Nintendo Throws Out Metroid Prime 4 Work, Restarts With Retro Studios (arstechnica.com)
Nintendo is essentially restarting development on the highly anticipated Metroid Prime 4, saying the game as it currently exists "has not reached the standards we seek in a sequel to the Metroid Prime series." Ars Technica reports: The surprise announcement comes from Nintendo General Manager for Development Shinya Takahashi. He said in a YouTube video posted this morning that current Metroid Prime 4 producer Kensuke Tanabe will begin "collaborating" on the game with Retro Studios, the studio responsible for the original Metroid Prime trilogy. Tanabe has previously worked as producer on multiple Retro-developed Metroid Prime titles.
"The current development status of the game is very challenged and we have made a very difficult decision as a development team," Takahashi said in the subtitled video. "We have decided to reexamine the development structure and change it." "This change will essentially mean restarting development from the beginning, so the completion of the game will be delayed from our initial internal plan," Takahashi continued. "It will be a long road until the next time we will be able to update you on the development progress, and development time will be extensive."
"The current development status of the game is very challenged and we have made a very difficult decision as a development team," Takahashi said in the subtitled video. "We have decided to reexamine the development structure and change it." "This change will essentially mean restarting development from the beginning, so the completion of the game will be delayed from our initial internal plan," Takahashi continued. "It will be a long road until the next time we will be able to update you on the development progress, and development time will be extensive."
You're starting to reek of desperation.
and Resident Evil 2
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What rock have you been living under? Or are you just that young?
Metroid Prime was the killer app of the Gamecube/X-Box/Playstation 2 generation. Metroid had much better single player gameplay than Halo, while Halo's gameplay lent itself better to multiplayer and actually had multiplayer. By the next console generation (Wii/360/PS3), it was all about the (online) multiplayer, and Samus all but vanished outside of Smash Bros.
Metroid stars Samus Aran, who is part Lara Croft, part Boba Fett/Master Chief. Metroid Prime is part Tomb Raider, part Halo.
Do you even remember who you're trying to troll?
Oh, I'm a genius alright, but nothing even approaching stable. You'd best BTFO.
That's a really good question. Who DOES care whether or not you've heard of Metroid?
As long as it's less like 'Other M', and more like any of the Prime games eventually - then great.
It's somewhat odd - but when the original creator went back to the series, taking over after the prime series, he really made a mess out of the character and her motivations.
It's nice to see that they seem to be learning that lesson, and putting it more in the hands of ILM, and less in the hands of 'Lucas' himself in this case.
The whole point of Samus was she showed how little gender in a trained warrior should matter, kicking butt in power armor says all you need. Flashbacks to childhood and freezing before a critter you already killed like 5 times is NOT adding to that character, and not anywhere worth taking away gameplay control. And that's just like 1% of the things wrong that debacle.
Ryan Fenton
Yea, maybe you're right. Or, maybe I'm just bored and lonely, and by feeding me more attention you're playing right into my nefarious plot. But then, you wouldn't mind being my pawn. You like being a pawn of just any random person who comes walking by, don't you? So in this way we are actually helping each other out, comrade.
It's called a baitjob anon, learn what that means.
I do. :) The first Metroid Prime was fantastic. Haven't played the 2nd one yet. Third one was a bit disappointing. Hoping Retro can get back MP 1's form. One of my fav games of all time.
Man Nintendo, I love you. Rather than release a pile of crap on us you've chosen to lose in the short term to keep the franchise strong in the long term. Not only is it proper business sense (if you can afford to just scrap a half way done game of course) but it's showing proper respect for your fan base. Sure, it'd been better if the Metroid they've been developing was actually good and we had a more timely release but at least they have the integrity to not feed us garbage.
I ignore Anonymous Coward posts. If you want to discuss something, that's awesome. Log in.
Hey EA and Ubisoft! THIS IS HOW A QUALITY COMPANY DOES THINGS. Please take note. Oh who am I kidding? EA is the Beelzebub of game companies.
"A person is smart. People are dumb, panicky dangerous animals and you know it." - K
Two was about as good as One was, and is absolutely worth playing. I'd personally suggest playing the trilogy collection on Wii since the Wiimote controls were a big improvement over the Gamecube control scheme. You didn't have to lock on to strafe, and aiming felt perfect. It's a shame no other first person games on Wii quite got the controls as perfect as the Metroid Prime Trilogy did.
Don't you guys have Nintendos?
I agree we the story just not who's who.
"Metroid Prime was the killer app of the Gamecube/X-Box/Playstation 2 generation."
What? False by any measure. Halo outsold it, if it were so great then they would have sold a lot more GameCubes, the graphics looked antiquated from day one because the cube was slow, etc. And having played both, play control was vastly better in Halo. It didn't hurt Halo that GC controllers were garbage, either.
"Metroid Prime is part Tomb Raider, part Halo."
Metroid prime was part Duke nukem forever, part marathon 2, in that the graphics sucked and the gameplay was disappointing.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
Different AC but jesus christ lmao, you have to be trolling.
I owned both consoles, and both games... I both win and lose :/
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
The graphics were good enough to do the job, and to my eye they still look perfectly decent. The GC may have been slower than contemporary consoles, but graphics are just one (IMO pretty minor) part in what makes a game good (e.g. Thief graphics are terrible by today's standards, and yet it's still a better game to play than a lot of modern AAA titles).
And what do you mean "GC controllers were garbage"? It was one of the most comfortable and pleasant controllers ever released for a console, and I was pretty disappointed in the Wiimote in comparison.
"And what do you mean "GC controllers were garbage"? It was one of the most comfortable and pleasant controllers ever released for a console"
It was too small and the angle at which you had to hold it was too narrow, and it had too few buttons and the buttons were both oddly shaped and weirdly placed. I have adult-sized hands though, so perhaps that's why I'm so emphatic about it. It seems like it was okay for children. Sadly, only Microsoft has ever made a controller for adults, and they discontinued it because they only wanted to make one controller at a time, and the smaller one takes up less shelf space. But regardless, most lists of the gaming industry's worst controllers include GameCube.
"You're right," Fisheye says. "I should have set it on 'whip' or 'chop.'"
I don't have large hands, but they're not tiny (23 cm handspan). I rate the GC controller as my favourite ever console controller (the wireless Wavebird is the best), and I'm genuinely surprised that they aren't highly rated.
That said, a quick check of a few websites ranking console controllers shows that it's pretty subjective, and the GC doesn't seem to appear on any of the worst controller lists.