USB Type-C Headphones Were Nowhere in Sight at CES 2019 (androidauthority.com)
In a sea of 3D audio products and true-wireless earbuds, USB Type-C headphones were nowhere in sight at CES 2019. From a report: This absence isn't an accident, however. Rather, it's the deafening silence of an abandoned product category. While many looked to USB-C audio as the successor to the famed physical port, the available models aren't catching on, and they don't seem to be going anywhere. Their absence at CES 2019 doesn't paint a rosy picture of their future, either.
In general, it takes new standards quite a while to catch on, however, USB-C was thrust into the limelight far before its time. When Apple and Google ditched their headphone jacks, it limited the pool of audio peripherals to Bluetooth, or the very young USB-C category. Perhaps with a little more time and backing from a few more serious partners this could have matured alongside its older brother the TRRS plug, but it just wasn't to be. [...] One of the biggest issues that companies need to navigate pertains to source and peripheral device compatibility. USB Type-C headphone cables can either be active or passive -- or manifest as a dongle adapter. This inconsistency, paired with the fact that Audio Accessory Mode has yet to be universally supported, results in a barrage of compatibility issues. Hence why many users are unable to operate playback controls or use a headset's integrated microphone.
In general, it takes new standards quite a while to catch on, however, USB-C was thrust into the limelight far before its time. When Apple and Google ditched their headphone jacks, it limited the pool of audio peripherals to Bluetooth, or the very young USB-C category. Perhaps with a little more time and backing from a few more serious partners this could have matured alongside its older brother the TRRS plug, but it just wasn't to be. [...] One of the biggest issues that companies need to navigate pertains to source and peripheral device compatibility. USB Type-C headphone cables can either be active or passive -- or manifest as a dongle adapter. This inconsistency, paired with the fact that Audio Accessory Mode has yet to be universally supported, results in a barrage of compatibility issues. Hence why many users are unable to operate playback controls or use a headset's integrated microphone.
I loved this:
One of the biggest issues that companies need to navigate pertains to source and peripheral device compatibility. USB Type-C headphone cables can either be active or passive -- or manifest as a dongle adapter. This inconsistency, paired with the fact that Audio Accessory Mode has yet to be universally supported, results in a barrage of compatibility issues.
So, in other words, a complete repeat of every Bluetooth or USB audio adventure ever. No lessons learned.
(2019 and my 10 year old Sony-Ericsson BT headset still doesn't work with Sony Playstations. But at least the Playstation Store keeps getting new updates, and according to the PS4 patch notes, it must by now have the most "improved system stability" ever.)
Someone had to do it.