IBM Researchers Teach Pac-Man To Do No Harm (fastcompany.com)
harrymcc writes: The better AI gets at teaching itself to perform tasks in ways beyond the skills of mere humans, the more likely it is that it may unwittingly behave in ways a human would consider unethical. To explore ways to prevent this from happening, IBM researchers taught AI to play Pac-Man without ever gobbling up the ghosts. And it did so without ever explicitly telling the software that this was the goal. Over at Fast Company, I wrote about this project and what IBM learned from conducting it.
The researchers built a piece of software that could balance the AI's ratio of self-devised, aggressive game play to human-influenced ghost avoidance, and tried different settings to see how they affected its overall approach to the game. By doing so, they found a tipping point -- the setting at which Pac-Man went from seriously chowing down on ghosts to largely avoiding them.
The researchers built a piece of software that could balance the AI's ratio of self-devised, aggressive game play to human-influenced ghost avoidance, and tried different settings to see how they affected its overall approach to the game. By doing so, they found a tipping point -- the setting at which Pac-Man went from seriously chowing down on ghosts to largely avoiding them.
Title: "IBM Researchers Teach Pac-Man To Do No Harm"
Blurb: "they found a tipping point -- the setting at which Pac-Man went from seriously chowing down on ghosts to largely avoiding them."
So companies will presumably use a similar method to design AIs that will maximize corporate profit with only a _small_ amount of acceptable human murdering in the process?
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Exactly. Just more hype from IBM "AI" desperately trying to sell their AI snakeoil. Yeah we get it IBM: you can create NNs and change the parameters to change the output behavior.