'Star Control: Origins' Pulled From Steam And GOG Following DMCA Claim (polygon.com)
PC gaming stores Steam and GOG have took down the video game Star Control: Origins following DMCA takedown notices issued by two designers of the original Star Control games, Fred Ford and Paul Reiche III. Star Control: Origins, a spiritual successor to the old games, is a strategy game about exploring space in an alternate galaxy. From a report: According to Stardock CEO Brad Wardell, those who have already purchased Origins can continue playing it. He added that the DMCA claim will cause his company "to lay off some of the men and women who are assigned to the game." The legal battle over the future of the Star Control franchise dates back to 2013 when Stardock purchased rights to Star Control intellectual property from Atari during a bankruptcy auction. Three years later, in 2016, Stardock revealed that it was developing Star Control: Origins. At the time, Stardock said it was working under the assumption that it had "acquired the rights to Star Control 1/2/3." Court documents reveal that may not be the case, and that Ford and Reiche may instead have conflicting rights to the IP.
And what makes this really sad and petty is that if they can't come to an agreement, NO ONE will make money.
Why can't they just agree on a 50/50 deal and move on?
I like Stardock games, and I've read good things about star control: origins, although I haven't purchased it (yet). I was a big fan of the originals, and planned on buying the one from the authors too... (Ghosts of the Precursors) when it comes out.
TFA has a pretty good summary though, of why stardock is to blame here, in the judges own words:
âoeThe harm Plaintiff [Stardock] complains of is indeed of its own making,â writes Armstrong. âoePlaintiff had knowledge of Defendantsâ(TM) [Ford and Reicheâ(TM)s] copyright claims from the outset. Despite that knowledge, it developed potentially infringing material without resolution of the IP ownership issues, and then publicized the release of that material during the pendency of this action. It now claims that its investment in Origins and reputation are on the line. Given that Plaintiff largely created the foregoing predicament, the Court is disinclined to extricate Plaintiff from a peril of its own making.â
It was beyond foolish to produce the game without resolving the IP conflicts which were a known issue from day zero. It's not like this copyright action came out of nowhere.
So they tooked it down?
We can all rest easily in our hice knowing that.
Why should the company that made the new game pay 50 percent to past contributors?
They aren't Disney ;)
If you believed you owned 100% of something why would you give away half?
Well, there's spam egg sausage and spam, that's not got much spam in it.
No, wrong! wrong! wrong!
The past participle of the infinitive verb 'to take' is 'tooked'.
Gawd, everybody knows you add a 'd' at the end of a verb
to build its (I bet you thought I was gonna use "it's" there, didn't u)
past participle. It's usually used with an auxiliary verb such as "done" --
I done tooked your bike, MF'er.
Taken is the name of a 2009 movie staring Liam Neeson. Everybody knows that!
CAP === 'fixation'
From what I understand, StarDock bought the rights to the name 'Star Control' and 'Star Control II' in one of those asset liquidation sales of the old Accolade IP. Accolade was the publisher of the original Star Control, and had ownership rights to the name. Toys for Bob (the company that Paul & Fred founded), retained all the other rights - which is how the Ur-Quan Masters re-release of Star Control 2 came about. Stardock appears to have believed (incorrectly, IMHO) that name "Star Control" meant the whole game, characters included. When they got wind that TfB was making a sequel to UQM, they sued. IIRC, they may have also used a DMCA request to try to have the Ur Quan Masters taken down at the same time (as I recall, TfB quashed that pretty quickly). IMHO, it looks like StarDock was trying to use the legal system to wrestle ownership of the Star Control characters away from Toys for Bob.
As a final aside, Toys for Bob has been around for quite a while making games for other companies. I see that they've created Spyro, Skylanders, and various licensed titles. Activision appears to have an ownership stake in TfB. StarDock may have just bitten off way more than they can chew. Activision has pretty good lawyers - re:Bnetd and other lawsuits. They're not the Nazgul yet, but they're well on their way. While I hate to see things go to court, it appears that Activision is completely justified stomping the crap out of StarDock. I wonder if they'll be better stewards of StarDock's (gaming) IP than StarDock was?
Full Disclosure: I was a big fan of StarDock's Impulse gaming platform, and dumped about $150 into at one point. At which point, it was sold to GameStop, which promptly ran it into the ground (it took 2 years, but still - they could've been a contender!). Thankfully, I was able to get about 1/3 of the money back as GameStop credit. They may have also thrown a couple of steam keys my way as well. So, yeah, not the biggest fan of StarDock. Oh, and StarDock is the publisher/developer of the Master of Magic clone, War of Magic (Elemental). That didn't go so well for them, either.
here's a reading of the judges opinion on a request for injunction against DMCA takedown notices https://www.youtube.com/watch?...
It is quite apparent that at no point did Stardock believe it had purchased Star Control 1&2 but what they may have thought was that by releasing the Star Control 2 source code as "The Ur-Quan Masters" under GPL that Paul Reiche and Robert Ford had given up any commercial interest and thus the entire game was free to redistribute as they saw fit when in reality the actual graphics, text and audio were all released under Creative Commons Noncommercial Sharealike and the copyrights and trademarks other than the "Star Control" name itself are still held quite tightly by Paul and Robert.
I think the ownership of the content beyond the brand is fuzzy.
Star Control was owned by Accolade, and didn't go with Paul and Fred. Accolade was able to release Star Control 3 using a different development team as an example of this seeming to be the case, using the brand and the characters. Stardock paid $400k for this.
It's worth reading both https://www.stardock.com/games... and https://www.dogarandkazon.com/ to see both sides.
XML is like violence. If it doesn't solve the problem, use more.
Paul and Fred's side: https://www.dogarandkazon.com/
Stardock's side:
https://www.stardock.com/games...
Basically, Stardock wanted to do Star Control and paid $400k for what they believed would enable to do it legally from Atari, and reached out to Paul and Fred to get them onboard, but Activision blocked that. Paul and Fred asked they not use the species and such verbatim, though at the time the legal picture is fuzzy (Atari probably sold *all* rights to Star Control 3, which would seem to include most of the species and ships, even if SC1/SC2 picture is fuzzier), so Stardock agreed.
When Paul and Fred *could* do something, things went sour quickly, with Stardock going crazy that they would be *competing* with Paul and Fred rather than cooperating with them.
XML is like violence. If it doesn't solve the problem, use more.
When they got wind that TfB was making a sequel to UQM, they sued.
This is literally the opposite of what happened. Stardock reached out to Paul & Fred regarding buying the IP and wanted them to collab on it. They declined. Years later, when Stardock was about to release their Star Control, they again spoke with Paul & Fred. Paul & Fred stated they ALSO had a game they planned to make, to which Stardock said "awesome, let's cross-promote! Here's our intended announcement date" which P&F used to pre-empt Stardock's announcement with their own.
P&F initiated all legal challenges. Due to the nature of Trademarks (defend it or lose it), Stardock had no choice but to counterfile because otherwise they'd lose their trademarks.
Don't take my word for it. Brad Wardell posted their email correspondence. https://www.stardock.com/games...
Ultimately tho the use of the character/story/universe/artwork IP for 1&2 belong to Paul and Fred, 3 was developed under a specific licence from Paul and Fred which not only was for one game only (as part of a three game publishing licence), it expired when as per a clause in the contract royalties stopped which is accepted fact in court filings by both sides. Leaving Accolade/Atari/Stardock owning a specific trademark registration and the code for 3 but with no right to use the characters. Also Stardock were aware of this over a year ago yet continued knowing they had no right to use the story material they were using, which resulted in the owners of the IP correctly filing a DMCA claim. Stardock put themselves into this situation and have no one else to blame, despite the spin they are trying to put on it.
I'd recommend watching https://www.youtube.com/watch?... for an overview of the court's current view of the situation.
Also Stardock are clearly misrepresenting the timings of events in an attempt to save face, given the timing of their posts and claims, compared to the date of record on the court documents.
This is barely different than if I went and developed a star wars game, featuring all the main characters, ships etc. just because i bought a VHS tape 20 years ago and didn't expect (now) Disney to do something about it.
[The Universe] has gone offline.
The term for that is "laches".
Laches is slightly different. For example, you could file a copyright infringement lawsuit against someone 20 years after they release a movie, game, etc. that infringes your copyright, and you're still legally entitled to stop them from selling it anymore. Laches limits the monetary damages that you can get to the time period before you found out about the infringing product (plus some reasonable amount of time to fill out all the paperwork to file the lawsuit). The point of laches is to prevent someone from purposely waiting to file a lawsuit until an infringing product becomes popular and/or makes a lot of money just so they can collect more in damages.