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Is C++ a 'Really Terrible Language'? (gamesindustry.biz)

Long-time Slashdot reader slack_justyb writes, "Jonathan Blow, an independent video game developer, indicated to gamesindustry.biz that while working on a recent project he stopped and considered how miserable programming can be. After some reflection Blow came to the realization as to why. [C++ is a] 'really terrible, terrible language.'"

The main flaw with C++, in Blow's opinion, is that it's a fiendishly complex and layered ecosystem that has becoming increasingly convoluted in its effort to solve different problems; the more layers, the higher the stack, the more wobbly it becomes, and the harder it is to understand.
"Blow is the developer of two games so far -- Braid and The Witness -- and developed a new programming language known as Jai in hopes to help C++ game developers become more productive."

With Jai, Blow hopes to achieve three things: improve the quality of life for the programmer because "we shouldn't be miserable like many of us are"; simplify the systems; and increase expressive power by allowing programmers to build a large amount of functionality with a small amount of code.

Long-time Slashdot reader xx_chris calls C++ "the triumph of syntax over clarity," while in the interview Blow calls C++ 'a weird mess.' But the original submission ends with these questions. "Is Blow correct? Has C++ become a horrific mess that we should ultimately relegate to the bins of COBOL and Pascal? Are there redeeming qualities of C++ that justify the tangle it has become?

"And is Jai a solution or just yet another programming language?"

27 of 603 comments (clear)

  1. Re:Yes by Joce640k · · Score: 5, Insightful

    Nope.

    People who don't understand C++ are doomed to recreate it, badly.

    --
    No sig today...
  2. C++ is a terribly documented language. by Futurepower(R) · · Score: 4, Interesting

    C++ is a terribly documented language. Powell's Bookstore in Portland, Oregon, one of the biggest bookstores in the world, had 16 books about C++. All of them were about the many tiny details of C++, with no attempts to show how the language should be used.

    Powell's Books | The World's Largest Independent Bookstore

  3. Re:Yes by Anonymous Coward · · Score: 5, Interesting

    I use lots of C++. I also ignore major portions of it. I do not need all of it. There is nothing saying you have to use every bit of it. It is good to know all the bits though and understand how the tool can help you get things done. Take for example Visual Basic 6. Not exactly a 'bad' language. But it sure let lots of bad things to be created. That is because it was an easy lang to pick up and make a mess of. Being good at what you do takes time. There are no shortcuts. Blaming C++ is kind of a fad. Because like all languages terrible things can be done in it. It will not stop you from doing that. It expresses what you want. If you are not good at what you do you will express bad things. I have seen monsters made in pretty much every language at this point. None of them are 'good' at stopping you from making crap code.

  4. Know what things to avoid. by Anonymous Coward · · Score: 5, Insightful

    Part of the challenge of using a language is not just knowing all of the things you *can* do. It is also knowing which things are best to avoid, and what the pitfalls are.

  5. Re:Yes by Narcocide · · Score: 5, Insightful

    Doesn't happen much, but this time I'm going to have to agree with Anonymous Coward. All that will be accomplished by making programming languages easier is fostering the proliferation of even less qualified jackasses flooding the market with dangerously insecure and buggy code.

  6. Re:Yes by Joce640k · · Score: 5, Interesting

    Yes. Even Bjarne said (something like): "Inside C++ is a smaller, cleaner language trying to get out".

    The trick is to learn what to use and what not to use.

    The main problems C++ has are:
    a) It's hard to learn C++ by hacking away at it. Some things are counter-intuitive, a good C++ mentor can save you years.
    b) It's not a platform. Casual programmers don't want a "language", they want a platform.

    The bottom line is this though: C++ allows you to precisely express anything you want to do. You never hit a brick wall like you do in other languages.

    Also: Garbage collection is a red herring. Nobody manages RAM in C++ because C++ understands RAII like no other language. All the garbage collected languages handle RAM OK but RAM is only one type of resource. You end up explicitly closing files, etc., when you finish with them. In practice, GC actually creates more work for you compared to C++.

    --
    No sig today...
  7. Re:Create C+++ Then - With A New Syntax by Nkwe · · Score: 5, Funny

    Keep the compiler, keep all the powerful capabilities of C++, and add an alternative syntax - a friendlier one [...] There is your "new" language - C+++.

    Go one step farther and make it four pluses, arrange them in two rows of two and you have C#.

  8. Was OK for the '80's, But Its Time Has Past by Bruce+Perens · · Score: 4, Interesting

    C++ is a 1980's language (actually, Bjorn started work in 1979). It's lasted long enough that we don't have to shed any tears for its demise.

    We have many better options today. Personally, I am writing in Crystal, and you can see my explorations here:

  9. Re:Obcious by david.emery · · Score: 4, Insightful

    Disagree. It's more convoluted than C, but adapts C's very error-prone syntax. It's more complex than Basic, FORTRAN or COBOL. It doesn't have the simplicity of Pascal nor the consistency of Java or Ada.

    It's definitely a 'science experiment that escaped from the lab.'

  10. Never learned C++ by innocent_white_lamb · · Score: 4, Insightful

    I've been programming for over 40 years (shudder..) and have always used C. Never seen a need for C++ for the sort of things that I do.

    Perhaps it's because I don't do games and fancy graphics. I do things like counting pulses from water meters and getting coordinates from survey instruments.

    You could get some really fancy graphics out of Amigas using C, though. :)

    --
    If you're a zombie and you know it, bite your friend!
  11. Re:No it's not. by OneHundredAndTen · · Score: 4, Insightful

    It's a worthy conceptual child of PL/1.

  12. Not my problem! by Anonymous Coward · · Score: 4, Funny

    C++ is one reason why I gave up programming and became a prostitute.

    1. Re:Not my problem! by Purity+Of+Essence · · Score: 4, Funny

      C++ is one reason why I gave up programming and became a prostitute.

      So PHP.

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      +0 Meh
  13. Rust is that beautiful language within C++ by Anonymous Coward · · Score: 5, Interesting

    Bjarne is right: there is a smaller, beautiful language within C++: it is called Rust. Mozilla has taken the best parts of C++ like its fast performance and its flexible abstractions and created the ultra-safe, ultra-productive and ultra-powerful modern programming language called Rust. While C++ will probably never go away, more and more C++ programmers are opting to use Rust instead because it is so much like C++, yet so much better at the same time.

  14. Re:Yes by Joce640k · · Score: 5, Interesting

    The idea of programming as a semiskilled task, practiced by people with a few months' training, is dangerous. We wouldn't tolerate plumbers or accountants that poorly educated. We don't have as an aim that architecture (of buildings) and engineering (of bridges and trains) should become more accessible to people with progressively less training. Indeed, one serious problem is that currently, too many software developers are undereducated and undertrained. Obviously, we don't want our tools--including our programming languages--to be more complex than necessary. But one aim should be to make tools that will serve skilled professionals--not to lower the level of expressiveness to serve people who can hardly understand the problems, let alone express solutions. We can and do build tools that make simple tasks simple for more people, but let's not let most people loose on the infrastructure of our technical civilization or force the professionals to use only tools designed for amateurs.

    - Bjarne S.

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    No sig today...
  15. Re:Yes by blackpaw · · Score: 4, Interesting

    Yes and no, I agree you can do clean, lean good code in C++, but its when you try to avoid reinventing the wheel by pulling in 3rd party libraries that it all goes wrong. Or even the std ones for that matter - the string template library is a classic example, a monster of templates and polymorphism gone insane. If I have to pull out the docs to remember how to convert a string to lowercase, there's a problem.

  16. This is not your grandfather's C++ by mrsam · · Score: 4, Interesting

    Modern C++ looks nothing like C++ of the years past. C++ is a comparatively old language, it's been around for over 30 (!) years.

    And for the longest time C++ was gathering dist, stagnating, and remaining basically unchanged. But an effort begun to update the language, and since 2011 in my estimation C++ is now at least three times as big, and as complex as it was before.

    Folks who've been around the block for a while started getting someone shocked coming across C++ code that looked nothing like the C++ they knew. And people who attempt to start learning C++ from scratch were confronted with the entire, 100% complexity, of modern C++ right off the bat.

    And that's, IMO, is where the current bad rap for C++ is coming from. It is a hard, complicated, language to learn. But it's been my experience that once I spent th effort to learn the nuts and the bolts of modern C++, I found it to be a very powerful, rich, capable language. I don't think I would've been able to write LibCXXW in 2003 C++. It would've taken me five or six times longer than it did. Modern C++ attempts, in made ways, to bring many of the benefits of other, VM-based languages like Java and Perl, and bolt them on top of a compiled framework.

    Some time ago, on stackoverflow, I read a question from someone wondering why their C++ compiler was running out of memory compiling their code. I looked at it. The shown code attempted to implement Sieve Of Eratosthenes in the compiler itself. That is, the code was not trying to implement it itself, but make the C++ compiler do it, via templates, with the actual code resulting in a static array of prime numbers. And the question was why the poor compiler was running out of RAM...

    Try that, with Java.

  17. Re:Yes by MichaelSmith · · Score: 5, Insightful

    There is nothing saying you have to use every bit of it.

    Other than the guy you inherited the codebase from.

  18. Re:You are holding it wrong by david_bonn · · Score: 5, Interesting

    That being said, if the semantics of a language tend to encourage people to write horrible code, does it make it a bad language? Good question. Discuss.

    My first observation about C++ is that the best examples of clean, well-written code in C++ tend to use a very constrained subset of the language.

    My next observation is that over the years many of the features added to C++ seem to be very obscure and seem to address odd corner cases. I suspect this is because of some deep design flaw in the language.

    C++ tends to reward a programmer who can design clean, graceful interfaces that can successfully evolve over their lifetimes. And C++ mercilessly punishes programmers who cannot do that. Unfortunately, the vast majority of programmers cannot design clean, graceful interfaces. And very few programmers can do so all the time.

    So yes, in my opinion if a language makes it too easy to write horrible code and very challenging to write great code it is probably a horrible language.

  19. Re: Yes by Anonymous Coward · · Score: 5, Informative

    I'm convinced that you could design a language about a tenth of the size of C++ (whichever way you measure size) providing roughly what C++ does.

    - Bjarne S.

  20. Re:C++ is great by mykepredko · · Score: 4, Insightful

    Saying it's better than Javascript isn't a ringing endorsement.

  21. Re:Obcious by jcr · · Score: 4, Insightful

    Nope, C++ wasn't designed at all: it was accreted.

    -jcr

    --
    The only title of honor that a tyrant can grant is "Enemy of the State."
  22. Re:Yes by careysub · · Score: 5, Insightful

    I hope you get modded way up! This is the fallacy of the "but only use a subset and you are good".

    Real world programmers must maintain and modify code bases that have been written by people that no one currently at the company even knows.

    --
    Starships were meant to fly, Hands up and touch the sky - Nicky Minaj
  23. Simplicity vs Brevity by stevestyle · · Score: 4, Informative

    I used to code on Delphi, based on Pascal, but also did some C++. The main difference I found was that if I made an error in Delphi the compiler found it and the big fix cycle was a few seconds. In C++ the compiler would find a way to interpret my code (as something I hadn't intended) and I would only find the error in unit test, with a big fix cycle of minutes. The benefit of C++ was that you could do ten things in one line. So Delphi was simpler and more verbose, C++ was briefer. But coding in Delphi was an order of magnitude faster.

  24. Re:Yes by SoftwareArtist · · Score: 4, Interesting

    Inside C++ is a small(er), clean(er) language trying to get out, but it's still neither a small nor a clean language. It's still a verbose, inconsistent, badly designed language.

    Why do you need to separately declare and then define every piece of your API? Because that's how C worked, and C did it that way because of the limitations of compilers in 1977. It's totally unnecessary in a modern language, and it makes your code way less clean. But that's how C++ works.

    Why are templates designed in a way that makes you put the entire implementation in the header file? That was totally unnecessary, and it leads to clunky code. But that's how C++ works.

    How come if a parent class doesn't mark its destructor as virtual, all subclasses will (silently) fail to get cleaned up correctly? This is just bad design. It's probably caused countless bugs over the years.

    The language is full of inconsistencies because no one ever bothered to fix them. Why is "this" a pointer instead of a reference? Why does exception.what() return a char* instead of a string&? There are tons of minor points like this that could easily have been better if someone had bothered to think about consistency. But no one did.

    You can avoid the worst parts of C++, but what remains is still a poor substitute for a well designed language.

    --
    "I'm too busy to research this and form an educated opinion, but I do have time to tell everyone my uninformed opinion."
  25. Re:Firefox is starting to use Rust by Ultra64 · · Score: 5, Interesting
    I doubt it.

    Linus Torvalds:

    I'm not convinced about Rust for an OS kernel (there's a lot more to system programming than the kernel, though), but at the same time there is no question that C has a lot of limitations.

    To anyone who wants to build their own kernel from scratch, I can just wish them luck. It's a huge project, and I don't think you actually solve any of the really hard kernel problems with your choice of programming language. The big problems tend to be about hardware support (all those drivers, all the odd details about different platforms, all the subtleties in memory management and resource accounting), and anybody who thinks that the choice of language simplifies those things a lot is likely to be very disappointed.

  26. Re:Yes by S.Gleissner · · Score: 5, Informative

    Why do you need to separately declare and then define every piece of your API? Because that's how C worked, and C did it that way because of the limitations of compilers in 1977. It's totally unnecessary in a modern language, and it makes your code way less clean. But that's how C++ works.

    You don't have to. You can define all your code inside of the class, like in Java. It's up to the compiler/linker to store that mess somewhere. But for non-template code, it's more efficient (speed and memory) to have this separated, for both compiling and linking.

    Why are templates designed in a way that makes you put the entire implementation in the header file? That was totally unnecessary, and it leads to clunky code. But that's how C++ works.

    Because the compiling of the template is totally depending of the template arguments. Last time I've looked into Java, there were no templates (or even variadic templates), so this is really not comparable.

    How come if a parent class doesn't mark its destructor as virtual, all subclasses will (silently) fail to get cleaned up correctly? This is just bad design. It's probably caused countless bugs over the years.

    Only if the subclasses have virtual functions, then you should also make the destructor virtual. There are good reasons to have non-virtual destructors in parent classes. Why should I pay for a feature, if I don't need it? Here static code analysis helps.

    The language is full of inconsistencies because no one ever bothered to fix them. Why is "this" a pointer instead of a reference?

    Is this really an inconsitency? For me, pointers are no problem, they are an additional grade of freedom for expressing what I want. Yes, references are internally only pointers with the same speed and they normally don't have the value 0 (as long as you did not mess them up), but last is also true for 'this'. So it really doesn't matter.

    Why does exception.what() return a char* instead of a string&?

    Good question, but nearly irrelevant in well designed programs, that try to avoid exceptions during normal program flow. However, if you want to concatenate constant strings at compile time to get better error messages, there are tricks with variadic templates. With gcc, this even works with __PRETTY_FUNCTION__.

    There are tons of minor points like this that could easily have been better if someone had bothered to think about consistency. But no one did. You can avoid the worst parts of C++, but what remains is still a poor substitute for a well designed language.

    Perhaps. This language is for professionals. It is huge and there are pitfalls. But it gives you the neccessary freedom to express *exactly* what you want. C had been designed as a shortcut for Assembler and this is still true for C++; there is no virtual machine in between. If you write business applications, well, then use something else, but I do embedded development in the automotive sector and here C++ is exactly what I want.