Slashdot Mirror


GOG Launches FCKDRM To Promote DRM-Free Art and Media (torrentfreak.com)

An anonymous reader shares a report: GOG, the digital distribution platform for DRM-free video games and video, has launched a new initiative designed to promote content without embedded DRM. The platform aims to promote GOG and other companies with a similar ethos, including those offering DRM-free music, books, and video. "DRM-free approach in games has been at the heart of GOG.COM from day one. We strongly believe that if you buy a game, it should be yours, and you can play it the way it's convenient for you, and not how others want you to use it," GOG said in a statement. While Digital Rights Management is seen by many companies as necessary to prevent piracy, GOG believes that its restrictions are anti-consumer and run counter to freedoms that should exist alongside content ownership.

5 of 150 comments (clear)

  1. DRM devalues your product by Opportunist · · Score: 4, Insightful

    The value of a product is by definition what someone else is willing to pay for it. Not your asking price. Not even how valuable you consider it. I treasure the wedding ring of my grandmother and wouldn't sell it for millions, even though the average jeweler would probably only pay a few 100 bucks for it. And that is actually the price I could sell it for, not a dime more.

    The argument many companies field for DRM is that without, their product becomes easy to copy and hence worthless because it can be multiplied at the whim of the one holding it. What they fail to understand is what they're competing with. They are competing with the product being offered for free. Not legally, true, but for free. You cannot compete with 'free' on price. Unless you'd be willing to pay people to take your product, something that has rarely been done in history, at least without the added requirement to actually use it and pay that way in some other fashion.

    What you can compete on is convenience and value. DRM now devalues your product, in the eyes of the customer. With DRM, I cannot easily transport it from my laptop to my desktop, I have to enter keys or insert some physical medium somewhere or, in its worst incarnation, I have to be online all the time and maybe can't even play sensibly the first few weeks after launch because the servers the DRM wants to connect to are overtaxed. These are all problems a cracked version does not have.

    A cracked version of even the most fiendishly DRMified product can be used on any computer at any time by any person without jumping through any hoops. At worst it may even be that the buyer of a genuine copy cannot play because the DRM-Servers are not responding while someone who did not buy the game but instead got it from an illegal source can.

    This is the main danger of DRM to your product. Because here is what happens: People talk with each other. User A who bought your product, and now cannot play, talks with User B who copied it, and who will show User A how to get a copy himself. User A doesn't even feel guilty because not only did he pay good money for a product he cannot use, he feels cheated by you and has exactly zero problem with a potentially existing conscience copying the game. He paid for it, so according to his moral attitude (and, frankly, probably almost everyone else's too) he has the right to use that game. This is how he learns that copying a game isn't that difficult.

    Next time he omits the step that is of no value to him. I.e. buying the game that he then has to copy anyway to actually play it.

    DRM damages your product in the eyes of the one paying for it, i.e. the one whose opinion about the value of a product actually matters. Whether you consider it more valuable with DRM is irrelevant.

    Steam, GOG and various other online distribution channels have proven that people are willing to pay for games delivered with convenience and hassle-free. Knowing that you get the game you want quickly and easily, not having to store it locally while you don't play it, being able to transfer save games easily between computers and even to other players, a centralized modding repository and so on, these things are of value to people, and they convince them that they're better off paying a few bucks for a game rather than downloading what hopefully is the game, fiddling with it to make it work and then spend some more hours trying to figure out how to add mods or integrate someone else's save games.

    Add value to your products and people will buy them. Remove value and people will find other ways to get them in a more valuable version.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:DRM devalues your product by Immerman · · Score: 4, Insightful

      You make some decent points, but I feel compelled to call you out on this one:

      >But more importantly if I say I want to be paid for you to listen to my music then that's my inherent right. You don't have a right to listen to it.

      No. Absolutely false. Once you release your music so that anyone else can hear it, sharing that music becomes their inherent right - the right to share information predates even the existence of language.

      The only thing that stops them is copyright law - a completely artificial legal monopoly granted to you, that artificially restricts their inherent rights to share information. That's granted as a social compromise designed to encourage the creation of more content, but you have absolutely no inherent right to expect it. The only inherent right you have is to either never create the music in the first place, or to never share it with anyone else.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
  2. Re: Moving Against the Tide by Anonymous Coward · · Score: 1, Insightful

    Go fckurself. Your apathy and complacency just contributes to the problem. You know better, which makes it even worse.

  3. GOG is successful, despite instant piracy by BenJeremy · · Score: 4, Insightful

    They manage to thrive, even though every one of their releases immediately ends up on the torrents and other channels to download.

    That says more about the actual value of DRM than it does about piracy.

  4. DRM is not the problem by Mr.+Dollar+Ton · · Score: 5, Insightful

    There are two problems with copyrights and related rights, and both aren't DRM.

    The first problem is that the original meaning of the copyright contract - right to monopoly sales (and profits) for a LIMITED TIME in exchange for placing the work in the PUBLIC DOMAIN once the limited time is over - has been destroyed. The LIMITED MONOPOLY is today being called "intellectual property" and the effort to make it perpetual has only increased.

    The second problem is that what was essentially a CIVIL matter - the violations of the LIMITED MONOPOLY, has now been turned into a CRIMINAL MATTER.

    Thus, the society, which feeds the "IP lawyers" has been shafted twice. Once by giving up its rights on the "copyright" contract, and then by paying for its enforcement.

    DRM is just the icing on the cake of misery we suffer at the hands of the "IP lawyers".