AMD Reveals Zen 2 Processor Architecture in Bid To Stay Ahead of Intel (venturebeat.com)
AMD on Monday revealed the Zen 2 architecture for the family of processors that it will launch in the coming years, starting with 2019. The move is a follow-up to the competitive Zen designs that AMD launched in March 2017, and it promises two-times improvement in performance throughput. From a report: AMD hopes the Zen 2 processors will keep it ahead of or at parity with Intel, the world's biggest maker of PC processors. The earlier Zen designs enabled chips that could process 52 percent more instructions per clock cycle than the previous generation. Zen has spawned AMD's most competitive chips in a decade, including Ryzen for the desktop, Threadripper (with up to 32 cores) for gamers, Ryzen Mobile for laptops, and Epyc for servers. In the future, you can expect to see Zen 2 cores in future models of those families of chips. AMD's focus is on making central processing units (CPUs), graphics processing units (GPUs), and accelerated processing units (APUs) that put the two other units together on the same chip.
I am glad to see competition, and will consider these for computational requirements in the future.
I wonder what kind of sleazy tricks Intel will come up with this time now that AMD seems to be getting ahead.
...which will probably be to just rebrand another golden-bin set of 14nm+++++++++++ Xeons and just push the clocks even harder so they can claim 10% more FPS on some insanely shitty 1-2 threaded benchmark game if you don't mind a processor that draws 350W+ under full load and needs to dissipate more heat per square inch than a nuclear reactor.
Also it'll have a new socket and cost like $900+, because lol fuck you
"The move is a follow-up to"...
Attempt to justify a PE ratio of better than 43x when the industry avg is 17x!
09 F9 11 02 9D 74 E3 5B - D8 41 56 C5 63 56 88 C0 45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
"Threadripper (with up to 32 cores) for gamers" Hardly a "gamers" CPU, workstation makes the most sense for threadripper.
pci-e 4 or 5?
Whether you love or hate Intel or AMD (or, like me, are neutral and use the right tool for the job), you gotta love that we've finally got some CPU competition again. This will only accelerate the development of better tech and drive prices down.
I'm looking forward to seeing some of the specs and benchmarks that these new cores can reach. My old compy is now just about end of life (it's a second-gen i5, almost 8 years old), so next year is perfect timing for AMD and Intel be in a price and performance war!
Same thought here. Sure there will be a few gamers who have a TR based rig. But that's just for show & boasting "bigger, better, faster" over their peers.
TR are workstation parts. Think physics simulations, complex 3D modelling, pro-level video processing etc, on a big box under your desk. Where any extra CPU power helps, a regular PC won't do, and (for whatever reason) cloud-based computing isn't desired or practical.
Bulk of PC chip sales is efficient low end mobile's not high end desktop chips. Probably more profitable, but volume sales its not. This is probably why AMD had a less then stellar quarter given its Ryzen chips are great but not winning over big sales platforms like thin mobile notebooks.
Integrated graphics are important in the OEM sector where manufacturers don't like installing discrete graphics. Most businesses don't require discrete GPUs for basic tasks. Most consumers don't either, unless they're gaming, and even then can use an iGPU to wait out price fluctuations.
Six-core is probably the sweet spot right now in performance to price where both consumers and businesses can benefit. But OEMs carry few R5 2600 systems because of the lack of iGPU.
Exclusive Interview with Intel engineer about the new Core X Series
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Both AMDâ(TM)s top GPU designer and top CPU designer work at Intel now. The Zen 2 probably wonâ(TM)t have a new design.
Threadripper has the pci-e lanes to drive multi cards and yes the X8 does limit the high end video cards.
Streamers, most of them. The serious ones, at least.
...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)
It's not even the developers' fault, who have to make their games for consoles and consoles only, which simply don’t have many cores.
(And yes, games DO use the PS4's eight cores! Every last drip of it!)
It’s also not the fault of the console makers. They are not forcing developers to only design non-exclusive games for their hardware.
It's the fault of the thieves who use hardware Digital Restriction Management that is only possible with locked-down devices like consoles, to make their imaginary monopoly seem real, so they can gouge money off victims for a mere copy of the work, that they already had been paid for.
That is why PC versions are mere afterthoughts, when the console money and hence cocaine money starts drying up but the greed doesn’t, which are outsourced to the cheapest platform conversion sweatshop that can make bake a believable fake.
Otherwise PC games wouldn’t still look like nearly a decade ago, and their graphics would make any "current" console look like N64 graphics.
So please stop that ignorant argument. ... And then there's graphics, which is so parallel that it uses an entirely separate massive vector computer on a board, just to handle the threads!
Like games with thousands of actors, millions of physics objects, and more service daemons than your OS couldn't use 32 cores
Are we that far already, now? Has the bullshit been repeated so often, that the discussion itself has shifted so far from sanity, that NOT using "cloud" computing "is" now the unreasonable thing??
You seem to be lost, and wandered off into the bowels of a supercomputer. Please leverage back to planet iManager, where you can roll in your cozy iOS blanket, and shake off the metal horrors.
Dont they have to get there first?
Live benchmark recorded here versus a dual-socket Xeon Platinum 8180 server: https://hothardware.com/news/a...
Some really do, now an i5 2500K, 4670K or 6600K may be considered as "shit tier" for gaming. Four core/eight thread or six core/six thread is better now, and four core/four thread is considered OK but weak.
Mind you, this is all a bit ridiculous. You can edit video on a weak decade old desktop, but can't run a current game.
So to play vid games you need some silly powerful hardware, that you'll use to play vid games instead of curing cancer or something else.
Threadripper for gamers? It's useless. But some may get the 12 or 16 core. One reason is : people believe they'll become youtube millionaires by making video game videos. So they want more threads to not risk framerate drops when capturing video, or may even want to do encoding on the CPU as that has more quality than on the GPU.
A smaller group may be spending dad and mom's grands on hardware and there's not much else to waste money on, or they go dual graphics cards (or multiple SSDs) and are OCD about their PCIe lanes.
This Zen 2 will be on Playstation 5 (might be eight cores, perhaps in the form of one CPU chiplet). So, people tired about the upgrade game but with money to spend may buy that. I predict huge sales for it, but for PC hardware too.
I'd want to say, fuck this shit, make single core games with OpenGL 1.3 (30 fps on Atom CPU), target 1GB RAM use max, 2GB storage size (as if 2^31-1 ought to be enough for everybody) but I doubt anybody will listen.
Are they going to include all the hottest exploits and a family of new ones?
I could easily have used this last year for real-time modeling of magnetic fields.
No further questions.
Asynchronous programming is every major language now. People don't even know how many threads they use, just issue commands and wait for the result.
Fuck Intel.
Intel shouls be disencorporated for tgeir tressonous coopetation with the NSA's mass surveilence and violation of human rights.
Fuck Intel!
Pretty much none, which is why Intel chips with less cores are still beating any Zen design in gaming.
Multi-chip modules are bad. Compared to single pieces of silicon containing many cores. Inter-process communications overhead can be expected to increase with such a design.
However they are better than dual (or multi-socket) motherboards. Which are themselves bad, except good when compared to single socket motherboards with no options for multiple CPUs.
Everything is a tradeoff. If an MCM design is required to achieve high(er) core counts, I support it.
Thats why people kept on buying Intel.
Domestic spying is now "Benign Information Gathering"
More like Ryzen for gamers and ThreadRipper for desktops; the people who still need one.
If you buy just for gaming while you could buy ThreadRipper most won't and it wouldn't give the best performance for your money (but be superior for streaming, then again you could buy say an i5 9600K and a Ryzen 5 2600 for gaming and streaming.
yep lets broadcast our fragile planets availability for take over to larger more powerful aliens.
Odd...who thought that needed to be modded down?
Would perform as swift.
Paraphrazing the Bard*
The northbridge is BACK BABY!!!!!!!
Party like it is the early 00's all over again!!!!!!
On a more serious note:
I think that AMD's Integrated northbridge is so big not only because is manufactured in 14nm, but also because it houses not only IO and Memory controller, but also a combination of L3 Cache and Integrated graphics.
I foresee that this northbridge will have two families. One with all L3 and no graphics for Epyc and Threadripper, and one with less L3 and integrated graphics for Ryzen and the APUs. Each family of northbridges will have different sizes of L3, speeds of graphics, number of graphics cores and TDPs depending on target market.
I'll ask my contact if the northbridge will be manufactured by Glofo, Samsung or TSMC.
* "A rose by any other name would smell as sweet"
*** Suerte a todos y Feliz dia!
AMD's biggest defense against Intel is that they're now an index fund so hopefully they won't be fucked if Intel loses a little market share.
Threadripper has the pci-e lanes to drive multi cards and yes the X8 does limit the high end video cards.
Just barely, but SLI/CF was niche to begin with and has almost disappeared which makes it often poorly supported/tested. I was foolish enough to try it with two GTX 970s and after annoying crashes and resets back to single card mode in the few games it actually gave a good boost I sold one, re-purposed the other and got a 1080 Ti instead. I'd not recommend dual cards if a single card was at all possible, like anything under a $1500 GPU budget I'd rather get a factory overclocked 2080 Ti.
Threadripper has some other big disadvantages like clock speed, single-threaded IPC, high memory latency etc. which means it just never makes sense as a gaming system. Even if you wanted to go crazy AMD dropped triple/quad-CF support just like nVidia did for SLI so most of those Threadripper lanes would go unused anyway. Not that I'm sure four Vega 64s could match two GTX 2080 Tis if you could, except maybe on price. Of course that's all for bragging rights anyway, you don't need any of that to game not even at competitive eSports level.
Live today, because you never know what tomorrow brings
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For video editing, they can get by with SSE/AVX instructions with maybe some GPU acceleration using CUDA/OpenCL and OpenGL shaders. Try and run a video game. and they are making use of the latest ARB extensions like sparse textures, multisampling, compute and tesselation shaders.
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Except multiple cards rarely works well for gaming, many games don't support SLI at launch and gamers aren't the kind who like to wait a couple of months just to see if maybe their system gets supported. So SLI is niche even amongst gamers who would happily fork out for it. Not to mention that even when SLI does wortk it often doesn't scale well for anything other than benchmarks.
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Seems they have 2 computers, one game rig and one video capture plus stream rig.
Yes, until now. With Threadripper 2, the game is changing.
...gis sdrawkcab (usually not responding to ACs; don't bother posting as AC)