Tron's CEO Wants To Use Blockchain Games and BitTorrent To Decentralize the Internet (venturebeat.com)
From a report: Last summer, Justin Sun, the 28-year-old CEO of Tron acquired BitTorrent, the 15-year-old file-sharing company that is one of the biggest decentralized networks in existence for $140 million. He wanted to take advantage of blockchain, the decentralized ledger that is both secure and transparent, and combine it with the decentralized file-sharing app, offering crypto rewards to those who share their computers for file sharing. And this week, Sun appeared on stage with former basketball star Kobe Bryant at the NiTron Summit, which drew more than 1,000 attendees. Tron has also created a $100 million fund to convince game developers to make games that use Tron's protocol and its TRX cryptocurrency. The promise is to create a crypto network that is both fast -- at 2,000 transactions per second -- and reliable.
I interviewed Sun backstage at the NiTron Summit, where he said he wanted his company to become the major blockchain platform that could one day be the decentralized alternative to the centralized internet networks of Google, Facebook, and Apple. But to make that happen, Sun has to get mainstream people like the 100 million BitTorrent users to trust cryptocurrency, even after a coin market slide that has wiped out billions in value, including taking Tron's TRX market value down from near $20 billion to $1.6 billion today.
I interviewed Sun backstage at the NiTron Summit, where he said he wanted his company to become the major blockchain platform that could one day be the decentralized alternative to the centralized internet networks of Google, Facebook, and Apple. But to make that happen, Sun has to get mainstream people like the 100 million BitTorrent users to trust cryptocurrency, even after a coin market slide that has wiped out billions in value, including taking Tron's TRX market value down from near $20 billion to $1.6 billion today.
That's a big door
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
> But to make that happen, Sun has to get mainstream people like the 100 million BitTorrent users to trust cryptocurrency, even after a coin market slide that has wiped out billions in value, including taking Tron's TRX market value down from near $20 billion to $1.6 billion today.
Getting most people to trust cryptocurrency isn't going to happen, unless you assume most people are stupid. Fortunately for him, it seems most people are indeed stupid. Just watch the mindless herds of millions of drones the first Tuesday of November.
The promise is to create a crypto network that is both fast -- at 2,000 transactions per second -- and reliable
First you get it fast and then you get it right - right??
If the universe is someone's simulation -- does that mean the stars are just stuck pixels?
TRX tokens are simply tokens on the Ethereum blockchain. I will never trust Ethereum after the bullshit they pulled, more than once too.
#DeleteFacebook
Why not?
All buzzwords in a single marketing claim!
Sent as ripples into the electromagnetic field. No single photon has been harmed in the process.
It's just becoming an overused, overhyped term by CEOs (an even CIOs) who neither understand nor use it correctly.
Internet is a decentralized platform. It is currently centralized (minitel 2.0 kind of thing) not because of technical problems. It is easy to run your own blog, your own webserver, etc..
The problem is mostly social. Device makers are allowed to keep their platform closed. So if you want something iPhone compatible, it pretty much has to play ball with Apple; and if they don't like it you are screwed. But the issue of running stuff on the iPhone is not a technical issue, but a social (legal) one. It is legal for Apple to shutdown any attempt at opening the iPhone.
Similarly, one can only play PS4 games online on Sony's platform. It is not that we don't have the technical knowledge to make PS4 online games compatible with Xbox's, PC's, or smartphone's. The fundamental problem is social: Sony can force you to play through their network alone and can mess with you if you don't play ball.
I could go on for other platforms, but that is typically where the centralization actually comes from.
This is just a dumb article. I'm stupider for having read it.
Et Tu Slashdot.
Please! You can't do that until you find a way around the ISP. Google and Facebook are nothing. They can't cut your wire.
“He’s not deformed, he’s just drunk!”
Was that supposed to sound inightful?
Why do people think you can just buy a company then revolutionize the internet?
I didn't do a great job of making my point clear.
> Medium of exchange refers to being a universally accepted token of value, unlike a barter economy where you need to find someone who has what you want to barter with.
Right, universally accepted value. The key words being "accept" and "value". Meaning most people (universally) will say "I'll _accept_ 20Money for this item I'm selling". Most people don't in any way accept *coin, or even appear to accept it. Those that appear to don't accept *coin at a certain _value_. Some online stores use a payment servicer that processes via *coin, but the _value_ they offer to _accept_ is "$20 worth of *coin". The _value_ they put on it is denominated in US dollars.
It's always been semi-centralised. I think you have the problem wrong though. It's discovery. The vast amount of data on the internet is just too much to handle without aggregation and curation services, and those are where much of the centralisation now lies. If I post a video on my own website, no-one is going to see it - but if I put it on youtube, people will. Even if people had a properly decentralised hosting platform like bittorrent or IPFS to store data, it'd still need centralised services to find it, and those will be subject to the usual economy of scale effect: No-one wants to use a social service which has no users on it. The bigger they get, the more useful they are, so naturally one or two platforms will rise to total dominance.
A fan, user, supporter can ensure more of their funding gets direct to a project, game, software they want to support.
Without the party political ability of a CC company, payment platform, online payment system to block/ban/report a payment.
That a payment network wants to take 10% to 30% of the money sent.
The p2p part allows data to move around the world out needing a digital distribution company with political considerations to approve the content.
The internet is free again without the CoC, politics and virtue signalling of a few payment systems, CC, digital distribution networks.
Users help other users network the content they like.
Creators get more support direct for users.
Domestic spying is now "Benign Information Gathering"
Universal in this sense means within a certain economy, such as the US. Compare Marvel universe, DC universe.
Everybody in the US either a) has to pay taxes or b) buys things frim someone who has to pay taxes, so everybody has a need for dollars.
Yeah doing business under multiple pseudonyms is always a surefire indicator that everything's on the up-and-up.
- In Soviet Korea, only old people loose all their bases to Natalie Portman's petrified hot grits overlords.