Fortnite Hits 8.3 Million (Or 0.1% of Human Population) Concurrent Players (gamasutra.com)
Epic Games' Fortnite has reached 8.3 million concurrent players worldwide (or about 0.1 percent of the human population) after finally making its debut in South Korea earlier this month. From a report: Because Internet cafes still play a large role in Asian countries, VG247 reports that players were encouraged to play Fortnite at PC bang cafes to complete special challenges, which were created in order to launch the Battle Royale mode in South Korea. After Fortnite's Battle Royale mode launched in South Korea this week, Epic Games Korea CEO Sung Chul Park stated in an interview that the game now has 8.3 million concurrent players worldwide. A spokesperson from Epic confirmed the numbers to VG247 as well.
I'm an old-school Quake1/2/3, UT2004, player. Honestly once "realistic" games like Counterstrike starting getting popular that's when I stopped playing FPS games because it was just boring. I would probably like Team Fortress-like games (Orange Box) but have been turned off in general on the gaming market for a long time due to the dumbing-down (ie. no physical skill) that consoles have caused.
What's fun about Fortnite? Would I like it?
Keep the cluless masses well fed and entertained, and you shall rule the Earth.
Ok. I just watched some kind of video that the webpage this game is about sent me to. It looked like some weird anime/furry/brony crossover. The only thing missing was some lube and weirdly shaped dildos.
And 8.something million people play this?
Did the freaks take over the circus while I wasn't looking?
We used to have a Bill of Rights. Now, with the rights gone, all we have left is the bill.
There are probably over ten times that many players on Pornhub right now, and half of them are searching for "stepmother + kitchen".
You are welcome on my lawn.