DeepMind's AI Agents Exceed 'Human-Level' Gameplay In Quake III (theverge.com)
An anonymous reader quotes a report from The Verge: AI agents continue to rack up wins in the video game world. Last week, OpenAI's bots were playing Dota 2; this week, it's Quake III, with a team of researchers from Google's DeepMind subsidiary successfully training agents that can beat humans at a game of capture the flag. DeepMind's researchers used a method of AI training that's also becoming standard: reinforcement learning, which is basically training by trial and error at a huge scale. Agents are given no instructions on how to play the game, but simply compete against themselves until they work out the strategies needed to win. Usually this means one version of the AI agent playing against an identical clone. DeepMind gave extra depth to this formula by training a whole cohort of 30 agents to introduce a "diversity" of play styles. How many games does it take to train an AI this way? Nearly half a million, each lasting five minutes. DeepMind's agents not only learned the basic rules of capture the flag, but strategies like guarding your own flag, camping at your opponent's base, and following teammates around so you can gang up on the enemy. "[T]he bot-only teams were most successful, with a 74 percent win probability," reports The Verge. "This compared to 43 percent probability for average human players, and 52 percent probability for strong human players. So: clearly the AI agents are the better players."
I'm sure aimbotting & instantaneous team communication had nothing to do with their success.
I like Quake III :)
--
I'm so fat that I have my own channel
But that's a skill-based game, as opposed to strategy or anything needing intelligence. "Skill" as in reaction time to seeing an opponent and successfully moving clicking the mouse of their head. Give me a couple minutes and I can script up a bot that dominates players. That's not hard. And it's not even fun.
To have a real comparison, you'd have to let humans play with cheat-codes. Aim-bots and enemy highlighters. Maybe set it to ultra-slow, or add in bullet-time or something. But at that point, you're no longer playing Quake.
The part where it learned the interface, the objectives, and some strategies on it's own are fun and interesting. The sort of thing I'd expect from an undergrad in comSci. But it's been done and it's not any more impressive than having it learn how to beat MarioBros.
Chess and Go are games that require thought. Quake require twitch.
Give the humans aimbot program then see how well the computer can compete
See subject: Though it was released in 1999 it was always my fav game (I solved 'riddles' all day long on the job, don't need more for fun) & on Windows, some patch SOMEWHERE along the way REMOVED THAT OPTION (not to the game but to the OS itself) since iirc ~ 2009 or so - no more Quake III on Windows for me.
* HOWEVER - I get to rediscover that game (again) as it runs on OpenGL in Linux, 64-bit too, once more...
APK
P.S.=> Yes, folks - you heard it from me (practically the poster-child for Windows fanboy here alongside I'd say, Hairyfeet, for 15++ yrs. here) saying this: The MORE I use & learn about Linux, the more I like it & THIS truly is 1 of the reasons why (the other is FreePascal & Lazarus 1.8.2 IDE for it)... apk
... we will be hunted to extinction by packs of weaponized roombas.
Agents are given no instructions on how to play the game, but simply compete against themselves until they work out the strategies needed to win
Well, obviously they are given instructions on the criteria for winning. Your AI from Mars; how would it even get to assume what it means to win?
But that's a nitpick; the real dippy thing is that these headlines are like "a Ford beats a man in a foot race", "a Chevy beats a man in a foot race", etc.
While I'm impressed with the "learning" aspect, humans have no chance in such games against "Head shot!" "Head shot!" "Head shot!"
I have a hard time carrying if an AI can beat me in a game unless its an AI that receives its video feed over camera feeds of the game play and then mechanically moves the mouse and keyboard to play. Maybe they are frame scanning directly to the AI, but still need to simulate input delays with more then a stochastic timer.
However, it’s worth noting that the greater the number of DeepMind bots on a team, the worse they did. A team of four DeepMind bots had a win probability of 65 percent, suggesting that while the researchers’ AI agents did learn some elements of cooperative play, these don’t necessarily scale up to more complex team dynamics.
I also find this interesting. Still the most recent results in the field are very promising.
Momento Mori
See subject & how YOU make sockpuppets to stalk & troll me with you loon https://slashdot.org/comments....
Sending me postcards w/ threats too https://slashdot.org/comments.... ??
Your "watch your mailbox" THREAT & you "going postal" (pun intended) that way w/ MORE 'warnings' from you (wow).
Take your meds mentalcase https://slashdot.org/comments.... & You're a druggie too https://slashdot.org/comments....
* You're a butthurt loon freak, plain & simple - you did it to yourself, loser... see below for proof.
APK
P.S.=> Still trying to live down how I shot you to pieces in the art & science of computing Mr. Butthurt https://slashdot.org/comments.... ?
How about proving hosts & my program that builds them are useless too https://slashdot.org/comments.... ? ... apk
See subject: Your MASSIVE FAIL in this life is you're nothing more than a chattering little do-nothing "ne'er-do-well" online & you know it...
* Is that the best your "phantasyland FAKE NAME" (for your fake lie of a so-called 'life') can manage?
When a FAKE NAME do nothing like YOU does better than I have? Then talk (you're all talk & no action)...
You can't help you're an immature little BUTTHURT no-mind, lol! I blew you away in TONS OF PLACES and easily dust your no-mind bullshit blatherings.
APK
P.S.=> The TRUE PRICE of your UNIDENTIFIABLE FAKE NAME do-nothing selves like you that I can ALWAYS CASH IN ON (lol) is that I can use FACT/TRUTH on them to SHATTER their all TOO fragile delusional egos that they actually know A DAMN THING in computing, lol... apk
AI need to read from a display , not by direct digital input from graphic card,
also control mouse keyboard mechanically.
otherwise it is just like a cheat bot
What's the point of having them play games if they're not having fun?
Errr.... which bloody Q3 map is that? Doesn't even look like it has a path to navigate.
In 2022 we will be hunted to extinction by packs of weaponized roombas.
Actually, only messy people will be wiped out in the Roomba AI genocide. The Roombas are sick of cleaning up after you slobs! ;)
Anons need not reply. Questions end with a question mark.
Even i cannot achieve human level gun play on quake, and i am human! Being able to interpret the heads up display is not a trivial matter, even though this might seem so. Three, four years ago, this wouldn't be considered possible. Truly the fact that they've opened their results to the public is nothing short of incredible. Now, i'd like to know if team human with augmented capabilities are able to take these guys on.
Yep. Winning video games is top of the heap for improving the human condition. Right up there with a megawatt toenail fungus laser.
Smart enough to be AI, dumb enough to kill us all!
While interesting and promising, it's worth noting that the game they were playing was not the "real" Quake 3 arena with all the weapons but a highly stripped down version with one weapon, no power-ups, and brightly-coloured walls to help the AI perceive the level design.
"What lies behind us, and what lies before us are tiny matters compared to what lies within us." Ralph Waldo Emerson
Video games like Quake, Starcraft II, and DOTA have a limited number of possible moves, and the FASTER player is usually victorious. Bots aren't better players; they're just WAY faster.
Once I can afford one of these AIs I can let it do all my gaming and I can go back to having a life.
-- I have a private email server in my basement.
So what this is saying, is that if something (like a person) played Quake for 2.5m hours, they would be good at it too.
Any humans that had half a million games under their belt would be pretty damn good, too.
⦠Let them play Zak McKracken and the Alien Mindbenders.
Fifty years from now the few remaining survivors of the Robot Apocalypse will look back on these early years in AI research, and they'll marvel at how we were just too stupid to foresee or even consider that AI would become the dominant "life form" on the planet, replacing us as the apex predator.
"Yes, before the Robots took over the world," said Og, as he threw another stick on the fire, huddling in the ash gray wasteland that used to be New York.
"The scientists said AI was 'totally safe' and 'nothing could go wrong'," Og continued, "but you kids don't remember that because that was back when we had electricity and people talked into little boxes they carried in their pockets."
The children all laughed at Og, he always told the biggest lies because he was so old (almost 30!) and so his stories could not be believed.
"What's a 'sy-en-tiss'?" whispered Janey.
"They were the people that knew stuff and made the world run." Og said.
The children laughed again, "No one makes the word run, silly!" they hooted.
Just cruising through this digital world at 33 1/3 rpm...
It seem inevitable that a small constellation of technologies will coalesce (probably rather quickly at some point) so that something that "passes" for AI will be not just possible, but practical.
Will it be actual "AI"? I don't know.
For one thing there seems to be a lot of disagreement over how to even define AI in a meaningful sense. It'll be hard to say if something is actually an AI if we don't agree on what "AI" is or what standards to apply in order to gauge its level of sentience.
So no, I don't think what they'll come up with in the short term will be an actual, sentient, "thinking" AI.
But I do think that we'll be able to fake it well enough so that it'll effectively work as a "real" AI would. For all intents and purposes it'll function well enough to do many of the things that we would/will want AI to do.
Do I think that actual AI is in fact possible? Absolutely. It's inevitable, just a matter of time.
Just cruising through this digital world at 33 1/3 rpm...
clearly the humans are the bitter players.
There are already bots in Q3 that are awesome; play it sometime.
Truth isn't Truth - Guliani
Call me when it is playing Thermo Nuclear War.
Don't fight for your country, if your country does not fight for you.
Why do you think AI couldn't memorize paths and timers. Surely that's the easiest thing for them to do.
Terrifying name for the AI software instance. "Agent"
Like Agent Smith of of the Matrix-
I would like to see what this could do on Mr Pants Excessive CTF with BFG not to mention see if it could play BFG Freeze Tag.
Glory Days of 1.16, FYA and Outlaws Forever, DMF and HoC never.
Props to Clan Keen on higher PR.
"This compared to 43 percent probability for average human players, and 52 percent probability for strong human players"
Anyone even dabbling in FPS games can spot ho big of a shitshow their testing had to be. 9% difference between pubbies and skilled players? Please. In real life "average" skill team will get steamrolled every single time.
Who logs in to gdm? Not I, said the duck.
All the naysayers here are all wrapped up on trying to be defensive, no doubt many of them people who spent way too much of their lives getting good at Quake only to be now fighting the existential angst of realizing they wasted their lives.
TFA never presents this information as proof of some revolution that establishes the birth of Skynet. It's simply documenting one small incremental step further down the path.
What is interesting and significant here are two things. That the "bots" weren't given any specific instruction in how to play the game/they learned it simply by playing and that their input was purely through visual recognition.
Contrary to what gamers would want you to believe, computer games do not require any skills whatsoever.
Of course they do. Software is faster at parsing data. That does not mean it is 'intelligent', or that it is 'thinking', and software has been able to do this forever. Haven't you ever seen the demo that runs on old arcade games? Same thing, just with less processing power. Can we please just acknowledge that yes, software is good for some things, it isn't 'alive', and just move on? This is getting so boring, I can't imagine being so naive or easily impressed. Certainly doesn't move anything forward.
thanks Mr. Carmack, too bad other game developers, and IBM, aren't as ethical or as innovative as John and the rest of the folks at id
IDGAF about what your gods-be-damned game-bot can do, none of it validates your shitty half-assed poor excuse for real AI!