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Magic Leap Finally Demoed Its Headset And It Is 'Disappointing' (digg.com)

From a story on Digg, via DaringFireball: Magic Leap, the secretive augmented reality company that has raised $2.3 billion, finally demoed its long-rumored, much-vaunted headset on Wednesday (and announced that the headset will ship this summer). It was disappointing. Magic Leap has promised big things -- remember the tiny elephant in your hands? Remember that whale jumping out of the gym floor? But the animations demonstrated on Wednesday fall short of those promises. Waaaay short. An executive with Magic Leap, which has long remained tight lipped on its roadmap and commercial availability of its products, said on a Twitch livestream this week that the Magic Leap One, a developer-geared headset, will ship this season. (Summer ends September 22, so the company has 10 weeks to meet its self-imposed deadline.)

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  1. Re:Unfortunate by AmiMoJo · · Score: 3, Informative

    AR is very difficult because of lag. You need a sensor that accurately measures head movement or position. Measurements take time, transmitting the measurement takes time. Then you have to incorporate that into your 3D model, render it and send the rendered image to the screen.

    Unlike VR where the rendered image is all you can see, by now the background you are rendering over has already moved.

    Add on sensor error and jitter that needs smoothing out and AR is always gonna look pretty janky until we get those latencies down by an order of magnitude or more.

    --
    const int one = 65536; (Silvermoon, Texture.cs)
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