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A Look at How One of the Largest Record Companies in the World Once Owned Rockstar Games and Sold it For a Pittance (musicbusinessworldwide.com)

Question: what is entertainment's highest-grossing weekend debut of all time? Hint: It only took place two weeks ago. From a report: It was claimed by a Western-themed video game called Red Dead Redemption 2 -- the second in a series dubbed 'Grand Theft Auto on horseback' -- which generated over $725m in just three days. The wording above ('highest-grossing weekend debut') has been carefully chosen. Because the highest-grossing entertainment launch of all time actually kicked off on a Tuesday, in September, 2013. That launch was Grand Theft Auto V, another video game, which grossed more than $1bn during its opening 72 hours on sale. Both Red Dead Redemption and Grand Theft Auto are made by Rockstar Games -- a New York-HQ'd interactive entertainment company famed for its ability to bring filmic sophistication to the world of PlayStations and Xboxes, and for its ability to generate billions upon billions of dollars by doing so.

Ready for this? The Grand Theft Auto franchise, and the core team behind Rockstar's success, were, unbelievably, both once part of the music business. They were allowed to leave 20 years ago. For an absolute pittance. Let's rewind. Back in 1990, London-born Sam Houser, aged 19, landed a dream first job -- working in the post-room at BMG's UK HQ. Houser then supplemented his university studies by continuing to work at BMG for the next four years, focusing on pop music videos and VHS releases. By 1994, he'd graduated, and took a full-time role within BMG's new interactive entertainment division. Houser, it turned out, had a natural talent for 'A&R'ing' video games -- spotting titles that would sell big and signing them up as a label would an artist -- and, by 1996, he was named Head of Development at BMG Interactive in the UK. Got your palm located somewhere roughly near your forehead? Good. Prepare for the two to forcibly meet.

Interactive released Grand Theft Auto, a 2D action-adventure game, which saw players fulfilling the objectives of criminal overlords across three cities. The title was a commercial smash in the US and Europe -- yet it emerged amid serious corporate turbulence. In March 1998, convinced that its foray into video games had been a waste of time and money, BMG -- under the instruction of owner Bertelsmann -- agreed to sell off BMG Interactive. According to Sam Houser, BMG let the company go, to New York-based Take Two Interactive, for a total consideration of $9m. (For those who can see where this narrative is going: Red Dead Redemption 2 generated that $9m back within an hour of going on sale last month.)
The story doesn't end there.

49 comments

  1. Happens all the time by Anonymous Coward · · Score: 2, Interesting

    Does Gates schooling IBM ring a bell? It would kill IBM to admit it but they regret it to this day.

  2. That was its worth at the time by WoodstockJeff · · Score: 5, Interesting

    Why is it so surprising? Under the original management, it might have done as well, but probably not.

    Kudos really should go to Take Two Interactive, for recognizing what the future COULD bring.

    1. Re:That was its worth at the time by Anonymous Coward · · Score: 0

      LOL, we posted the same thing at the same time. Nice.

    2. Re:That was its worth at the time by AmiMoJo · · Score: 3, Interesting

      GTA was a product of Rockstar North, which used to be called DMA Design back when they made games for the Amiga. Classics like Blood Money, Lemmings, Walker, Hired Guns... They are the ones who generated all that money.

      BMG weren't really all that involved with them... They went through a few different publishers over the years but BMG were only every very peripheral to their operation I think.

      --
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    3. Re:That was its worth at the time by Anonymous Coward · · Score: 0

      Yea its not as if they threw away a valuable baseball card. It took years and millions in additional investment to increase the value.

  3. This just in by Opportunist · · Score: 5, Insightful

    Corporations have no idea what they're selling and only know for how much.

    For the average CEO it doesn't matter whether he's selling computer games or lawn mowers, they pretty much treat them the same. This is why small businesses with people who know what they're doing can actually still exist.

    --
    We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    1. Re:This just in by sinij · · Score: 1, Informative

      Bobby Kotick is famous for comparing games to packaged goods. EA is also famous for killing all studious it acquired; just to name few - Westwood, Origin. They are now in the process of killing off Blizzard, a studio that invented soap opera of MMOs and consequently had license to print money for a decade after it released it in 2004.

    2. Re:This just in by Anonymous Coward · · Score: 1

      Does EA own blizzard? I thought that was activision.

    3. Re:This just in by Anonymous Coward · · Score: 0

      Shut up you moron.

    4. Re:This just in by alvinrod · · Score: 3, Insightful

      It's a weird comment. Kotick is the CEO of Activision Blizzard (previously just Activision prior to the merger), and EA is infamous for buying beloved studios only to shutter them a few years later, but the two companies have nothing to do with each other. Kotick is kind of a dick, but I don't think he's only the same level of malicious incompetence the EA occupies.

    5. Re:This just in by Opportunist · · Score: 1

      Sony is where game franchises go to die.
      EA is a step further. That's where game studios go to die.

      --
      We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
    6. Re:This just in by Anonymous Coward · · Score: 0

      Probably a confused sentence flow. GP finished remarking on EA and returned to remarking on Kotick's business.

      Blizzard has been steadily bleeding their core team, responsible for siring the beloved franchises and infusing them with what is most briefly summed as "love" or such. You don't need the old guard to continue parading the franchises, but without Ingredient X the players will suffer. Or call it "engagement" or "sales" or whatever, if the former is (bewilderingly) considered irrelevant.

    7. Re:This just in by Anonymous Coward · · Score: 0

      In the last couple of decades, music executives have repeatedly snatched defeat from the jaws of victory. I'm not surprised they screwed up and undervalued Rockstar Games too.

      It's all part of a pattern of failure endemic to record company behavior. Of course for years being in the music business was practically a license to print money so perhaps they simply became bloated, entitled and arrogant.

  4. So? by JaredOfEuropa · · Score: 5, Insightful

    The story doesn't end there

    The summary does, though. Anyway: this story can be summarized by "Execs fail(ed) to predict the future, and isn't that dumb?". There are many similar stories of execs selling an asset cheaply only to see it blossom into a profitable powerhouse. And while these stories are a good example of survivor bias, the reverse also happens: they buy a highly successful promising startup, which then turns out to be a thoroughly unprofitable one hit wonder. It happens.

    --
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    1. Re: So? by Anonymous Coward · · Score: 0

      My ex-boss Fergus McGovern wrote an article about his recollections of the (very) early days of Grand Theft Auto, back in the DMA design days, but i can't find it. They were famous at the time for Lemmings.

    2. Re: So? by Lije+Baley · · Score: 2

      And in between there are countless cases where a company sold off a video game division that wasn't worth anything and never would be.

      --
      Strange things are afoot at the Circle-K.
    3. Re:So? by barc0001 · · Score: 2

      > The summary does, though. Anyway: this story can be summarized by "Execs fail(ed) to predict the future, and isn't that dumb?".

      Sure, but if you read the whole story you'd also see that one of the execs saw the future, fought a losing battle to keep the company in house with his short sighted bosses, and then later struck out on his own and maneuvered to bring that which he saw value in under his control:

      “We hired a team, and we started acquiring properties for distribution, and just on the eve of watching our first release [hit the market], Thomas Middelhoff, who was then [head] of Bertelsmann, forced us to divest BMG Interactive – over my noisy objections,” says Zelnick....“I couldn’t have protested more but, at the end of the day, I had a boss.”

      "In 2007, Zelnick Media Capital led the acquisition of New York-based Take-Two Interactive. As a result, Strauss Zelnick became the video game company’s CEO & Chairman, and its largest shareholder."

    4. Re:So? by Anonymous Coward · · Score: 0

      I came here to say essentially the same thing. History is littered with stories of high-powered visionaries who took some idea from somewhere they were working, spun it off, and with millions in investment and hundreds of thousands of man hours of labor turned it into nothing. This is one of the other stories. Any insinuation that BMG lacked the intuition to see that a fairly clunky top down car theft and mayhem action game would become GTA is asinine. Here's another fun opportunity we all missed: go back to the right moment in time and loan Bill Gates $5000, and today you would be one of the richest men on earth, and he would be your oddly geeky houseboy. Discuss!

    5. Re:So? by stealth_finger · · Score: 1

      go back to the right moment in time and loan Bill Gates $5000, and today you would be one of the richest men on earth, and he would be your oddly geeky houseboy. Discuss!

      He probably would've just given you your money back.

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    6. Re:So? by iampiti · · Score: 1

      Yep, so while this makes a nice story there's not really much blame to be given: Who could've predicted 20 years ago that Houser would go on to make some of the highest-grossing videogames?

    7. Re: So? by alvinrod · · Score: 2

      Never mind all of the other cases where a company held on to some tangential division that slowly suffocated and never achieved greatness because the parent organization had no idea how to utilize it effectively. Sometimes it's better for companies to divest themselves (or spin-off) parts of the company that don't fit well with the core mission of the company.

    8. Re:So? by Anonymous Coward · · Score: 0

      He probably would've just given you your money back.

      And at the earliest moment possible, meaning well before Microsoft became as big as it is. Which is why you don't loan him the money, you negotiate some sort of part-owner type deal, one in which you cannot be bought out of without your consent.

    9. Re:So? by Anonymous Coward · · Score: 0

      As a point of interest illustrating your point, Paul Allen held onto his shares of Microsoft, refusing to sell them back to Bill Gates. That refusal is what made him a billionaire.

    10. Re:So? by crunchygranola · · Score: 1

      I seem to recall a buddy of Zuckerberg's who loaned him what, 10 grand, when he was starting out? And Zuckerberg rewarded that nice little lifeline by maneuvering to cut him out of the business entirely, forcing him to sue to get some (relative) crumbs .

      Give an aggressive entrepreneur a leg up, and he will likely try to hold your head underwater.

      --
      Second class citizen of the New Gilded Age
    11. Re: So? by Anonymous Coward · · Score: 0

      Well they did make the original GTA and it was a big success

  5. Not that big a deal by Anonymous Coward · · Score: 0

    That's all it was worth. I'm sure they later hired the people that made it into what it has become today. Even if they haven't sold it, it doesn't mean the right people would have been hired to make the games like GTA3+ and RD. I'd say the fact Take Two, an actual gaming company, made the difference.

    1. Re:Not that big a deal by barc0001 · · Score: 1

      Except if you read the story, you'd see that the division when it was sold already employed the brothers Sam and Dan Houser.

      https://en.wikipedia.org/wiki/Dan_Houser

      Not to say you're totally wrong though. I could see the music label making any number of boneheaded decisions that would have completely screwed up any chance of success for the fledgling game company through either incompetence or malice.

  6. Wat... by Anonymous Coward · · Score: 0

    "The story doesn't end there."

    Article literally ends there...... Leaving the reader to wonder why the article is cut off.

    1. Re:Wat... by stealth_finger · · Score: 1

      "The story doesn't end there."

      Article literally ends there...... Leaving the reader to wonder why the article is cut off.

      They want you to put down for the season pass then the story will be finished post launch.

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  7. These sort of stories are pointless by rsilvergun · · Score: 4, Insightful

    it makes it sound like they left a billion dollars on the table, but give a company a completely different set of management and you'll get different results. The Rockstar we have today wouldn't be the Rockstar that made GTA. Especially if they were owned by a record company.

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    1. Re:These sort of stories are pointless by neoRUR · · Score: 1

      Yea, they would have been called RecordStar.

  8. Summary is a clusterfuck of omissions by UnknownSoldier · · Score: 5, Interesting

    Here is a interleaved timeline of developers/publishers as far as I can piece together. There are very little details of the history of BMG's (Bertelsman Music Group) sub-divisions such as BMG Music Group, BMG Entertainment, BMG Ineractive

    1984 Acme Software founded
    1984 Just Micro founded
    1987 RCA/Ariola International founded (eventually becomes BMG Music Group)
    1987 Acme renamed to DMA Design
    1991 DMA released Lemmings
    1993 Take-Two Interactive founded
    1994 Just Micro renamed to Gremlin Interactive
    1994 BMG Interactive Entertainment founded (division of BMG Entertainment)
    1996 Sam House becomes head of development for BMG Interactive
    1997 GTA released by DMA, published by BMG Interactive
    1997 DMA bought by Gremlin Interactive
    1998 Sam and Han Houser leave BMG Interactive, start Rockstar Games
    1999 GTA 2 released
    1999 DMA bought by Infogrames
    1999 DMA bought by Take-Two Interactive
    2001 GTA 3 released
    2001 DMA renamed to Rockstar North
    2004 BMG combines with Sony Music
    2008 BMG Music Group sold to Sony

    This whole thing probably needs a 2D timeline chart to show owners/mergers.

    References:

    * https://en.wikipedia.org/wiki/...
    * https://en.wikipedia.org/wiki/...
    * https://en.wikipedia.org/wiki/...
    * https://www.mobygames.com/comp...
    * https://en.wikipedia.org/wiki/...

  9. Howdy by Anonymous Coward · · Score: 0

    Red Dead Redemption is just yee haw Skyrim

    1. Re:Howdy by stealth_finger · · Score: 1

      Red Dead Redemption is just yee haw Skyrim

      Skyrim is just ye olde shenmue

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    2. Re:Howdy by Anonymous Coward · · Score: 0

      It's all just reskinned Pong.

    3. Re:Howdy by Anonymous Coward · · Score: 0

      Pong is just digitized sticks and stones.

  10. Story for people who don't understand business by Anonymous Coward · · Score: 2

    They sold it to $9m because it was only worth $9m back then. It had GTA1 under its belt, and GTA2 was a total disaster. RDR2 may well have made back $9m in 33ns but that doesn't mean Rockstar was worth more than $9m back in 1998. TT then took the franchise and developed GTA3 which was a world-beating smash hit. That's why RDR2 is grossing now, because of what TT did with the company, not because the company somehow contained a magic "seed" for RDR2 back in 1998. The RDR franchise wasn't even a concept back then.

    This kind of story is stupid and shows the author doesn't understand business. The details are interesting, but the only facepalm going on is with the readership looking at how green the author is on basic business valuation concepts.

    1. Re:Story for people who don't understand business by SCVonSteroids · · Score: 1

      The RDR franchise wasn't even a concept back then.

      I don't believe that for one second. You can't tell nobody looked at GTA and went "Holy crap this would sell a buttload in the states if it was in a western format!"
      There's probably a concept of GTA-themed games for everything you can think of, from Feudal Age Japan to Roman Empire-style.

      Please.

      --
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    2. Re:Story for people who don't understand business by dadelbunts · · Score: 1

      Roman empire style top down crime games where the main focus is stealing vehicles? What?

    3. Re:Story for people who don't understand business by Anonymous Coward · · Score: 0

      I would play the hell out of that ... Grand Theft Chariot - Italian City Stories.

    4. Re:Story for people who don't understand business by Anonymous Coward · · Score: 0

      It wasn't until GTA3 that the concept really took off, so it's unlikely any thought of making Western-themed versions of the original GTA games. The GTA3 copycats usually all went with similar modern-day crime games.

      If you want to get technical, you could do some of the same stuff in Ultima VII. It had vehicles (wagons, ships) and the player could commit crimes and be arrested.

    5. Re:Story for people who don't understand business by SCVonSteroids · · Score: 1

      If you can't imagine GTA in a Roman Empire theme, there's nothing further I can do for your imagination.

      --
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    6. Re:Story for people who don't understand business by dadelbunts · · Score: 1

      I think you are confusing GTA with GTA 3

    7. Re:Story for people who don't understand business by SCVonSteroids · · Score: 1

      I think you're arguing for the sake of arguing.

      --
      I tend to rant.
  11. Unbelievably... by Thad+Boyd · · Score: 1

    Ready for this? The Grand Theft Auto franchise, and the core team behind Rockstar's success, were, unbelievably, both once part of the music business.

    Yes, who could have ever imagined a company called Rockstar might have once been connected in some way to the music industry?

    Shocking.

  12. Stop writing articles like thie by Anonymous Coward · · Score: 0

    Fucking cringey. Just get to the goddamn point.

    "Maybe your inner voice immediately rifles though cinema’s most dominant franchises: Star Wars?"
    "Got your palm located somewhere roughly near your forehead? Good. Prepare for the two to forcibly meet."

  13. 9m$ for the company, 200m$ for the GTAV by Anonymous Coward · · Score: 0

    So they bought the company for 9m. And then earn that back every hours? Not really, first they spent 200m to develop the game.

  14. It works for all of those record company pricks by No+Longer+an+AC · · Score: 1

    That's a line from a Frank Zappa song that pops into my head whenever I see the words "record" and "company" or "companies" together.

    But then again this system works
    As perfect as a dream
    It works for all of those record company pricks
    Who come to skim the cream