AMD Reveals Zen 2 Processor Architecture in Bid To Stay Ahead of Intel (venturebeat.com)
AMD on Monday revealed the Zen 2 architecture for the family of processors that it will launch in the coming years, starting with 2019. The move is a follow-up to the competitive Zen designs that AMD launched in March 2017, and it promises two-times improvement in performance throughput. From a report: AMD hopes the Zen 2 processors will keep it ahead of or at parity with Intel, the world's biggest maker of PC processors. The earlier Zen designs enabled chips that could process 52 percent more instructions per clock cycle than the previous generation. Zen has spawned AMD's most competitive chips in a decade, including Ryzen for the desktop, Threadripper (with up to 32 cores) for gamers, Ryzen Mobile for laptops, and Epyc for servers. In the future, you can expect to see Zen 2 cores in future models of those families of chips. AMD's focus is on making central processing units (CPUs), graphics processing units (GPUs), and accelerated processing units (APUs) that put the two other units together on the same chip.
I am glad to see competition, and will consider these for computational requirements in the future.
"The move is a follow-up to"...
Attempt to justify a PE ratio of better than 43x when the industry avg is 17x!
09 F9 11 02 9D 74 E3 5B - D8 41 56 C5 63 56 88 C0 45 5F E1 04 22 CA 29 C4 93 3F 95 05 2B 79 2A B2
Remember like 6 months ago when they literally had a presentation saying that Zen was "glued together" processors and that was bad?
It's not even the developers' fault, who have to make their games for consoles and consoles only, which simply don’t have many cores.
(And yes, games DO use the PS4's eight cores! Every last drip of it!)
It’s also not the fault of the console makers. They are not forcing developers to only design non-exclusive games for their hardware.
It's the fault of the thieves who use hardware Digital Restriction Management that is only possible with locked-down devices like consoles, to make their imaginary monopoly seem real, so they can gouge money off victims for a mere copy of the work, that they already had been paid for.
That is why PC versions are mere afterthoughts, when the console money and hence cocaine money starts drying up but the greed doesn’t, which are outsourced to the cheapest platform conversion sweatshop that can make bake a believable fake.
Otherwise PC games wouldn’t still look like nearly a decade ago, and their graphics would make any "current" console look like N64 graphics.
So please stop that ignorant argument. ... And then there's graphics, which is so parallel that it uses an entirely separate massive vector computer on a board, just to handle the threads!
Like games with thousands of actors, millions of physics objects, and more service daemons than your OS couldn't use 32 cores
And what a workstation it would be.
My personal desktop is an AMD 8-core. Right now I have Chrome, Firefox, Opera, a virtual machine, iTunes and a couple of other things running. I need to update to 32GB of RAM because 16GB is getting a little tight, and from time to time I could use more CPU capacity.
At work I have almost maxed out my memory, and occasionally when I'm using Excel to crunch some big data sets I generate, I can peg all four CPUs on my work machine.
I don't need gaming performance, but I do need high levels of concurrency and crap loads of RAM.
I'd take a 32-core workstation in a heartbeat.