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The Magic Leap Con (gizmodo.com)

Reader merbs shares a report about Magic Leap, a US-based startup valued at north of $6 billion and which counts Google, Alibaba, Warner Bros, AT&T, and several top Silicon Valley venture capital firms as its investors. The company, which held its first developer conference this week, announced that it is making its $2,295 AR headset available in more states in the United States. Journalist Brian Merchant attended the conference and shares the other part of the story. From a story: After spending two days at LEAPcon, I feel it is my duty -- in the name of instilling a modicum of sanity into an age where a company that has never actually sold a product to a consumer can be worth a billion dollars more than the entire GDP of Fiji -- to inform you that it is not. Magic Leap clearly wants its public launch to appear huge -- who wouldn't? In decidedly Magic Leapian fashion, the company covered an entire side of LA Mart, the 12-story building in downtown Los Angeles where the conference was to be held, with a psychedelic image of an astronaut and the tagline 'Free Your Mind'. In similarly Leapian fashion, the actual demos and keynote took place in the basement, where a wrong turn could land you in shipping and receiving and cell reception was nil.

[...] You know that weird sensation when it feels like everyone around you is participating in some mild mass hallucination, and you missed the dosing? The old 'what am I possibly missing here' phenomenon? That's how I felt at LEAP a lot of the time, amidst crowds of people dropping buzzwords and acronym soup at light speed, and then again while I was reading reviews of the device afterwards -- somehow, despite years of failing to deliver anything of substance, lots of the press is still in Leap's thrall. Demo after demo, I felt like, sure, that was kind of neat. The games were charming, if often glitchy and simplistic, and yes, it might be helpful for architects to be able to blow up and walk around their designs. I liked the developers, who were smart and funny. Some of the graphics and interactions were very nicely rendered. But there wasn't anything -- besides a single demo, which I'll get to in a second -- that I'd feel compelled to ever do again. It felt genuinely crazy to me that people could get too excited about this, especially after years of decent VR and the Hololens, without having a distinct monetary incentive to do so.

As many have noted, the hardware is still extremely limiting. The technology underpinning these experiences seems genuinely advanced, and if it were not for a multi-year blitzkrieg marketing campaign insisting a reality where pixels blend seamlessly with IRL physics was imminent, it might have felt truly impressive. (Whether or not it's advanced enough to eventually give rise to Leap's prior promises is an entirely open question at this point.) For now, the field of vision is fairly small and unwieldy, so images are constantly vanishing from view as you look around. If you get too close to them, objects will get chopped up or move awkwardly. And if you do get a good view, some objects appear low res and transparent; some looked like cheap holograms from an old sci-fi film. Text was bleary and often doubled up in layers that made it hard to read, and white screens looked harsh -- I loaded Google on the Helio browser and immediately had to shut my eyes.
Further reading: Magic Leap is Pushing To Land a Contract With US Army To Build AR Devices For Soldiers To Use On Combat Missions, Documents Reveal.

3 of 173 comments (clear)

  1. When the bubble is going to burst? by esperto · · Score: 3, Interesting
    The most important question is when the second tech bubble is going to burst? I feel we are way past the level when the first one happened, we have companies with zero or very little income being sold by tens of billions of dollars, others that say with all the letters on the IPO that are likely to never become profitable, and the whole VR/AR segment that seem to be going the way of the 3D movies, good gimmick, but the cosumers expected a lot more from such an expensive device and fell short of the hype.

    So, when the market will realise the king is naked and finally adjust?

  2. I don't understand the hate by Miamicanes · · Score: 5, Interesting

    The ML1 isn't cheap, but its price really isn't out of line with what you'd spend if you bought an Oculus Rift and a gaming laptop comparable to what's inside the ML1's LightPack controller.

    If anything, the single biggest problem with mixed/augmented/virtual reality today is that it really needs way more horsepower than any mainstream (let alone cheap) consumer device currently has. Current hardware is kind of like a NeXT back when it was the computer to die for... lots of promise & future-looking software, running on hardware that just wasn't quite fast enough to satisfy people's expectations.

    In all honesty, XR (my favorite umbrella term for mixed/augmented/virtual reality) is what the currently-moribund PC industry NEEDS... an excuse to RADICALLY increase computing power. We haven't had an excuse like that for 10 years. The same beefed-up hardware that will enable realtime XR applications with low latency and fluid animation will finally give us things like "Aero Diamond" (Aero-like Windows graphics, but with realtime-raytraced eyecandy and translucency effects) once even a mid-range laptop has the equivalent of today's most expensive hardware.

    NVidia has taken the next step towards realtime hardware-accelerated raytracing, and Intel & AMD have started moving into 8+ core 5+GHz territory. Pair the display hardware of a ML1 or Hololens with a 16-core i9 running at 4.5-5GHz with 64gb of RAM, a 2TB SSD, and a top of the line dual-slot NVidia GPU (call it "personal cloud"), and watch the real magic happen. Pair the same display tech with the equivalent of a high-end Android phone, and prepare to be kind of underwhelmed, just like we were 25 years ago with NeXTSTEP. The fundamental idea is good, it just needs radically more-powerful computer hardware driving it to make it truly awesome.

    1. Re: I don't understand the hate by Miamicanes · · Score: 4, Interesting

      Part of the reason computing power stalled was due to hitting die-shrinkage limits, but much of it is due to the expectation that modern hardware has to be dirt cheap. I paid around $2500 for an a
      Amiga 3000 circa 1992. What kind of a beast of raw, brute-force AMD64 power could you build TODAY with that same inflation-adjusted amount (say, ~$7,000)? If people still routinely bought $2,500-3,200 laptops & tolerated inch-thick 10lb form-factors, what kind of laptop power COULD we have now?

      Thin, light, and power-sipping has won for now... and the computer industry needs a reason to say, "fuck all three, give me a backpack-sized mainframe". AR *is* that reason.