Video Game Loot Boxes Under Scrutiny By 16 Gambling Regulators (cnet.com)
An anonymous reader writes: Gambling regulators from 16 agencies signed an agreement Monday in an effort to tackle the "blurring of lines between gaming and gambling." The international coalition, made up of European agencies and the Washington State Gambling Commission, said it's calling on the video game industry and tech platforms to help crack down on unlicensed third-party sites offering illegal gambling in video games. The coalition also said game providers have to make sure that features like loot boxes, which let players pay real money to purchase in-game items to artificially advance their power levels, aren't considered gambling under national laws. This kind of pushback could impact the decisions of video game makers. UK-based Gambling Commission said in a statement: "We are increasingly concerned with the risks being posed by the blurring of lines between gambling and other forms of digital entertainment such as video gaming. Concerns in this area have manifested themselves in controversies relating to skin betting, loot boxes, social casino gaming and the use of gambling themed content within video games available to children."
Every collectible card game like Magic is the same deal. You can't drop $20 on Magic and walk right into a tournament and not get hopelessly slaughtered unless you are a step short of Ender Wiggin come to life. It's all "gambling" on some level if you use that logic.
What about those card games where you buy packs of cards, hoping to get some special powerful cards in them?
If loot boxes are gambling, why aren't those card packs?