'Limit Theory' Game Cancelled Six Years After Its Kickstarter Raised $187K (rockpapershotgun.com)
AmiMoJo quotes Rock, Paper, Shotgun: Sandbox space sim Limit Theory has been cancelled, six years after a successful crowdfunding campaign on Kickstarter, because main developer Josh Parnell is simply exhausted from working on it for so long. He's spent, he says: emotionally, mentally, physically, and financially. "Not in my darkest nightmares did I expect this day to ever come, but circumstances have reached a point that even my endless optimism can no longer rectify," Parnell said on Friday. He plans to release the source code for folks to poke around but makes clear "it's not a working game."
Though Limit Theory blew past its $50,000 goal, drawing $187,865 in pledges (and remember Kickstarter takes a cut), development has gone on years longer than anticipated. Costs have burned through that initial cash and started eating into Parnell's personal savings but, more than that, he's just exhausted.
Though Limit Theory blew past its $50,000 goal, drawing $187,865 in pledges (and remember Kickstarter takes a cut), development has gone on years longer than anticipated. Costs have burned through that initial cash and started eating into Parnell's personal savings but, more than that, he's just exhausted.
We're not perfect—we're just less likely to season your beverage with polonium than some folks are.
Il n'y a pas de Planet B.
If he does release the source code, I don't even consider it a complete failure. There's nothing preventing anyone who's interested from picking up the project and trying to finish it. Maybe even the original developer will come back after some time off.
Though I am sad that he didn't finish the game, I rather feel more sorry for Josh Parnell than for me or my money.
He gave everything he got and it was not enough. Things like this happen. As far as I can see it, he did not spend money for things outside the project. Rather the contrary: my impression is that he poured is own resources and health into it beyond any reasonable expectation.
Other projects (e.g. Clang from Neal Stephenson) spent less effort for more money and tried to sell the sorry result (the game was less finished than Limit Theory by several orders of magnitude) as success.
As a result I am neither angry nor mad and wish Josh Parnell all the best.
I was a backer on the game, from me perspective, it was small money on a long shot cool idea. The guy didn't steal the money and run, he spent 6+ years of his life and got burned out. He's open-sourcing the project to see if the community will help continue it on, so at worst I just help bootstrap an open source game engine. It was a couple bucks, big deal. This isn't like these scam projects where the people disappear a few months after the project closes - this guy posted regular updates with screenshots and progress, etc.
The guy initially asked for $50.000. That doesn't seem nearly enough for a game even if it's partly a labor of love; after paying for licenses for a decent game engine that leaves you barely enough to pay a rather crappy wage to 1 (one) developer for a year. The fact that he stuck with it for 6 years is a testament to his dedication.
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...