The Internet Has a Huge C/C++ Problem and Developers Don't Want to Deal With It (vice.com)
What do Heartbleed, WannaCry, and million dollar iPhone bugs have in common? From a report: One bug affects iPhones, another affects Windows, and the third affects servers running Linux. At first glance these might seem unrelated, but in reality all three were made possible because the software that was being exploited was written in programming languages which allow a category of errors called "memory unsafety." By allowing these types of vulnerabilities, languages such as C and C++ have facilitated a nearly unending stream of critical computer security vulnerabilities for years.
Imagine you had a program with a list of 10 numbers. What should happen if you asked the list for its 11th element? Most of us would say an error of some sort should occur, and in a memory safe programming language (for example, Python or Java) that's what would happen. In a memory unsafe programming language, it'll look at wherever in memory the 11th element would be (if it existed) and try to access it. Sometimes this will result in a crash, but in many cases you get whatever happens to be at that location in memory, even if that portion of memory has nothing to do with our list. This type of vulnerability is called a "buffer-overflow," and it's one of the most common types of memory unsafety vulnerabilities. HeartBleed, which impacted 17 percent of the secure web servers on the internet, was a buffer-overflow exploit, letting you read 60 kilobytes past the end of a list, including passwords and other users' data.
Imagine you had a program with a list of 10 numbers. What should happen if you asked the list for its 11th element? Most of us would say an error of some sort should occur, and in a memory safe programming language (for example, Python or Java) that's what would happen. In a memory unsafe programming language, it'll look at wherever in memory the 11th element would be (if it existed) and try to access it. Sometimes this will result in a crash, but in many cases you get whatever happens to be at that location in memory, even if that portion of memory has nothing to do with our list. This type of vulnerability is called a "buffer-overflow," and it's one of the most common types of memory unsafety vulnerabilities. HeartBleed, which impacted 17 percent of the secure web servers on the internet, was a buffer-overflow exploit, letting you read 60 kilobytes past the end of a list, including passwords and other users' data.
I expect that there are any number of developers who would be happy to address those issues if their managers would only put enough time into the schedule to do so (and not go-back and demand enough additional features to squeeze it back out of the schedule).
Nobody blames the 18-wheeler itself if the driver is too incompetent to load or drive it properly under most conditions, and nobody needs to go around blaming C/++, either.
If you're going to play that close to the metal (let alone doing anything further down, like, say, Assembly), at least try to know WTF you're doing, and get help if you're not sure. The more powerful and flexible the tool, the more dangerous (and less tolerant) things can get for the neglectful, the incompetent, and the ignorant.
Quo usque tandem abutere, Nimbus, patientia nostra?
Guess what? As clever as Python and Java are, you can't effectively write an entire operating system in them, or a high-performance driver like a graphics card driver in them. You could try, but the result would be bloated and slow and effectively useless. So we have compiler languages like C/C++ that require you to actually be a competent programmer who can write code with proper error checking and error handling. I'm not saying that when you have an entire platoon of programmers all working on parts of the same project (vis-a-vis graphics card driver or OS) that there aren't going to be bugs that crop up, but slapping training wheels onto them isn't necessarily the solution to the problem either.
Note also another 'language' that would have this same problem, and for which there is no substitute for in the highest-performance applications: assembly language. Yes, Virginia, we still use assembly language in some places, so far as I know. Then you really have to know what you're doing.
Maybe the solution to this problem is to educate and train our programmers more thoroughly and carefully.
Unless you just woke up from a coma from 1993, you should have known about unsafe memory practices in 2018.
Switching to a new language like Rust might help this problem, but it ignores the enormous cost of re-writing software, library compatibility, retraining, etc. The security of the language is just one aspect of selecting the language, not the only one.
And it's not as if you get a magic security shield just because you chose a memory safe language. There's plenty of other security problems that are either language agnostic, or made worse by language choice. Memory safety is just one aspect of security.
"Finally, we can shift the culture around security within software engineering. When I first learned C++ in college, it was expected that sometimes your program would crash."
A quote from the article...WTF school is teaching this kind of crap. It would appear that the issue mainly resolves around the teaching practices and not so much the language.
Bad developers can create security exploit in whatever is the language of their choice. Sure, with C/C++ you need to be more careful/experienced because they allow this particular type of bug, but in general where C is used it is possibly for a reason and you can't start talking about Java/Python etc (but maybe Rust?), which might be "safer" for a less good programmer.
Violence is the last refuge of the incompetent. Polar Scope Align for iOS
What the author describes is not a buffer overflow. Article is ill-informed click-bait.
"Gold still represents the ultimate form of payment in the world." - Alan Greenspan, 1999
When did I first hear about "Buffer Overflow" which seems to be the bug in the author's bonnet? Oh yeah, about 35 years ago when I first started programming in C.
When I RFTA I was floored by the statement "When I first learned C++ in college, it was expected that sometimes your program would crash." - the author implies that it just happens but that's never been true and I would really be hesitant about hiring a programmer that accepted that his programs sometimes crash.
He doesn't like C/C++, good for him, but programming in Rust or Swift won't help the security problems out there now or in the future.
Mimetics Inc. Twitter
I expect that there are any number of developers who would be happy to address those issues if their managers would only put enough time into the schedule to do so
This would account for a percentage of the problem but your argument is something of a cop out because it ignores all the other parts of the problem. You can give programmers all the time and resources in the world and if they used C/C++ these bugs still occur. People are imperfect and they make mistakes. Many programmers are inexperienced and don't know any better. These problems have been known about for decades and yet they still occur even with projects where there are no time deadlines like many open source projects.
B)
____1) Experienced programmers are expensive.
It is impossible for those languages with "safe" memory access to exist without underlying languages that can openly access memory and that don't hide the truth of the machine beneath them. It is impossible to build an operating system in Java or Python -- they are made-up realities. They are designed to make computer pretend to work in ways they actually don't... in ways humans find easier to view and work with programming logic.
C and C++ do not hide the underlying machine because they are made to build the layers that actually allow software to work with the machine. The machine is instruction sequences in memory that manipulate memory -- memory is a singular long sequence of bytes. At the lowest level in any computer, that's what's there. Definitely not Python or Java. Python and Java must be written in either assembly language or a "true to the machine" language like C or C++. I am quite sure without checking that they are both written in C++. In fact C was specifically created to write the first UNIX... It's core is the core of POSIX of which even Windows shares... as DOS was written in C.
It's truly absurd to blame C and C++ memory unsafety. This illustrates a lack of fundamental understand of how computers work.
H) c++ has two types of reference/pointer addressing to further conflate things because it was a hack on c's syntax to begin with - it's entire existence is a hack.
C++ is really two languages in one: backwards-compatible C and modern C++, and unfortunately there's nothing to stop programmers from inappropriately using low level C features when safer C++ alternatives (smart pointers, STL data structures) would be a better choice.
The C++ standards body should define a "safe-C++" subset that doesn't allow legacy features like C-style arrays and raw pointers. The compilers could have an option to enforce safe mode and only allow exceptions in sections of code explicity marked as unsafe (#pragma unsafe ?).
Rewrite the everything in their favorite/cool 2018 language, instead of using using the newer features of C++ which are designed to mitigate these problems.
What exactly is it Ada can't do but C/C++ can?
I hate this argument and always have. By straight raw number comparison yes C/C++ are faster than most managed languages. Problem is most of the zealots that parrot that don't bother to tell you it is typically only a few milliseconds, often nanoseconds, faster on the general operations (hell there are instances where is is actually slower, though admittedly not as many, Dictionaries are a great example). Even in compound highly abstracted layers of code you might see a 5 to 10 ms difference on the operation if you can manage an apples to apples comparison (which typically you can't unless it is a very trivial operation because the coding style between C/C++ is vastly different than even C#) for a very compute intensive algorithm. Even then, the main reason the execution speed is better at all is because the C++ optimizer is significantly better and more mature than a lot of other languages. As we have seen more improvements to the compilers and optimizers of other languages the gap has closed (even Java and C# are surprisingly fast these days with their respective JITs).
Even theoretically, the performance hit you're referring to is merely a constant added onto the performance calculations because they are able to perform checks based on memory allocation of the heap in managed languages. Hell, it isn't even a great comparison because C/C++ has to perform scope checks to ensure certain objects are even supposed to be accessing the memory in question that is already allocated to that process. Access violations can still occur in those languages.
At the end of the day very few users can tell much of a difference between a managed and unmanaged language's program, but error rates are way higher in the unmanaged languages (some of it is general unfamiliarity and learning curve of the language, but even experienced developers will still have higher rates from what I've seen). For general use, I dislike C/C++ for writing programs because of the maintenance factor and how many "roll my own" algorithms that can be required, but I will completely agree it does still have solid and semi-common use cases (embedded systems are ruled by those languages and probably will be for a long time). For me, it comes down to using the right tool for the job, and for a lot of business solutions, a managed language is just more suited to doing the work.
...Even in compound highly abstracted layers of code you might see a 5 to 10 ms difference ...
I hate to break it to you but 5 to 10 ms is a huge amount of time when you are dealing with big data. Try sorting a 1 billion row table when each row takes a whole millisecond to get in order. That's a million seconds! For the math challenged out there it is nearly 300 hours!