Leaked Benchmarks Suggest Intel Will Drop Hyperthreading From Core i7 Chips (arstechnica.com)
According to leaked benchmarks found in the SiSoft Sandra database, there is an Intel Core i7-9700K processor that doesn't appear to have hyperthreading available. "This increases the core count from the current six cores in the 8th generation Coffee Lake parts to eight cores, but, even though it's an i7 chip, it doesn't appear to have hyperthreading available," reports Ars Technica. "It's base clock speed is 3.6GHz, peak turbo is 4.9GHz, and it has 12MB cache. The price is expected to be around the same $350 level as the current top-end i7s." From the report: For the chip that will sit above the i7-9700K in the product lineup, Intel is extending the use of its i9 branding, initially reserved for the X-series High-End Desktop Platform. The i9-9900K will be an eight-core, 16-thread processor. This bumps the cache up to 16MB and the peak turbo up to 5GHz -- and the price up to an expected $450. Below the i7s will be i5s with six cores and six threads and below them, i3s with four cores and four threads. Even without hyperthreading, the new i7s should be faster than old i7s. A part with eight cores is going to be faster than the four-core/eight-thread chips of a couple of generations ago and should in general also be faster than the six-core/12-thread 8th generation chips. Peak clock speeds are pushed slightly higher than they were for the 8th generation chips, too.
I've always seen them as "pseudo" cpu's, and not been all that happy with them overall. Yeah, some workloads benefit from it just fine, but others get tanked, but you'll never know because it just looks like those CPU's are flying along (according to task mangler or whatever).
Anyway, glad to see that there will be some parts out there that people can choose to buy that don't have it.
If this is how they plan to deal with the Spectre/Meltdown issues permanently, I'm ok with that.
HT has nothing to do with that issue. That's part of the instruction pipeline within the CPU. The core of it is a thing called speculative execution, where a CPU goes and fetches things before the actual instruction hits the core. The true fix will be to detect unprivileged instructions in the pipe (because actually getting rid of the pipe is *NOT* ever going to be an option) and then act on that.
And the end of the day, if I can still play my games, I really don't care what's inside that hunk of silicon, as long as my games still work as good as they always have.
Yeah I think that's ultimately what matters most here so I wouldn't worry too much about it anyway, just stay up to date on patches, which I'm sure you do.