Google Gets Into Game Streaming With Project Stream and Assassin's Creed Odyssey in Chrome (techcrunch.com)
Earlier this year, we heard rumors that Google was working on a game-streaming service. It looks like those rumors were true. From a report: The company today unveiled "Project Stream," and while Google calls this a "technical test" to see how well game streaming to Chrome works, it's clear that this is the foundational technology for a game-streaming service.
To sweeten the pot, Google is launching this test in partnership with Ubisoft and giving a limited number of players free access to Assassin's Creed Odyssey for the duration of the test. You can sign up for the test now; starting on October 5, Google will invite a limited number of participants to play the game for free in Chrome. As Google notes, the team wanted to work with a AAA title because that's obviously far more of a challenge than working with a less graphics-intense game. And for any game-streaming service to be playable, the latency has to be minimal and the graphics can't be worse than on a local machine.
To sweeten the pot, Google is launching this test in partnership with Ubisoft and giving a limited number of players free access to Assassin's Creed Odyssey for the duration of the test. You can sign up for the test now; starting on October 5, Google will invite a limited number of participants to play the game for free in Chrome. As Google notes, the team wanted to work with a AAA title because that's obviously far more of a challenge than working with a less graphics-intense game. And for any game-streaming service to be playable, the latency has to be minimal and the graphics can't be worse than on a local machine.
ISP's and servers local to users are the issue
Google has lot's of DC's but this not an video site like http://youtube.com/ where some buffing or being pushed to an cluster with an higher ping but less load is ok.
also with some games it can be 1 user per video card and say max 4-5 cards in an 3-4 u server? + any other systems needed for encoding / MGT.
On the ISP side CAP's / network neutrality can be very bad for this. Also what if your local node / RT / CMTS / is over loaded? Also the new OTT Tv that is NOT multi cast does not help as well.
On the cynical hand, it seems to me that game streaming is just another (perhaps the ultimate) way for a company to demand that I pay monthly rather than just buying the software I want.
But on the other hand, it seems like there could be real value to it. With streaming, I could play any game on Linux or elsewhere, while the developers only have to support one OS. I don't have to worry about installing games anymore, or patching them. I never have to worry about driver incompatibility (or maybe not never, but less).
Despite whatever positives it might have, I'm reluctant to get on board. I don't want to have to be online to play. I do want to be able to keep playing after the streaming service abandons a game I like. I don't want to pay monthly, even if I get access to a larger library of games; I'd rather buy individual titles I want.
I guess I just don't see it as an advantage until the payoff to me becomes much greater. Right now, the benefits mostly seem to be in favor of the businesses.
I hear Donald Trump is also into streaming...
I've abandoned my search for truth; now I'm just looking for some useful delusions.