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Microsoft's Next-Gen Xbox Will Focus On 'XCloud' Game Streaming (theverge.com)

One big area that Microsoft is focusing on with its next-generation Xbox is game streaming. According to a report from Thurrott.com, Microsoft is working on two new Xbox consoles. The "Xbox Two" will be a console similar to that of the Xbox One and Xbox 360, with updated hardware and specs. The other Xbox console in development will be limited to streaming games. The Verge reports: The streaming-only console will reportedly include a low amount of local compute for handling tasks like controller input, image processing, and collision detection. These tasks are essential to reducing latency in game streaming, and Microsoft is said to be planning to slice up processing between the game running locally and in the cloud in order to reduce input lag and other image processing delays. Microsoft is currently developing its next-generation Xbox console under the Scarlett codename. The software giant recently revealed it's also working on a game streaming service for Xbox that will work across any device. This is a key part of Microsoft's future plans with Xbox, and part of the company's vision for developing its "Netflix for video games" service, Xbox Game Pass.

Sources familiar with Microsoft's plans tell The Verge that Microsoft is currently "all hands" on creating datacenters capable of powering the company's game streaming service. Referred to as codename "XCloud" internally, Microsoft has been experimenting with combining four lots of custom Xbox consoles into a single server blade for its datacenters. These servers will launch initially with developers in mind to build and develop games in the cloud instead of local debug machines, and then to stream games to consumers.

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  1. Let me clear that up for you by SuperKendall · · Score: 3, Funny

    "low amount of local compute for handling tasks like controller input, image processing, and collision detection"

    You are probably wondering why they are doing collision detection on the box when they are streaming the game from the server...

    The answer of course is that the are doing the *game* collision detection on server and just streaming the video/audio; the local box collision detection is merely to detect when you kick the unit out of frustration and parks the cache hard drive briefly.

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    "There is more worth loving than we have strength to love." - Brian Jay Stanley