Sony Tries Using Blockchain Tech For Next-Gen DRM (engadget.com)
Sony announced Monday that it's using blockchain technology for digital rights management (DRM), "starting with written educational materials under the Sony Global Education arm of the business," reports Engadget. "This new blockchain system is built on Sony's pre-existing DRM tools, which keep track of the distribution of copyrighted materials, but will have advantages that come with blockchain's inherent security." From the report: Because of the nature of blockchain, which tracks digital transactions in records that are particularly difficult to forge or otherwise tamper with, its application as a DRM tool makes sense and may also help creators keep tabs on their content. Currently, it's up to creators themselves (or the companies they create for) to monitor their contents' rights management. Sony's system could take over the heavy lifting of DRM. The way blockchain works allows Sony to track its content from creation through sharing. This means that users of the blockchain DRM tool will be able to see -- and verify -- who created a piece of work and when. Sony Global Education is the current focus of the DRM tool, but going forward, the company hints that the rest of its media -- including entertainment like music, movies, and virtual reality content -- may be protected the same way.
so far anyway..
DRM 1/1024 of it, too!
Did you know a duck is 1/1024 bald eagle?
Didn't they all learn - - from the BMG-Rootkit scandal - about piracy being a service problem - about tamper-protections only hurting paying customers before?
Only SONY can take a technology intended to increase freedom, and turn it into a method of censorship! Good gawd! this company disgusts me. I stopped buying their products when they started putting malware on DVD's they were selling customers.
I fail to see what value a blockchain adds here over, say, signed certificates. Can someone explain the added value to either content creator, copyright holder or consumer that requires blockchain?
Repeat after me, folks: Blockchain is a buzzword for a logbook.
That's it. There's no "inherent security". It's just a log with a checksum. Any can tamper with that log as much as they like, just making sure that they control enough of the verification process to authoritatively say their claims are genuine.
Seeing and verifying "who created a piece of work and when" is not really ever a problem in copyright cases. The real problems are how much of a pre-existing work was used or referenced to make a derivative work, and whether the derivative work is sufficiently creative enough to stand on its own.
With so little detail, it's difficult to speculate on precisely how Sony thinks this technology will benefit anyone (including themselves). So far, the only people who benefit from industrial use of a blockchain are the people selling a blockchain as a solution.
You do not have a moral or legal right to do absolutely anything you want.
Cool. Now we'll all have a way to prove to each other how much media we've pirated.
Does this even matter anymore in management decisions? Maybe I am old-fashined, but back in the old days a product (like the Walkman) became successful because it provided a certain value for the customer.
Signature deleted by lameness filter.
there will be music in the air at all times?
Analog Hole.
Sony treats their customers like shit [1] [2]. Don't want to be treated like shit? Don't become Sony's customer in the first place.
[1] https://en.wikipedia.org/wiki/...
[2] https://en.wikipedia.org/wiki/...
I'm going to play devil's advocate here and say that I would welcome blockchains / logbooks for digital video games. Done properly, one could finally actually own their copy of said game. Picture this: you purchase a digital PS5 game, play it, finish it, complete all the extras, etc., and then choose to lend it to a friend. The blockchain associated with the game would mean that you could simply transfer it to them. Hell, you could even have a system where you sell it to a third party.
It would end up being like owning the physical copy, except without needing to hand it to them in person. There are digital games I own but members of my family don't, and with the right tech in place I could select the game from my library, chose the person I want to transfer it to, and press OK. It would then disappear from my library and arrive in the other person's.
(as an aside, I've never understood Steam's need to boot you out of a game you're playing because the library owner starts up Steam and/or decides to play an entirely different game.)
It is very hard to stop pirating. Pirating and boot legging is rampant in India. One film director was bemoaning that he got a congratulatory call from Dubai on his new movie on the day of the release. The company had not even begun movie distribution talks with any Dubai distributor at that time. But Bollywood thrives, they know they are going to get the money in the first week and that is all. Then the content is essentially public domain. People take clips and interpolate with some politician's speech and create funny sequences. They play the sound track and record themselves lip synching (called dub-mash) and redistribute. No one pays any royalty or digital rights. Even if a dub-mash goes viral it does not top the charts because it gets immediately boot legged into hundred you tube videos and the viewer count gets fragmented.
Through it all it some how thrives and makes some money for the creators.
sed -e 's/Chuck Norris/Rajnikant/g' joke > fact
This is DRM news I can get behind. Trying to develop an absurd concept using an absurd system that is designed essentially to absorb and destroy capital investment is glorious. The question is whether or not the negative reinforcement will be enough to make them stop trying. Sadly I suspect not.
It's so bizarre to see people putting in effort to reduce their profits by teaching the world to pirate their works. Why don't they just accept money?! What's so bad about for-profit businesses?
DRM is illegitimate and casts a shadow of illegitimacy on everyone responsible for it. It's shady. It makes your product worth less. Serious businesses never use it, and if your business does, the message you're sending to customers is "we don't need customers."
From Wikipedia:
Is there anything it can't make worse? Mind you I don't think this will make the DRM harder to crack, just pointlessly inefficient. There's no distributed trust problem to solve here so it makes no sense to use a blockchain. A centralized database would be just as trustworthy and more efficient by an astronmical degree.
What has blockchain done for humanity so far? Empowered our criminal ownership class and driven another knife into our planet's back.
"When information is power, privacy is freedom" - Jah-Wren Ryel
If you don't support them, they will find something else to do instead of making DRM and patented media formats.
Please don't feed the bears.
https://www.youtube.com/c/BrendaEM
so you need to be on line all the time + a bit of bandwidth (if you need to keep the block chain synced all the time)
Did DIVX need to dial in for each play?
that's all this is.
Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
I started owning copies of games in the 1980s. How can people "finally" get something they usually have?
What's next, is Sony going to invent the horseless carriage?
And we found the gullible mark.
Can I interest you in genuine imitation Pleather jackets, just $4-, no $5-, uh, $699, special best price for you only! Limited time offer!
In cryptocurrencies there is a reward but in this?