companies suing attempts to re-implement 3rd party servers.

    See Blizzard suing players that want to set-up servers that imitate older version of the game.

    That is the problem.

    You should be able to run an online game on any server that you like. As long as that server didn't straight up lift non-public executable blobs from the official server (but instead runs a 3rd party re-implementation) (I really don't agree with Blizzard's complains that the small text descriptions of objects or quest stored in a SQL databse that is mandatory to make the game working could be considered copyright violations).

    Just the same way that on older generations of games, mods became a thing and a couple of big players (including id software) managed to convince the lawyers that users shouldn't be sued for modding.

    We need the companies to accept that playing against a different server that they don't own and don't get money from is basically just a different type of mod.

    If they want us to believe that monthly fee are to cover the "playing on our servers" experience, we should be able to answer "no thanks I'm going to play on my own".

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:MMO by blahplusplus · · Score: 1

      Technically, the idea is that for MMO you aren't paying for the game itself.
      You're paying for the "online experience" of playing together "with thousands of other people".

      That's marketing bullshit son, if that wasn't the case private wow servers wouldn't exist. see below:

      https://news.ycombinator.com/i...

      So no the fact that you believe that corporate propaganda means you're stupid. That's the whole point I was making the word "MMO" is a scam word you can have an mmo you own as a complete single player game with multiplayer server integrated. There's no difference other than people like you being stupid.

  22. I've got more games than I can ever play by Anonymous Coward · · Score: 0

    I already have more games on my hard drive than I can play in my lifetime- images of virtually all C64, Amiga, Spectrum, NES, SNES, Gamecube, N64, etc. games, and emulators to play them. I have torrents of thousands of old DOS PC games (and most of these are also available to play online, for free), I have hundreds of PC game CDs, and I occasionally buy PC game DVDs from charity shops for under £2 each. I have MAME. I have probably over 100,000 game images for the older systems listed in my first sentence (and others I've forgotten). I love playing Painkiller, Return to Castle Wolfenstein, Call of Duty, and Medal of Honor on the PC. I have no great desire to buy any 'new' games - I'm not that interested, and my PC would need to be upgraded to be able to cope with them.
    I 'own' ALL of these games, they are either on my hard drive (forever) or on CDs and DVDs that don't require internet access to run. I would never buy a game that stopped me from using it in the future (and I mean well into the future, twenty years or more) because it had to be registered online, or even worse, was running on a server somewhere else.

  23. Wow! by Anonymous Coward · · Score: 0

    Microsoft as usual NOT the trendsetter. All has been done and late to the show...

  24. A summary by Impy+the+Impiuos+Imp · · Score: 1

    MEEE TOOOOOOOOOOO!

    --
    (-1: Post disagrees with my already-settled worldview) is not a valid mod option.
  25. Low bandwidth teledildonics by Anonymous Coward · · Score: 0

    This is exactly why we need to have a new low bandwidth REST protocol for the teledildonics market or you will be at the mercy of Verizon to provide your remote stimulation services.

  26. Netflix-like? How about Gamefly-like? by Anonymous Coward · · Score: 0

    Gamefly is still a thing.

    1. Re:Netflix-like? How about Gamefly-like? by Pubstar · · Score: 1

      It would be a streaming service, so more like On-Live. Or PS+ which has been out for ages.

  27. Re: wow, how original ... our money didn't get us by Anonymous Coward · · Score: 0

    I think the underlying operational architecture is what is really valuable here.

  28. My whole point by DrYak · · Score: 1

    That's marketing bullshit son, if that wasn't the case private wow servers wouldn't exist. see below:

    https://news.ycombinator.com/i...

    Well that was the whole point my long pos (past the 2 lines of introduction you cited)t:
    - To make this "bullshit" (as you call it) explanation valid, efforts are needed to make 3rd party servers acceptable.
    But currenlty that not the case everywhere.
      - That *is* the case with Minecraft. (Pay a recurring subscription only if you want access to their servers. Pay the blob once and then play with your friends on your own personal server if you want isntead).
      - That is *definitely not* the case with Blizzard given their trigger-happy lawyer ready to shut down any attempt to third party servers.

    ^- We even used the same example (WoW, Blizzard) actually in our respective posts.

    So no the fact that you believe that corporate propaganda means you're stupid.

    Personally, I don't even pay attention to "corporate propaganda" : I don't even play MMOs. (Or any subscription-based game)
    I like to play point'n'click games which (since the fall of Sierra On-line and LucasArt) has completely exited the radar of corporation and is currently more an indie thing. (So mostly financed through crowd funding).

    you can have an mmo you own as a complete single player game with multiplayer server integrated.

    Please elaborated how you could "have an mmo " (given that these letter stand for respectively Massive, Multriplayer and Online) as a "complete single player game". It kind of contradicts the whole purpose of the genre.

    I fully understand and support the "own {... a ...} multiplayer server integrated" part, that's why I was saying that not preventing the gamers to play on a 3rd party server is just as important as allowing mods was in the last 90s.
    I should be able to have fun with my friends on just any MMO as I could on Minecraft, without fear of judicial action.

    I just don't understand the MMO being single player part.

    There's no difference other than people like you being stupid.

    Yup, I'm sure that calling random people on the internet "stupid" is the best solution ever to make your point understood.
    So much eloquence !
    Such persuasion !

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:My whole point by blahplusplus · · Score: 1

      Look you don't seem to get World of warcraft already has the server exe's they just don't release them because that would defeat the purpose of subscription aka they would undermine their business model. I'm telling you they could give you private servers from the start. So yeah I called you stupid because activision ALREADY has server code it just doesn't release it. Companies figured out people like you were irrationally stupid to an insane degree and stopped including multiplayer instructions with the game executables.

      So yes stupid is an apt description, whenever you go speaking "business model" you have already fallen for corporate propaganda. Now as a software developer I feel for developers who wanted a stable income when RPG's are costly to produce but the whole MMO model is a scam, the only way an mmo model should EVER be accepted is if people have a guarantee of getting a complete full copy of the game in escrow when they buy the game that they can immediately unlock when the server shuts down.

      The term mmo is propaganda, if in doubt - the only difference between the original quake 3 arena and quake live is quake live is coded to be locked to servers when Quake live was experimenting with paid servers. The whole idea of quake live is a scam in itself - we already had the entire game with dedicated servers with quake 3, why the fuck would you pay for servers unless of course the business model of the quake live devs assumes gamers are morons?

      Note that all these "business models" have the average person on our planet being a moron, and that's exactly why steam, world of warcraft and everquest exist - thats because people ARE morons, the average gamer IS a moron that will believe anything and is gullible.

      Your whole post proves you are gullible and easy to deceive. An mmorpg is just a piece of software there is no law of nature ever requiring a company to have control over the server code.

  29. Same side by DrYak · · Score: 1

    (First thing first : Please try to get some professional help for your compulsive coprolalia or something. It really doesn't help to get your point accross when every other word in your sentences is calling everybody "idiots", "morons", etc. Structured argumentation is way much more efficient at that).

    Also, maybe you should take note that we both agree that trying to *force locking gamers* into a subscription-based system is a bad idea.
    (Basically, I'm on your side, just maybe not as extreme as you).

    To me it seems that your opinion is that the word "MMO" should be banned altogether, and every company making any online game should be forced to provide the server executable(1) together on the same media in the game box.

    My opinion is that providing the server has complicated logistics(1). But end-users should not be prevented from playing on 3rd party servers.
    They should have NO legal obstacles at all to do what they do on Minecraft. A lawsuite like Blizzard's against re-implementing old versions of WoW *should have no merit and be dismissed*.
    It's okay to pay for a box containing the game code and the assets (and a free initial "test" subscription to their paying server if marketing decides so).
    But now that you've paid the game and it's yours you should be able to do whatever the fuck you want to, and that *should include setting up your own server with friends* (even if the company doesn't give up the original server code, and you have to run some 3rd party simulation).

    Some people on some game should be able to decide that they actually want the paid servers because they thing the experience is stellar. (EVE Online is a prime example where most of the gamer *actively want* to be on these server. Because all the fun comes mostly from the political scheming between all the players present there. Networking effect at its top - see all social networks).

    But other games should be able to go to the their friends' 3rd party server (be it Quake(2), Minecraft, Ragnarok Online(3), or WoW).

    TL;DR: We both agree player should be able to play outside of the official companies paying subscription.
    We only disagree how these alternative server should be setup.
    You seem to want to make it mandatory for a company to ship their own official server code.
    I just want that a company shouldn't be able to prevent users to setup 3rd party server. Not necessarily with the official company's server code, they should be able to re-create their own server if so they wish(3).

    Also, Quake Live isn't "locked" in any way for the sheer reason of being open-source(2).

    --

    (1) - By the way, chances are that it isn't a Win32 .EXE file.
    Given the tendencies of the server world (where nowadays nearly everything runs Linux), at best it's an ELF executable (Valve has been reported to produce Linux executable a long time before starting their current trend of gaming on linux, mostly to run servers), but more likely it's a collection of servlets running all on some modern stuff like python (e.g.: EVE Online devs often explain their architecture).
    That makes it nearly impossible to run on your Windows gaming machine (though the introduction of WSL on Windows 10 has slightly reduced the level of impossibleness).
    And actually doing QA and support on the Linux servers and make sure it runs on any 3rd party server end-users want to throw at it instead of the highly customized server in the company's data center is extremely hard and costly. (though some recent development such as containerization should have reduced the level of hardness a bit).
    Some companies (like id, including Quake 3(2)) actually pulled the necessary effort to provide both local game AND server code, on both Windows AND Linux (and multiple other platforms). But that's rare.
    But its hard to justify the costs (id has always done it out of ideology, id's distributors and parent companies has always pushed against it not seeing any financial interest).

    --
    "Sufficiently advanced satire is indistinguishable from reality." - [Tips: 1DrYakQDKCQ6y52z6QbnkxHXAocMZJE61o ]
    1. Re:Same side by blahplusplus · · Score: 1

      I just don't understand the MMO being single player part.

      That's what you said, you believed in the verbal shell game. I can take quake 3 fork it and call it quake live and you can tell me it's "different" but all they are doing is changing a few lines of code to take control of the software on the server side. It's just fraud and you're an idiot.

      MMo is a marketing term - technically diablo 3 blizzard has rebadged an "MMO" but yet they released a "NON MMO" version of diablo 3 for consoles, do you see what's going on here? MMO is a propaganda term it's just a label for a piece of game software, there's no logical reason for corporations to hold the software hostage by keeping game files on their servers that you need in order for the game to function.