Myst, One of the Most Influential Games Ever, Turns 25 (fastcompany.com)
harrymcc writes: On September 24, 1993, Myst debuted as a CD-ROM game for the Mac. The mysterious, puzzle-laden adventure went on to become the best-selling game title of its era, inspiring a devoted following and multiple sequels. But for all the people who loved Myst, it was disrespected by many in the gaming industry, who found it less engaging than previous adventures and even blamed it for killing of the earlier genre of more action-packed adventuring. Over at Fast Company, Benj Edwards provides an appreciation of Myst but also talks to game designers about the game's still-complex legacy.
Perhaps one of the most influential mac games, but this was essentially a curiosity in the wider gaming world of PC and console gaming...
Only a diehard mac fanboy of old would try to argue its massive influence in wider gaming - and I say that is a mac user...
The biggest thing I didn't like about Myst was the lack of design. And by that I don't mean the physical game, I mean the design of the puzzles.
What nutjob thought it would be a great idea to have to unlock this puzzle by going to the other side of the island and having to solve two more puzzles first? No real person would ever make something so ridiculous to accomplish tasks.
Yes, I know, it's a game, and it had its moments. But it was the stupid stuff which got to me.
We will bankrupt ourselves in the vain search for absolute security. -- Dwight D. Eisenhower