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Imax is Shutting Down Its VR Business, Closing Remaining Three VR Centers in Q1 (variety.com)

Imax is making its exit from virtual reality (VR) official: The company notified shareholders with a SEC filing this week that it will close down its remaining three VR centers, and write off "certain VR content investments." From a report: A company spokesperson confirmed the planned closures and shared the following statement with Variety: "With the launch of the IMAX VR centre pilot program our intention was to test a variety of different concepts and locations to determine which approaches work well. After a trial period with VR centres in multiplexes, we have decided to conclude the IMAX VR centre pilot program and close the remaining three locations in Q1 2019."

The company previously closed four of its seven VR centers, including most recently its sole European outpost in Manchester. Imax launched Imax VR in early 2017 with a flagship location adjacent to the Grove mall in Los Angeles. At the time, the expansion into VR was billed as an experiment, and a way for Imax to determine whether VR could be the next big thing for the company. [...] Imax also set up a $50 million VR content fund, and got CAA, China Media Capital, and the Raine Group to co-produce VR experiences.
Further reading: The virtual reality dream is dying.

75 comments

  1. Happy Friday From The Golden Girls! by Anonymous Coward · · Score: 0

    Thank you for being a friend
    Traveled down the road and back again
    Your heart is true, you're a pal and a cosmonaut.

    And if you threw a party
    Invited everyone you ever knew
    You would see the biggest gift would be from me
    And the card attached would say, thank you for being a friend.

  2. IMAX after dentist by Anonymous Coward · · Score: 0

    IMAX just had itâ(TM)s tooth pulled: âoeIs this real life??â

  3. Not unforseen by Desler · · Score: 0

    VR is like 3DTV. Overhyped shit that no one wants.

    1. Re:Not unforseen by MikeDataLink · · Score: 1

      VR is like 3DTV. Overhyped shit that no one wants.

      BS. I have an Oculus Rift and the experience is amazeballs. The problem is that its too complex and the apps are half-baked.

      1. We need a device that doesn't require a $2000 gaming PC to run and an octopus of cables. That's what the companies left are trying to achieve at this point. It's the only way it will get adopted by the majority.

      2. On the flip side the software is just crap. Most of the games are half baked and are frankenstein version adapted for VR. VR needs real games written for the platform with the same investments that PC and Console get. That won't happen until the customer base is big enough. Fix #1 and #2 will fix itself.

      --
      Mike @ The Geek Pub. Let's Make Stuff!
    2. Re:Not unforseen by Austerity+Empowers · · Score: 1

      VR in movie format is something no one wants. Functional VR everyone wants, it is just very limited in authenticity due to the fact that we still exist in the physical world, and falling down the stairs breaks actual bones.

      The space in between is unfortunately mostly limited to simulators and fixed shooters.

    3. Re:Not unforseen by Anonymous Coward · · Score: 0

      We have a device that doesn't need a $2000 PC. It's called Playstation VR (PSVR). It's cheap, and has a decent catalog of games, and has a large enough user base (larger than Rift and Vive put together) that a studio stands a good chance of making a healthy profit on the games they make.

    4. Re:Not unforseen by MikeDataLink · · Score: 1

      We have a device that doesn't need a $2000 PC. It's called Playstation VR (PSVR).

      Same problem guy. It's got to be tether-less and cost less. And quite honestly the PSVR experience sucks from a resolution and responsiveness perspective compared to Rift and Vive.

      --
      Mike @ The Geek Pub. Let's Make Stuff!
    5. Re:Not unforseen by Anonymous Coward · · Score: 0

      Daydream is a cheap VR device. I have one. I used it one day for about an hour. It was actually pretty cool. I still haven't used it since. My sister even got a free GearVR with her Samsung. No way is she putting on some nerdy ass shit like that. Sorry, the cost isn't the thing holding VR back. The fact that it sucks is what's holding VR back.

    6. Re:Not unforseen by Desler · · Score: 0

      And I can point to billions who don't own anything VR. You could find people saying the same thing about 3DTV yet that's a dead technology. The market has clearly spoken.

    7. Re:Not unforseen by Desler · · Score: 1

      Functional VR everyone wants,

      So you've interviewed every person on earth? I think you meant to say "everyone in my niche bubble wants VR."

    8. Re:Not unforseen by KixWooder · · Score: 1

      Yet of I all the people I know with a PS (there are several), none have the VR set and have no interest in buying it.

      --
      I hate fat people.
    9. Re:Not unforseen by Desler · · Score: 1

      Not surprising since they've only sold about 3 million units worldwide. Which even with such pathetic sales still makes it more popular than Rift and Vive.

    10. Re:Not unforseen by Immerman · · Score: 1

      *Anything* is going to suck compared to $2500+ PC-based VR system (except a $100,000+ industrial VR system). When the PS6 has performance to kick the ass of today's $2000PC, it will still be getting its ass kicked by the $2000 PCs on the market then.

      The question isn't how it compares to the top-of-the-line. It's how good the experience is judged on its own merits.

      We've got the Oculus Quest probably coming out soon, which will eliminate the need for external hardware, ditch the wires, and greatly simplify (and expand, if you have the room) your playing space with it's "inside-out" room tracking cameras. But it's only going to have Nintendo-class graphics. That's the necessary tradeoff with current technology. And it's not necessarily a problem - realism is largely irrelevant to a compelling experience.

      My only complaint is that it's from Facebook - and I'm not big on the idea of giving Facebook that sort of surveillance power over my game-playing, or the inside of my home.

      Even resolution isn't necessarily a big problem - the problem is the artifacts of how that resolution is presented. The old micro-mirror array based projection TVs offered incredible picture quality at huge sizes, despite the fact that they were no better resolution than the blocky-looking LCD screens of similar size. Why? Because they smoothly blended adjacent pixels together, treating the color data as point-samples, rather than blocks, and creating a seamless, film-like image. It continues to astound me that none of the VR headset manufacturers include a pixel-blending filter in front of the screen to accomplish a similar result and eliminate the "screen door effect". Actually... I think I heard recently that someone finally is pursuing it, though I forget who.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    11. Re:Not unforseen by Anonymous Coward · · Score: 0

      You keep coming up with excuses as to why it won't sell, but maybe you should come to terms with the fact that VR just isn't that special. Just because you have so much invested in it, materially and emotionally, that you need to convince yourself that it's the second coming of christ, doesn't mean everyone else has to feel the same way.

      If it really was as amazing as some VR evangelists make it out to be, people would come even if it's expensive. People spend hundreds of dollars on the newest iphone every year, because that is the level of desirability there. VR is apparently not "amazeballs" enough to even get people to buy into the more basic options.

      And I know you're probably itching to whip out the tired old "if you don't think VR is amazing you haven't tried it" line, but that couldn't be further from the truth. Maybe you want to say "oh but I showed it to all my friends and they were all blown away", not wanting to realize that perhaps they went home and didn't give it another thought, and that what you heard was a reaction to the novelty which wears off after about fifteen minutes.

      VR is just nothing special.

    12. Re: Not unforseen by spire3661 · · Score: 1

      VR is special, people are just lazy.

      --
      Good-bye
    13. Re:Not unforseen by MikeDataLink · · Score: 1

      You keep coming up with excuses as to why it won't sell, but maybe you should come to terms with the fact that VR just isn't that special.

      Mark my words and make fun of me all you want with your straw man arguments. Apple or some company who has the tech (think A10X line of processors in the iPad) will create a VR experience in a tiny form factor with a purpose built development environment. VR will go ape shit at that point.

      --
      Mike @ The Geek Pub. Let's Make Stuff!
    14. Re:Not unforseen by MikeDataLink · · Score: 1

      And I can point to billions who don't own anything VR. You could find people saying the same thing about 3DTV yet that's a dead technology. The market has clearly spoken.

      Check out this graph for the adoption of the cell phone... LOL. It took decades to happen and then it took off like wildfire.

      https://d33wubrfki0l68.cloudfr...

      --
      Mike @ The Geek Pub. Let's Make Stuff!
    15. Re:Not unforseen by Immerman · · Score: 1

      Have you ever tried a real VR system? There's a reason Daydream and other phone-based VR experiences suck - the same reason they're so inexpensive: they're a cheap novelty, nothing more. The hardware is totally unsuited to VR. Fundamentally flawed rotation-only approximate head tracking is no substitute for real positional tracking. The frame rate sucks. The resolution probably sucks (depending on your phone). The lag sucks. The controller sucks. And the software mostly sucks - because anyone with resources that's developing for VR is doing it for much higher quality and more capable platforms.

      The entire experience is designed to give a teaser-taste of VR to people who can't justify buying something that's worth the price.

      --
      --- Most topics have many sides worth arguing, allow me to take one opposite you.
    16. Re:Not unforseen by Anonymous Coward · · Score: 0

      And just as easily as you can say with such certainty that VR "will" go ape shit, I think it's way more realistic that VR will fizzle out and die until someone finds a way to do it without actually having to wear anything on your head. Which will happen sometime around the year 2073.

    17. Re: Not unforseen by Anonymous Coward · · Score: 1

      If it was actually special, some inconvenience wouldn't stop people from buying.

      It isn't. It's a lame gimmick that's slightly impressive for about 15 minutes.

    18. Re:Not unforseen by Luckyo · · Score: 1

      Vive runs well on a 1k-ish PC, and has a wireless adapter if you want to pay for convenience. The problem that remains is the lack of software.

    19. Re:Not unforseen by Austerity+Empowers · · Score: 1

      Don't be a douche. Reasonable people would want functional VR if it existed. It does not. What has been released is visually amazing, but not very functional.

      You don't want what's out there right now. I get it. Now crawl back in your hole.

    20. Re:Not unforseen by GrumpySteen · · Score: 1

      Cell phones provided something that consumers didn't have; portable connections. The sudden takeoff in adoption corresponds to the introduction smaller, non-brick style cell phones with better battery life and price tags under $1000.

      3D is just an enhancement over the 2D things consumers already have. Most people aren't willing to pay a huge premium for an enhancement to what they already have as long as they feel that what they have works well enough.

    21. Re: Not unforseen by Ecuador · · Score: 1

      I think the hardware is less of a problem than software / media. I tried the Oculus once. First thing they showed me was Google Earth. The fact that you got low quality textures that would then be visibly replaced by higher quality ones destroyed the experience for me. Then I was shown a game which seemed boring and with unimpressive graphics. I thought VR is not for me.
      Then I bought a $15 Xiaomi VR headset for my phone for taking cardboard photos since that seemed like a cool application - and indeed it is. With this dirt cheap device I finally came across awe inspiring VR content: the app Within, with my favorite content being the Muse Revolt VR video. Amazing. I guess it would look even better something more serious, but watching it I didn't really feel it was lacking, I was really enjoying it. And other people who try it are similarly impressed.
      So I'd say the content is the most important thing. And I don't just mean games.

      --
      Violence is the last refuge of the incompetent. Polar Scope Align for iOS
    22. Re:Not unforseen by Anonymous Coward · · Score: 0

      BS. I have an Oculus Rift and the experience is amazeballs.

      You are in the tiny, tiny minority. Most people do not want the inconvenience or encumbrance of wearing an uncomfortable, eye straining device on their heads. That's why VR is failing....for the third (or is it fourth) time.

      The reason you're getting so defensive over that fact is because you wasted a lot of money and are trying to justify it to yourself. The last Glasstron users did the same.

    23. Re:Not unforseen by Anonymous Coward · · Score: 0

      The hardware is totally unsuited to VR.

      No it isn't. Millions of people every day use them for VR.

      Fundamentally flawed rotation-only approximate head tracking is no substitute for real positional tracking.

      Head tracking of any kind is fucking stupid.

      The frame rate sucks.

      Nope, solid 60 FPS, which is more than necessary.

      The resolution probably sucks (depending on your phone).

      Nope, my phone has a higher resolution than any standalone VR headset.

      The lag sucks.

      What lag? Making up shit?

      The controller sucks.

      LOL! My controller is keyboard and mouse, which beats out any gay ass console style gamepad or joystick for speed, precision and gameplay.

      And the software mostly sucks

      That's pretty fucking nebulous. What software sucks? Because the software I use is awesome and I can play ANY 3D game in VR.

    24. Re:Not unforseen by Anonymous Coward · · Score: 0

      You're clueless.

    25. Re:Not unforseen by Anonymous Coward · · Score: 0

      It does not have to be tether-less. That's just for low-end VR. High-end VR will likely continue to exceed wireless capability. As it became possible to run the Rift and Vive wirelessly, higher-resolution headsets have been released.

    26. Re:Not unforseen by Aighearach · · Score: 1

      If "VR" was a round movie, they'd be right to shut it down.

      It might not actually be VR though. But it is a round movie.

    27. Re:Not unforseen by Anonymous Coward · · Score: 0

      The sudden takeoff in adoption corresponds to the introduction smaller, non-brick style cell phones with better battery life and price tags under $1000.

      LOL. This dawg answered his own question and he still dont get it. Same will happen in VR land dopinder.

    28. Re:Not unforseen by MikeDataLink · · Score: 1

      BS. I have an Oculus Rift and the experience is amazeballs.

      Most people do not want the inconvenience or encumbrance of wearing an uncomfortable, eye straining device on their heads. That's why VR is failing.....

      Do me a favor next time and actually read my post before you reply. I said the same fucking thing. Facepalm.

      --
      Mike @ The Geek Pub. Let's Make Stuff!
    29. Re: Not unforseen by Anonymous Coward · · Score: 0

      So it is amazeballs, but too expensive and the content sucks?

    30. Re:Not unforseen by Anonymous Coward · · Score: 0

      I was running VR 20 years ago with much lower performing machines using a VFX1. I had one 16' cable attached to the helmet so I can be in the center of the room for more space to move around. I used to bring it into work to let some of the other employees at GTE try it out. Just like then, people were impressed but same problem occurs. There was nothing really "Virtual" or "Reality" about the experience. While the equipment is obviously lighter than it was back then, the experience just wasn't that great. I had access to some great games then especially Decent which in my opinion was the best game to play on VR. I had a backpack that would help with getting shot so you could feel each hit. I got bored after a while because many games just didn't translate to VR like you thought they would. The computer technology innovation was much quicker then so the resolution on the VFX1 quickly stopped being impressive. And of course the company that made it stopped supporting it so upgrades didn't exist.

      People hearing VR think it's a "Ready Player One" type experience and its not even close. The basic hardware layout hasn't changed in 20 years. Waste of money back then at $1700, I wouldn't spend $300 now.

      -GeekPoet

    31. Re:Not unforseen by Anonymous Coward · · Score: 0

      It does not have to be tether-less. That's just for low-end VR. High-end VR will likely continue to exceed wireless capability.

      And so it will continue to not be something anyone wants.

    32. Re:Not unforseen by Anonymous Coward · · Score: 0

      You act like VR is anything more than a mediocre novelty toy. Phones are infinitely more useful and relevant to people's every day lives than something that's just another display method. And don't give me the same old grasping at straws bullshit usage examples that you VR cultists always do.

      VR is a lame gimmick. Have fun waiting for it to finally revolutionize everything lmao.

  4. Obvious issues with the business plan by Anonymous Coward · · Score: 0

    1. Movie tickets are already expensive enough without VR
    2. Most VR rentals are incredibly expensive as they are (recently went to a VRcade, they were charging nearly $40/hour)
    3. Most people who want VR don't want it exclusively for movies

    VR still has a bright future ahead, but it's not going to be in movie theaters.

    1. Re:Obvious issues with the business plan by Desler · · Score: 1

      4. The vast majority of consumers have zero interest in VR.

    2. Re:Obvious issues with the business plan by iggymanz · · Score: 1

      wrong

      most people hate watching VR in theaters. They try it and don't like it. They go back to superior 2D movies. I don't know anyone who likes it.

    3. Re: Obvious issues with the business plan by Anonymous Coward · · Score: 0

      5. Ocular herpes.

    4. Re:Obvious issues with the business plan by Anonymous Coward · · Score: 0

      most people hate watching VR in theaters. They try it and don't like it.

      I think most people weren't even aware of this in order to try it and form an opinion. This is my first time hearing about it at least.

      Now, if you want to claim that most people who have tried it hate watching VR in theaters, that at least is possible.

    5. Re:Obvious issues with the business plan by Anonymous Coward · · Score: 0

      They had zero interest in television before there was decent content as well

    6. Re:Obvious issues with the business plan by iggymanz · · Score: 1

      maybe you live in your mom's basement, anon?

      my friends, relatives and coworkers are all very aware of VR and tried it. no one liked it.

    7. Re:Obvious issues with the business plan by Desler · · Score: 1

      And yet TV took off nearly immediately even when TV sets were way more expensive than VR even without accounting for inflation.

    8. Re:Obvious issues with the business plan by Desler · · Score: 1

      Yep. I tried it multiples even with the highest-end hardware. It was mostly a bore.

    9. Re: Obvious issues with the business plan by kenh · · Score: 1

      TV took off because of content, BE lacks content to drive it into millions of homes.

      Cellphones provided wireless communications, and the ability to stay in touch anywhere you were without carrying a roll of quarters for pay phones.

      Augmented Reality has found a home in certain industries, Virtual Reality is still looking for purpose.

      --
      Ken
  5. I went to a VR arcade in Manhattan once... by Anonymous Coward · · Score: 0

    They made the atmosphere like some sleazy douchebag club. How can you geek out on some nerdy VR games in a place like that? Even if it had had a "comic con" or "dnd convention" super geeky vibe, it would have been underwhelming since the graphics all looked like decade old pc games. The only "game" anyone was actually playing was the demo that basically taught you how to put on the helmet. It was that day that I realized VR was not going to be a thing.

  6. ...see you in 10 years! by kiviQr · · Score: 1

    I keep wondering if it is marketing that makes these cycles or some new guy gets eureka moment - "VR that is the future!"

    1. Re:...see you in 10 years! by Anonymous Coward · · Score: 0

      I keep wondering if it is marketing that makes these cycles or some new guy gets eureka moment - "VR that is the future!"

      Both. Every time a new marketing guy gets a eureka moment, the cycle repeats.

    2. Re:...see you in 10 years! by Mashiki · · Score: 1

      I keep wondering if it is marketing that makes these cycles or some new guy gets eureka moment - "VR that is the future!"

      Both. It's the same thing with stereoscopic movies, then 3D movies in various lens colours and so on. The whole big VR craze just smelled like the stuff back in the 90's, with all the same talking points. "It's the future, it's great, you'll love it." Followed by the various shilling of it and attacking detractors because of the continuing flaws.

      --
      Om, nomnomnom...
    3. Re:...see you in 10 years! by GuB-42 · · Score: 1

      I think there are real technical advancement that create these cycles. Current generation is driven by high resolution OLED panels and MEMS sensors coming from smartphones as well as powerful GPUs. If another cycle happens it will likely be the result of some advancement: maybe improved optics, new rendering techniques, etc...
      Hopefully, the cycles will become shorter and shorter and it will finally become mainstream.

      The same can be said of electric cars. These are far from new, and each time an electric car prototype came out, my father jokingly said "next in 10 years", and he has been mostly right, until now. EVs are not a joke anymore, they are here to stay, I think. Gas is getting expensive, batteries are starting to become a reasonable way of storing energy, power electronics have improved, and there is that "global warming" thing that seems to get a lot of attention lately.

  7. Family Entertainment Centers by KalvinB · · Score: 3

    What this was was yet another stab at the consistently failing Family Entertainment Center. Chuck E Cheese, Showbiz Pizza, Discovery Zone, GameWorks, etc, etc.

    This isn't any argument about the merits of VR.

    It's notoriously difficult to run an FEC as it requires a substantial investment and does not lend itself well to franchising. People just generally don't care to spend hundreds of dollars to get their family into a place for a few hours that isn't substantial. While Disneyland seems expensive, it's 16 hours of entertainment which works out to $10-20 per hour per person which isn't unreasonable compared to other family entertainment options.

    Disney tried the small model FEC and failed as well. You just can't really do it on a small scale. You have to go big out of the gate.

    The companies that would be more likely to succeed are the ones that have substantial IP to capitalize on and can keep the place afloat long enough to realize the full profit potential. You just can't half-butt it and that requires substantial cash flow.

    The VOID seems to be doing pretty well over at Downtown Disney. It's a Star Wars themed social experience in VR in a prime location. It wouldn't surprise me if Disney eventually found a way to incorporate it directly into an experience in the Star Wars area of the park opening next summer.

    In short, there are too many variables to say anything about VR in particular. The tech is vastly improving, opportunities do exist, but you have to get all the factors in place.

  8. You know who has real VR? The Void. by SuperKendall · · Score: 1

    I don't know what the Imax experiences were like, but they were probably standard VR headset kinds of things...

    The only VR "experience" I've had that I thought was really magically immersive, was at the Void.

    They just sue an oculus headset, but what really makes it work is it's totally contained on you - backpack to power and drive the headset, along with a series of walls around you that mesh nearly perfectly with the VR view you see. You see your own arms and hands, you see your partner next to you. You pick up a real weapon that you feel and hold in your hands with a real trigger, and you see it in VR just as you would if you were looking without the headset.

    You go through some small rooms and hallways, all the while being able to see the world projected around you (sometimes as vast open areas). They also do some slight effects like wind or scents that you can feel and smell...

    If you are ever anywhere that has one of these setups, you really should try it to see what VR can and should be.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re: You know who has real VR? The Void. by mbourgon · · Score: 1

      The Void was stunning. I expected it as a âoeeh, who knowsâ and I was blown away. Being able to look at your hand, turn it over, see details and reflections (faked, obviously, but immersive enough), move your fingers - amazing. Look at people and judge relative heights! Feel the heat against the back of your neck!

      Yes, the core of it was a shooting gallery. But the immersion made it stunning.

      --
      "Sometimes a woman is a kind of religion, she can save your soul & set you free from all your sins" - Bad Examples
  9. Re:But this is unthinkable!! by DontBeAMoran · · Score: 1

    There's a few billion VR headsets being used right now.
    Just not on this planet.

    --
    #DeleteFacebook
  10. Comment removed by account_deleted · · Score: 0

    Comment removed based on user account deletion

  11. I think the bigger problem with FECs by rsilvergun · · Score: 1

    is declining middle class. Dave & Buster's is doing great, but they're less like a traditional FEC and more like a kiddy Casino and even they have to pick their locations carefully and use nasty business practices to shift the risk of building their attractions onto the companies that build them (they don't actually buy most of those machines, they have some bizarre deal where the manufacturers pay them for floor space).

    FECs need a vibrant middle class with a ton of disposable income, and, well, that ain't America in 2018...

    --
    Hi! I make Firefox Plug-ins. Check 'em out @ https://addons.mozilla.org/en-US/firefox/addon/youtube-mp3-podcaster/
    1. Re:I think the bigger problem with FECs by Anonymous Coward · · Score: 0

      Dave and Busters isn't supposed to be like a "kiddy casino" but changed business practices like NOT carding before entry turns them into mall location arcades (as opposed to standalone locations not attached to a mall) LOSING ADULT BUSINESS (THAT WOULD OTHERWISE BE PRESENT IF THEY CARDED CHECKING FOR 21 AND OVER) AND GET RID OF THE 6 UNDERAGE MAXIMUM PER ADULT POLICY THAT IS TOO MANY FOR ONE ADULT TO WATCH EFFECTIVELY. It used to be UNDER 21 MUST BE ACCOMPANIED BY 21 AND OVER just to enter. I stopped going to D&B for quite a while (they only card at the bar in locations that aren't having door guards for any entry) and just haven't gotten rid of my Power Card just yet. Just merge D&B with Chuck E. Cheese and call it their final failure with Chuck E. Cheese becoming even more successful.

  12. I think you misspelled... by reg · · Score: 0

    That "further reading" should probably be: "The VR dream is dying again". This is the third time at least.

  13. Re: You know who has real VR? The Void. by SuperKendall · · Score: 1

    I did the Star Wars experience which was great (something not known to me beforehand, is that K2-SO would be there - a nice bonus). Supposedly the new Wreck-It Ralph experience is even better, which would make sense as it's the latest version... so you might want to look for that if you are in one of the cities it's offered or are traveling.

    I sadly never did Ghostbusters while it was in NYC, now it's only in the UAE which means I won't be seeing it anytime soon...

    Like you say, the core of the Void was a shooter, but the whole thing was so well done even my wife loved it, who only ever plays puzzle games and wants nothing to do with FPS shooters. So that says a lot.

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
  14. Even large FEC failed for Disney by SuperKendall · · Score: 1

    Disney tried the small model FEC and failed as well.

    I'm not sure if maybe you mean what I am thinking of, but at Downtown Disney in Disneyworld they had a great FEC called DisneyQuest - I thought of it as pretty large, I thought they had a really good variety of very fun attractions, way more than any other FEC I've ever been to... yet even that shut down a few years ago. If even Disney can't make a large really well done FEC work right in the heart of DisneyWorld, who can I wonder?

    The most fun there there by a wide margin was a pirate ride where a group of people stood on a shifting platform and fired cannons on all sides. It has visuals projected 360 degrees on the walls around you, so it too was a VR experience...

    --
    "There is more worth loving than we have strength to love." - Brian Jay Stanley
    1. Re:Even large FEC failed for Disney by Anonymous Coward · · Score: 0

      THERE WILL BE CONSEQUENCES NAZI FAGGOT KEN DOLL FOR YOUR LIES

      Filter error: Don't use so many caps. It's like YELLING. Filter error: Don't use so many caps. It's like YELLING.

  15. Re: You know who has real VR? The Void. by Anonymous Coward · · Score: 0

    THERE WILL BE CONSEQUENCES NAZI FAGGOT KEN DOLL FOR YOUR LIES

    Filter error: Don't use so many caps. It's like YELLING. Filter error: Don't use so many caps. It's like YELLING.

  16. VR tech was not ready. by atrex · · Score: 1

    The current tech behind VR makes the experience one that most people are not interested in. The headsets are bulky and heavy. The lenses constantly fog up and get dirty. The wires, external cameras, extra processing units are all absurd.

    If the industry wants people adopt and enjoy VR they need to refine the tech to a point where it's seamless. A VR headset needs to be no bulkier than a pair of sunglasses with earbuds attached and a small wire down to a walkman sized device or smartphone (if necessary, an external processor can still be allowed as long as it transmits the data wirelessly to the walkman/smartphone with a good range.) I'd lean more to a separate device rather than a smart phone because then it could have a standardized swappable battery. The controller interface should be intuitive and intelligent. A pair of one size fits all thin gloves that go back to a bracelet/watch band sized battery & transmitter perhaps.

    Ideally, the VR sunglasses should not be completely opaque. It should be possible to pause the experience and have the shades "turn off" so you can see the environment around you without having to remove them. Cameras also need to be included on them along with a visual feedback system to warn you if something is in the way. Personally, I don't think it's entirely necessary for them to be completely enclosed either (although the option can be allowed for with clip on side shades or something). Not sure if having the peripheral vision exposed will make people more likely to get motion sick or less though. Granted, it might cut down on the immersion level a bit by being able to see things in the periphery, but, given that the current offerings are like peering through a pair of binoculars all the time, I think the experience would be far superior. And given that the future is probably more AR than VR, having the periphery open wouldn't hurt much and it'd significantly cut down on the fogging.

    TLDR: Was this stage of VR tech and deployment necessary? Yeah, probably. It revealed new problems that need solving. Was it the stage that was going to bring VR mainstream? Hell, no.

    1. Re:VR tech was not ready. by Anonymous Coward · · Score: 0

      These are hardly "new" problems. In fact they were the same complaints that were being made in 1993 back when VR was being hyped as the next big thing by Mondo 2000.

    2. Re:VR tech was not ready. by Megane · · Score: 1

      A VR headset needs to be no bulkier than a pair of sunglasses with earbuds attached

      It is also going to have to accommodate people who wear prescription glasses, both nearsighted and farsighted. I think you'll find that the people who are the most rah-rah about VR do not wear glasses.

      --
      #naabhaprzrag, #sverubfr-000, #agi-fcbafberq, negvpyr[pynff*=' negvpyr-ary-'] { qvfcynl: abar !vzcbegnag; }
    3. Re:VR tech was not ready. by atrex · · Score: 1

      Ideally, I think the device should be able to handle that problem internally, such that wearing it can be done without additional glasses. Whether that means the lenses of it need to be flexible in such a way that they can adjust to compensate for the user's eyes or whether that can be done by digitally adjusting the display image is something they'll have to figure out.

      If they can manage that, then a device like this might even be able to replace prescription glasses someday. For instance, smart glasses that auto adjust their magnification based on your eyes trying to focus on something far away or right in front of you, or as replacement for bifocals so that you don't have to have one lens trying to improve both near and far vision.

    4. Re: VR tech was not ready. by Anonymous Coward · · Score: 0

      Oh great. Now VR is a solution looking for a problem that already has a much simpler and cheaper solution.

      I can tell you donâ(TM)t wear glasses.

    5. Re:VR tech was not ready. by porlryan · · Score: 1

      Nonsense, I wear glasses and use PSVR on a regular basis. Why do people who have no experience with VR feel the need to constantly chime in on its supposed failings?

    6. Re:VR tech was not ready. by porlryan · · Score: 1

      Headsets are not heavy, the lenses don't constanly fog up or get dirty (they fog up for maybe a minute when you start using them) and a single wire going to the small unit next to my PS4 is a non issue for most games. Why do people who have no experience with VR feel the need to constantly chime in on its supposed failings?

    7. Re:VR tech was not ready. by atrex · · Score: 1

      Why do people who have no experience with VR feel the need to constantly chime in on its supposed failings?

      Wrong supposition mate. I own both a PSVR and a Daydream headset. Just because you don't find it to be a nuisance, doesn't mean it's the same for everyone else.

  17. Slashdot agenda? by Anonymous Coward · · Score: 0

    Why is this even news. IMAX as a company isn't doing well, they bet their name on VR and charged entirely too much for the content. What else did they expect to happen?

    Like the last story, I stand by VR is awsome. Comparing it to 3dtv is assinine trolling.

  18. VR is completely amazing! And also horrible! by Anonymous Coward · · Score: 0

    Really, VR can be an amazing experience. If you haven't tried it, you probably should. And yet, VR is not something that's comfortable to do for a long time (for most people), and it's also isolating and anti-social, since it hides your face and what you see from others. As well, it's not very practical to share a device that you wear very intimately on your head.

    For some apps there is no substitute. But for other apps, it's overkill. VR will continue to have various niche applications and will never die, but until you can experience it as easily as putting on a pair of safety glasses, it will remain in its niches.

  19. Even IMAX by Anonymous Coward · · Score: 0

    knows VR is trash

  20. Holodeck! by antdude · · Score: 1

    I am waiting for that technology. No need to wear the annoying goggles. ;)

    --
    Ant(Dude) @ Quality Foraged Links (AQFL.net) & The Ant Farm (antfarm.ma.cx / antfarm.home.dhs.org).